Embed with Games: A Year on the Couch with Game Developers


Cara Ellison - 2015
    The internet generously helped fund her travel costs through a subscription service, egging her on in the only way it could, the pledges going up each month. This is the collected work, called 'Embed With Games', with an exclusive introduction from Kieron Gillen, a cover from comics artist Irene Koh, and a conclusion exclusive to the ebook.From London to Los Angeles, from the Netherlands to Malaysia to Japan to Australia, the book reveals how people involved in games are taking what they see around them and expressing it in digital playgrounds for other people to experience.An emotional, weird, sometimes intimate experience, this is open ribcage writing about the side of making video games most people don't see or know about.

The Book of Camping and Woodcraft: A Guidebook for Those who Travel in the Wilderness


Horace Kephart - 1906
    [Note: this pre-1923 book has been converted from its original format and may contain an occasional defect from the conversion process or from the original publication.]

First Person: New Media as Story, Performance, and Game


Noah Wardrip-Fruin - 2004
    Yet it is widely believed that the market for electronic literature--predicted by some to be the future of the written word--languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of Riding the Bullet and The Plant.Isn't it possible, though, that many hugely successful computer games--those that depend on or at least utilize storytelling conventions of narrative, character, and theme--can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like e-books? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between story and game, as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from Cyberdrama to Ludology (the study of games), to The Pixel/The Line to Beyond Chat. The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).

The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education


Karl M. Kapp - 2012
    He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." --Anders Gronstedt, president, Gronstedt Group"After reading this book, you'll never be able to design boring learning again." --Connie Malamed, author, Visual Language For Designers; author/creator of The eLearning Coach Blog"Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time." --Sherry Engel, associate director learning technology, Penn Medicine Center for Innovation and Learning"What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think." --Rich Mesch, experiential learning guru, Performance Development Group

Morphology of the Folktale


Vladimir Propp - 1928
    -- Alan Dundes. Propp's work is seminal...[and], now that it is available in a new edition, should be even more valuable to folklorists who are directing their attention to the form of the folktale, especially to those structural characteristics which are common to many entries coming from even different cultures. -- Choice

Beyond Belief: Abused By His Priest. Betrayed By His Church. The Story Of The Boy Who Sued The Pope


Colm O'Gorman - 2009
    The world where this horror happened didn't exist for anyone else.'As a boy in Ireland where everyone -- from among his own neighbours to the powers of church and state -- chose to deny that a priest could sexually assault a child, Colm O'Gorman felt only shame, guilt and fear at the regular rape and abuse he suffered.But Colm would go on to make history, successfully suing the Roman Catholic Church, asking questions of the Pope himself and creating a watershed in history as hundreds more victims found the courage to report their abuse.Beyond Belief is a powerful story of a young man's shame turning to outrage, and demonstrates that -- whatever our past hurts -- there is hope for the future if we are prepared to stand for truth.

By His Grace: A Devotee's Story


Dada Mukerjee - 2001
    Mukerjee was one of the first Indian followers of Maharaj-ji Westerners met in the late 60s and early 70s when they came seeking this Neem Karoli Baba that Ram Dass wrote about. Dada was fluent in English. He?d been a professor of economics at Allahabad University, editor of a prestigious economics journal, and a political activist. It was the women in his family who were interested in religion and spiritual matters until Maharaj-ji moved into Dada?s home. Dada gave up all his worldly activities then to follow Maharaj-ji. Westerners learned surrender from their acquaintance with Dada, that is did not enslave but frees. They saw there was no space between when Maharaj-ji spoke and Dada acted. His level of service to his Baba while hard for Westerners to understand was beautiful in its simplicity and acceptance of the moment.After Maharaj-ji?s death Westerners began gathering at Dada?s house, eager to hear his stories about Maharaj-ji. They couldn?t get enough and would keep Dada up late talking about his Baba. Now we have this delightful book containing Dada?s stories of the great Indian saint Neem Karoli Baba. Readers will find themselves captivated by Dada?s remembrances, informed, and challenged. Dada opens wide for us a window into Indian spiritual culture as you begin to understand what it is that happens when Guru calls and the devotee replies ?yes.? ? Paperback, 224 pages. Published by the Hanuman Foundation, 1990. The story of one of Neem Karoli Baba?s Indian devotees about his time living in Maharaj-ji?s shadow. Rich with numerous photos of Neem Karoli Baba and Mukerjee and Indian ashram life. Mukerjee often served as Neem Karoli Baba?s translator and writes in a manner easily understood by Westerners, as he leads readers into an understanding of Indian spiritual values.

Qualitative Research and Case Study Applications in Education: Revised and Expanded from Case Study Research in Education


Sharan B. Merriam - 1997
    -- M. Carolyn Clark, Department of Educational Human Resource Development, College of Education, Texas A&M University Since Merriam's definitive Case Study Research in Education first appeared in 1988, significant advances have occurred in the field of qualitative research. To meet the demand for a book that reflects these important changes, Merriam has completely revised and updated her classic work.Timely, authoritative, and approachable, Qualitative Research and Case Study Applications in Education is a practical resource that offers the information and guidance needed to manage all phases of the qualitative and case study research process.

