Book picks similar to
Gamemaster Law by John W. Curtis III
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Jaqueline Wilson Box Set Forever Best Friends Books, (Buried Alive!, Double Act, Candyfloss, Best Friends, Bad Girls, The Lottie Project and Glubbslyme)
Jacqueline Wilson
Jaqueline Wilson Box Set Forever Best Friends Books, (Buried Alive!, Double Act, Candyfloss, Best Friends, Bad Girls, The Lottie Project and Glubbslyme)
Snatchers: Volume One
Shaun Whittington - 2015
Although initially a stand-alone novel, it has turned into a series, reaching seven books so far. Here, for the first time, you have 290,000 words (over 1000 pages) of zombie horror for a limited time only. So sit back, and enjoy the rollercoaster ride of the apocalypse with Karen, Pickle, Jack, amongst many others. Snatchers, is a horror, which sees the slow destruction of mankind, due to an unknown virus that is sweeping the UK, possibly the world. This novel tells the story of characters, trying to survive and coming to terms with the 'new world.' The story focuses on a variety of individuals, including, Nurse Karen Bradley, Jack Slade, who is searching for his son, and prison officers and inmates, that have been released, who come together to try and survive the pandemic. These set of characters are brought together, and find that as time goes by, their quandary becomes tougher by the hour. Who will survive? Not for persons under the age of 18. The Snatchers series so far: Snatchers Snatchers 2: The Dead Don't Sleep Snatchers 3: The Dead Don't Cry Snatchers 4: The Dead Don't Pity Snatchers 5: The Dead Don't Breathe Snatchers 6: The Dead Don't Feel Snatchers 7: The Dead Don't Yield Snatchers 8: The Dead Don't Pray (tba)
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
Manual of the Planes
Jeff Grubb - 2001
From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. "Manual of the Planes" is your guidebook on a tour of the multiverse. This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes. To use this supplement, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master""'s Guide," and the "Monster Manual." A player needs only the "Player's Handbook."
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Sapience: A Collection of Science Fiction Short Stories
Alexis Lantgen - 2019
In the near future, humanity builds a colony on Europa, one of the moons of Jupiter. They tunnel into the ice to explore the dark oceans beneath the moon's surface, searching for signs of extraterrestrial life. What they find will change them forever, setting humanity on a path to the stars. But the old conflicts and hatreds of Earth are not so easily escaped. Will human colonists on distant planets and moons create a paradise or a horrifying dystopia?
Play Dirty
John Wick - 2006
It was seen by some as revolutionary and dismissed by others as outright dangerous.Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts" (the Gaming Outpost article that served as a prelude to the mayhem that was to come), a new introduction closing statements by the author.
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)
Peter Archer - 2004
100,000 first printing.
Burn into Me
ballerinasarahh
She's strong and unpredictable, and just about as stubborn as you can get. But she has also spent years being abused and tortured by her own father. The man that was supposed to love her. The day she is told that her father called her school, she thinks it's her death sentence.Emelie soon learns that she's being shipped off to a boarding school. There she meets people who will become great friends, traitors, and flat out enemies. Then there's Drake. And he doesn't fit into any of those categories. Questions arise as Emelie discovers that she was born with unusual gifts. She learns that there are people in the school similar to her, each with a specialized talent.Her feelings might also confuse her as she doesn't know what to call her relationship with Drake. They're both stubborn and refuse to admit to what they don't believe is true. However, they've become attached and grown to need each other in times of peril. But what happens when things become too much for either of them?
T.H. White's the Once and Future King
Elisabeth Brewer - 1993
Is it for children, or for adults? Is it fantasy or a psychological novel? In its great range, it encompasses poetry and farce, comedy and tragedy -and sudden flights of schoolboy humour. White's `footnote to Malory' (his own phrase) resulted in the last major retelling of the story based on Malory's Morte Darthur, and Elisabeth Brewer explores the literary context of White's finest work as wellas considering his aims and achievement in writing it.White's story of Arthur begins with his `enfances', set in an imaginary medieval England, but it is far removed from the conventional historical novel. White was writing in wartime England, a country increasingly absorbed by a need to find an antidote to war. Through the medium of the Arthurian story he found his own voice, his unique contribution to keeping alive the flame of civilisation. Malory's chivalric virtues are rejected in favour of White's own twentieth-century values; the love affair of Lancelot and Guenever is interpreted in terms of modern psychology.The books which eventually made up The Once and Future Kingof 1958 appeared in distinctly different editions. In discussing these, Elisabeth Brewer looks at some of the ways in which White drew on his own personal experience at a deep psychological level, while also incorporating into his story material inspired by his antiquarian pursuits and by his years as a schoolmaster. She completes her study with an account of White's use of historical material, and the relationship of The Once and Future King to the Morte Darthur.ELISABETH BREWER lectured in English at Homerton College, Cambridge. She is the author of books and articles on Chaucer and the Arthurian legends
Monster of the Week
Michael Sands - 2012
There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.
Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook
David Zeb Cook - 1993
All players and game masters. Illustrations, some in color.
Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?