The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Clanbook: Setites


Richard Watts - 1995
    I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

World of Warcraft Cataclysm - Signature Series Guide


Joe Branger - 2010
    In this high-fantasy guide, you will be introduced to two new races, the Worgen and Goblins, and learn all about the unique races and classes that will help you complete your quests. You'll also discover how to battle enemies for gear and glory and how to join guilds with other players. There is a dedicated step-by-step guide, designed for brand-new players, to help you start your journey into World of Warcraft game. This "World of Warcraft: Cataclysm Signature Series Guide" features official artwork, designed for beauty and ease-of-use. It's a must-have guide for any World of Warcraft player.

Star Trek Stellar Cartography: The Starfleet Reference Library


Larry Nemecek - 2013
    Pulled from the cartography archives of Starfleet Academy, these beautifully reproduced maps provide a rare opportunity to view the expanse of Federation space (and beyond) through the multiple lenses of the Galaxy's key players. The maps include an ancient Vulcan map, a Klingon Empire map from the pre-Organian Peace Treaty era (in the native Klingon), an official Romulan government map of the Empire, a native Cardassian Union map from the Bajor occupation, along with Federation maps from the modern era. Housed in a handsome clamshell case and paired with a fully-illustrated reference book providing detailed information on planets, systems, and topography, this exclusive collection showcases the Star Trek universe like never before.Product Features:A tri-fold clamshell case48-page 8” x 10” hardcover bookTen 24” x 36” removable maps

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

Silver Wood Coven: The Complete Series


Hazel Hunter - 2016
    ;-)” Rescued (Silver Wood Coven #1) Templar Michael Charbon has been watching the young witch for months. Homeless, beautiful, and living in Central Park, she seems to charm everyone she meets. They shower her with kindness, and yet he never witnesses magic. Only when he rescues her from a rapist, does he understand why: Summer has no memory, not even of her real name. Though he barely resists her inexplicable pull on him, he would gladly break his vows to make her his own. Magus Corps Major Troy Atwater is surprised to hear from Michael. But their long past together puts Michael’s word beyond doubt. Troy collects the beautiful, young witch from the Templar, before her strange attraction drives half of New York wild. A powerful warlock in his own right, Troy manages to veil her seductive appeal, so that he and the coven can help her. But a passionate bond quickly envelopes them that goes far beyond her charms. For her part, Summer’s head is swimming. With barely a memory, she can hardly comprehend the ancient world of Wiccans and Templars. More than that she finds herself torn between two very different men. But as the extent of her powers reveal themselves and her deadly past returns in painful snippets, she finds that she isn’t meant to choose between Michael or Troy. She must have them both. Stolen (Silver Wood Coven #2) Just as Summer settles into her new life with the Silver Wood coven, her world is upended. Templar Michael Charbon inexplicably kidnaps her from the very place he’d sent her for safety. Though still suffering from amnesia, Summer has learned of the long enmity between Wiccans and Templars, and tries everything to escape him. But as he thwarts her every attempt, the fierce desire that has always bonded them surfaces. United (Silver Wood Coven #3) Still reeling from the brutal attack that has left Templar Michael Charbon fighting for his life, Summer and warlock Troy Atwater flee with him from New York. As they head to the Silver Wood Coven for refuge, they know two things: they will not be welcome, and the coven harbours a traitor. Betrayed (Silver Wood Coven #4) As the winter solstice gathering draws closer, and the other covens converge, the stakes couldn’t be higher. But when Summer’s memories begin to return, she glimpses her terrible purpose. Not only will she need to summon her power and her courage, she must ask the ultimate of her two men. Revealed (Silver Wood Coven #5) In a breathtaking vision shared by the three of them, Summer, Michael, and Troy finally learn the truth. But not only is Summer’s birth name revealed, so is her heritage and the real purpose of their passionate union. As deadly forces close in on the winter gathering, Silver Wood coven has never been more vulnerable. Templars intent on finding the Emerald Tablet will stop at nothing to get to Summer, aided by a traitor in their midst. When the traitor finally reveals themselves, the depth of their vicious intent becomes clear.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

J.R.R. Tolkien's The Lord of the Rings


Harold Bloom - 1999
    -- Presents the most important 20th-century criticism on major works from The Odyssey through modern literature -- The critical essays reflect a variety of schools of criticism -- Contains critical biographies, notes on the contributing critics, a chronology of the author's life, and an index

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Vampire Diary: The Embrace


Robert E. Weinberg - 1994
    Slowly but surely, Auston succumbs to the dark call. Can he resist the Embrace, the gateway to an eternity of damnation? And will his master's dark command threaten the most beautiful, most perfect love he has ever felt?

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.