The 99 Critical Shots in Pool: Everything You Need to Know to Learn and Master the Game


Ray Martin - 1982
    Written with co-author Rosser Reeves, The 99 Critical Shots in Pool remains one of the most authoritative guides to the game ever written. Over 200 illustrations show the proper form, technique, and approach to shots such as:- The Center Ball Cheat-the-Pocket - The Hook Shot - The Seven Ball Stop Shot - The Jump Shot - The Frozen Kiss Shot - The Nudge Shot - The Side Pocket By-Pass ShotRay Martin, a Billiards Congress of America Hall of Fame inductee, is one of only seven players in the twentieth century to win three or more world 14.1 titles. He co-wrote this book with Rosser Reeves in 1976.

The Art of Doubles: Winning Tennis Strategies and Drills


Pat Blaskower - 2007
    Author Pat Blaskower is your personal coach, guiding and encouraging you and your partner to play winning tennis by showing you how to:- choose a compatible partner - determine your jobs on the court - learn poaching skills - communicate with each other and opposing teams - maintain mental toughness - use various formations and strategies - pick your shots intelligently - decide where to play: tournaments or leagues - and much, much more!The book also includes detailed court diagrams that show you how to execute offense, defense, and tactical plays; checklists that summarize the most important points of each chapter; and on-court drills to help you improve and refine your skills. The Art of Doubles is loaded with practical, proven tennis strategies that you can put to work immediately to see improvements in your own doubles game!

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

A Companion To Easter Island (Guide To Rapa Nui)


James Grant-Peterkin - 2010
    This guidebook includes the island's history, culture and all of its significant archaeological sites. It also contains all of the practical information needed for your visit, including island activities and up-to-date restaurant and shopping recommendations. It will also tell you the best times to visit the sites in order to get the optimal light for photography and to avoid the crowds, as well as many other 'local' tips that no other guidebook will tell you. Contains over 100 color photos of Easter Island, as well as color maps of both the island and the one town, Hanga Roa. New, Updated edition (2014).

Havana Tips and Tricks: Interesting Facts and Tips On Havana And Cuba (With Trinidad Bonus Section)


Mario Rizzi - 2014
    The information presented in this guide was taken from the book Real Havana: Explore Cuba Like A Local And Save Money. This book is available at most online book retailers. It offers a complete description of all the information presented below.In this mini-guide you will learn about:● Dozens of facts and tips on Cuban Culture and daily life.● Money saving tips on Cuban cuisine and dining.● Common restaurant scams in Havana.● Facts about buying alcohol, cigars and shopping in general.● Important tips on using taxis, public transportation and rental cars.● Info on biking in Havana● Booking a cheap apartment in Havana (casa particular)Plus, this updated 2016 edition includes a special Trinidad City Guide. Trinidad is one of the most beautiful towns in Cuba and one of the most popular excursion destinations for travelers. Learn how to explore this wonderful UNESCO World Heritage site for yourself, on your next trip to Cuba.BONUS: As a bonus, this mini-guide also includes the Top Ten Cuba Tip List! It’s packed with the most important information that any traveler must know about Cuba and Havana, in order to maximize their fun, save money and avoid any hassles.The Real Havana guide has all that information and much more. It has been described by industry professionals as being the #1 travel guide for information about Cuban culture. That’s why it is a bestseller and has been a trusted resource to over 200 000 travelers since 2010.About Full Compass GuidesFull Compass Guides are aimed at travelers who want to understand local customs and culture so that they can experience destinations like a local. Unlike regular tourist guides, Full Compass guides are not a list of attractions popular with tourists, and boring restaurant and hotel reviews that are obsolete the moment they are published. With our guides, you get succinct, useful information about the culture, people and geography of your destination so you have the tools and the confidence to explore on your own, experience everything that your destination has to offer, and save money.Our guides are written by experienced travelers who have intimate knowledge of both the location and the culture of the destination. They give you the exact information you need in order to make the most of your travel time. With a Full Compass guide, you will be a knowledgeable explorer, rather than just another flash-happy tourist.