Design for How People Learn


Julie Dirksen - 2011
    Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Racing the Beam: The Atari Video Computer System


Nick Montfort - 2009
    The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.

Ethical Leadership and Decision Making in Education: Applying Theoretical Perspectives to Complex Dilemmas, Third Edition


Joan Poliner Shapiro - 2000
    Ethical Leadership and Decision Making in Education: Applying Theoretical Perspectives to Complex Dilemmas, Second Edition: *demonstrates the application of different ethical paradigms (the ethics of justice, care, critique, and the profession) through discussion and analysis of real-life moral dilemmas that educational leaders face in their schools and communities;*addresses some of the practical, pedagogical, and curricular issues related to the teaching of ethics for educational leaders;*emphasizes the importance of ethics instruction from a variety of theoretical approaches; and*provides a process that instructors might follow to develop their own ethics unit or course.Part I provides an overview of why ethics is so important, especially for today's educational leaders, and presents a multiparadigm approach essential to practitioners as they grapple with ethical dilemmas. Part II deals with the dilemmas themselves. It includes a brief introduction to how the cases were constructed, an illustration of how the multiparadigm approach may be applied to a real dilemma, and ethical dilemmas written by graduate students that represent the kinds of dilemmas faced by practicing administrators in urban, suburban, and rural settings in an era full of complexities and contradictions. Part III focuses on pedagogy and provides teaching notes for the instructor. The authors discuss the importance of self-reflection on the part of both instructors and students, and model how they thought through their own personal and professional ethical codes as well as reflected upon the critical incidents in their lives that shape their teaching and frequently determine what they privileged in class.New in the Second Edition: *A completely new chapter emphasizing religious differences and presenting the contradictions between religion and culture;*A completely new chapter on testing, juxtaposing the paradox of accountability with responsibility;*Several new dilemmas focusing on higher education, recognizing that many educational leadership training programs include students with this focus; and*Changes throughout to update the text, including a discussion of recent scholarship in the field of ethical leadership.Ethical Leadership and Decision Making in Education: Applying Theoretical Perspectives to Complex Dilemmas, Second Edition is easily adaptable for a variety of uses with a wide range of audiences. It is equally valuable as a text for university courses related to the preparation of educational leaders and as a professional reference for aspiring and practicing administrators, teacher leaders, office personnel, and educational policy makers.

My Story


Ronnie Kray - 1993
    Following on from Our Story, Ron Kray fills in the gaps and gives his version of the murders of Jack The Hat McVitie and George Cornell, describing his bisexuality and his marriage in Broadmoor and clarifying many of the misconceptions about the years when he and Reg ruled the London underworld, shot enemies at will and simultaneously socialized with some of the most glittering politicians, celebrities and hostesses of the time.

The Dark Side of the Supernatural


Bill Myers - 1999
    A powerful warning about the hidden dangers in today's fascination with the paranormal -- the angel phenomenon, spirit guides, UFOs, vampires, Ouija boards, fantasy games, and others.

Calendar Girl Series Vol (1 -4) 4 Books Collection Set By Audrey Carlan


Audrey Carlan
    Description:- Calendar Girl: Volume One: 1 Mia Saunders needs money. A lot of money. She has one year to pay off the loan shark who has threatened her father's life and is coming after his unpaid gambling debts. One million dollars to be exact. Her mission is simple-serve as a high-priced escort for her aunt's Los Angeles-based company and pay monthly against the debt. Calendar Girl: Volume Two Unwilling escort Mia Saunders's journey continues in the second anthology of the Calendar Girl series! In the next three months, Mia heads to Boston, Oahu, and Washington DC. In April, she poses as girlfriend to philandering Mason Murphy, a professional baseball player who needs a better image, only to find he's not at all what she expected. May finds Mia turning up the heat with Samoan model and fire-dancer Tai Niko as she participates in a swimsuit campaign designed to prove that beauty really does comes in all sizes. Calendar Girl: Volume Three: 3 Mia Saunders journey continues in the third wicked hot anthology of the Calendar Girl Series! In the next three months, Mia heads to Miami, Texas, and her hometown, Las Vegas. In July, she serves as the seductress in a music video to platinum selling hip hop artist Anton Santiago. Still dealing with the trauma from June, our girl opens her heart and finds that taking risks in life and love could give her all that she ever needed and more. Calendar Girl: Volume Four Calendar Girl Mia Saunders has come a long way. She rounds out the end of her year-long journey in Hollywood, New York City, and Aspen. In October, Mia starts her new life working on a celebrity daytime television show where she runs a regular segment about living beautiful. Her guy deals with the aftermath of captivity, and together they find a way to fight through the storms.

The Invisible Game: Mindset of a Winning Team


Zoltan Andrejkovics - 2016
    For a professional gamer, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine.The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life.We overestimate the power of our daily thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.