Physics: Principles with Applications


Douglas C. Giancoli - 1980
    This text is intended for algebra-based introductory physics courses taken primarily by pre-med, agricultural, technology and architectural students.

Programming in C


Stephen G. Kochan - 2004
    Stephen Kochan's "Programming in C" is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. This book provides readers with practical examples of how the C programming language can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it.The book is appropriate for all introductory-to-intermediate courses on programming in the C language, including courses covering C programming for games and small-device platforms. "Programming in C, Third Edition" is a thoroughly revised and updated edition of Steven Kochan's classic C programming tutorial: a book that has helped thousands of students master C over the past twenty years. This edition fully reflects the latest C standard and contains current source code. It has been crafted to help students master C regardless of the platform they intend to use or the applications they intend to create -- including small-device and gaming applications, where C's elegance and speed make it especially valuable.Kochan begins with the fundamentals, then covers every facet of C language programming: variables, data types, arithmetic expressions, program looping, making decisions, arrays, functions, structures, character strings, pointers, operations on bits, the preprocessors, I/O, and more. Coverage also includes chapters on working with larger programs; debugging programs; and the fundamentals of object-oriented programming. Appendices include a complete language summary, an introduction to the Standard C Library, coverage of compiling and running programs using gcc, common programming mistakes, and more.

The Wall Street Journal Guide to Information Graphics: The Dos and Don'ts of Presenting Data, Facts, and Figures


Dona M. Wong - 2009
    Yet information graphics is rarely taught in schools or is the focus of on-the-job training. Now, for the first time, Dona M. Wong, a student of the information graphics pioneer Edward Tufte, makes this material available for all of us. In this book, you will learn:to choose the best chart that fits your data;the most effective way to communicate with decision makers when you have five minutes of their time;how to chart currency fluctuations that affect global business;how to use color effectively;how to make a graphic “colorful” even if only black and white are available.The book is organized in a series of mini-workshops backed up with illustrated examples, so not only will you learn what works and what doesn’t but also you can see the dos and don’ts for yourself. This is an invaluable reference work for students and professional in all fields.

Achtung Schweinehund!: A Boy's Own Story of Imaginary Combat


Harry Pearson - 2007
    Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games, and movies. Harry Pearson belongs to the great battalion of men who grew up playing with toy soldiers—refighting World War II—and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by toys such as Action Man (according to Pearson—not a doll) and board games such as Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the living room floor, and across his bedroom ceiling. And 30 years later he still is. This hilariously self-deprecating memoir is a celebration of those glory days, a boy's own story of the urge to play, to conquer, and to adopt very bad German accents, shouting "Donner und Blitzen!" at every opportunity. This is a tale of obsession, glue, and plastic kits. It is the story of one boy's imaginary war and where it led him.

Cruel Tricks for Dear Friends


Penn Jillette - 1989
    The authors, who appear regularly on "Saturday Night Live", "The David Letterman Show" and "Tonight", will tour 11 cities.

Think Like an Entrepreneur, Act Like a CEO


Beverly E. Jones - 2015
    You must be agile, willing to adjust your professional expectations, and able to respond quickly to opportunities and threats.In Think Like an Entrepreneur, Act Like a CEO you will learn practical ways to handle vexing workplace challenges. Each chapter uses true stories to illustrate the answers to common questions, including:* How to leave your old job smoothly and start your new one with confidence and flair.* How to gracefully accept praise for your work.* How to recover from stress, setbacks, or the upheaval of a major project.* How to stay steady in the midst of endless change.It’s not enough to know how to manage common work-life challenges; you must also deal with the uncommon ones. Think Like an Entrepreneur, Act Like a CEO gives you proven, easy, go-to techniques for handling even the biggest career surprises, one step at a time.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

How To Make Whiskey: A Step-by-Step Guide to Making Whiskey


Bryan Davis - 2013
    A fun read, salt and peppered, with the science behind distilling. This authoritative guide book introduces whiskey-making in a easy step-by-step process.