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Swords & Wizardry WhiteBox by Marv Breig
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Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Clanbook: Tzimisce Revised
Lucien Soulban - 2001
The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
The Snow Wife: A Paranormal Women's Fiction Adventure (North of Forty-Nine Book 1)
Rebecca Regnier - 2021
The Academy Journals First Trilogy Box Set: Books 1-3 of the Academy Journals
Garrett Robinson - 2016
At the age of six, Ebon Drayden discovered he was an alchemist—a wizard who can transform matter with a simple touch. But his father forbade him to use his magic, and kept him from attending the Academy where he could learn to use it. Just before his seventeenth birthday, Ebon’s aunt enrolls him in the Academy against his father's wishes. Now at last he has the chance to use the magic he has so desperately yearned to control. But his family's dark name plagues him. His very presence terrifies the other students. Teachers regard him with suspicion. And before long, he is drawn into a scheme that spans all the nine kingdoms of Underrealm.
THE ALCHEMIST'S TOUCH (Book 1)
Distrusted by his fellow students and spurned by his instructor, Ebon is drawn into one of his family's shadowy schemes. It begins innocently enough—a package delivered to a tavern in the dead of night—but soon even his own kin suspect him of playing both sides against the middle. His only allies are two other outcasts within the citadel. With their help, he hopes to uncover the truth of the conspiracy—but his family's cruel bodyguard may not have Ebon's best interests at heart.
THE MINDMAGE’S WRATH (Book 2)
The High King’s Seat reels from a devastating attack. Those within the Academy attempt to resume their studies, all the while haunted by the empty chairs of those who died in the fighting. But the Academy is not yet safe. A murder shocks students and instructors alike to the core. And while the faculty hunt for the culprit, Ebon senses another fatal conspiracy brewing in the very bowels of the citadel. Someone has been stealing artifacts of immeasurable power, and only Ebon and his friends have any hope of stopping them.
THE FIREMAGE’S VENGEANCE (Book 3)
The Academy killer has escaped, and now holds the Dean’s son captive. Ebon and his friends want to save the boy—but their danger is even more personal, for the killer desires revenge against them. As the Dean grows increasingly suspicious of Ebon himself in the kidnapping, and the recent murders, he must play a deadly game of cat and mouse. For if anyone discovers the secret that Theren is forced to hide, it will mean a slow death under the knives of Mystics for Ebon and all his friends…
Grab your box set now and save 40% off buying the individual books!
Love Comes with a Price: Tales of a Dopeboy's Girl
Bianca - 2016
She has a bad attitude and she does what she wants and when she wants and does not care who she hurts in the process. She has everything that she could possibly want in life, but she feels like she is missing one thing, the love of her biological father, Tristan “Triple T” Thompson. Briana turns to different men looking for that love and affection that she has never gotten from Trip. Will that missing love and affection cause Briana to turn to a man who does not have her best interest at heart?Shanice Miller and Briana are sisters and they are nothing alike. Shanice has always been in her sister’s shadow and she hates it. Shanice starts to hang out with a different crowd and starts doing things that she knows no one would be proud of. She meets someone who she believes has her best interest at heart and will help her get her life back on track. Will he help her get her life back on track or will he lead her down a path of more destruction.Jaslyn Roberson is the quiet and rational thinker of the group. Jaslyn find herself in an abusive relationship and along with home issues she sometimes doesn’t know which way is up. After an tragic event she seeks solace into the arms of another man. Jaslyn can sense that this new guy is keeping a secret from her, but can’t quite put her finger on it.
Starting a New Paige
Marilyn Foxworthy - 2020
Page has certain operant conditioning and vaguely remembered instructionsthat will kick in at certain points as you get to know each other.Here is what you need to know at this point:I am the ‘Old Page’; she is the ‘New Page’.
Through the Brown Mountain Lights: (Brown Mountain Lights Book 1)
C.C. Tillery - 2016
When their van breaks down outside of Morganton, North Carolina, the group decides to hike up nearby Brown Mountain while they wait for the repairs to be finished. Lizzie’s interest in nature prompts her to go on a walk by herself, hoping to get a glimpse of the legendary Brown Mountain Lights. When she unexpectedly encounters one, she naively reaches out to touch it and is thrown back in time to a place and lifestyle she comes to hate—the Antebellum South. Lizzie is taken in by three sisters who are healers. With them, she is able to put her knowledge as a medical student to good use. She finds a trusted friend in Abbie, the youngest sister, and through a budding romance with the son of a plantation owner is drawn into the dangerous world of the Underground Railroad. With a bloody and violent war looming on the horizon, at a time when women are looked upon as less than equal, Lizzie struggles to accept the differences that surround her every day in this new and challenging world. Wanting nothing more than to return home, she and Abbie continually search for the light Lizzie travelled through, hoping it will take her back to her time. But if she finds it, will she decide to stay or go?
Brahma Rakshas: The Monster Within
Sandiip N. Paatil - 2021
At 11, he looks big and strong for his age. His kind mother, Geeta is a rural Indian archetype: the overworked, stressed-out, barely-keeping-it- together single mother. His father is in prison for multiple robbery cases. The villagers are cold and overbearing, and his schooldays are made hellish by bullies. If this wasn’t enough, he has nightmares and uncanny callings from the age-old monstrous Peepal tree that lays on his way to school. The legend is a monster called Brahma Rakshas, living under this tree, for years unknown to people, lures kids with the black devil fruits and then makes them wrestle until one dies.And, one stormy night, the legend comes true when Brahma Rakshas meets Sarja. Set in a fictional village of Deogiri; a small haven of human civilization, away from the din of city life, this story is an adventure ride filled with riddles and monster wrestling.
Necro Mage
Robyn Wideman - 2019
Lady Avera tasks Kiana Clairmont with a quest to see if Quinton can be brought back to life by harnessing the powers of a necromance. The problem is there are no necromancers in Solotine. Kiana must embark on a dangerous journey to take Quinton's body to find a necromance, but new enemies will stop at nothing to prevent her from bringing Quinton back to life. STONEBLOOD SAGA Book 6.5 This is a 30,000 word sword and sorcery Novella filled with action, adventure, and magic.
The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
Keith Ammann - 2019
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
The Werewolf Player's Guide
Justin AchilliEthan Skemp - 1998
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Curse of Strahd
Christopher Perkins - 2016
Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Magic Astray
Gregory L. Mahan - 2013
But the elves turn out to be more dangerous than he bargained for, seeking to rip open the veil between Tallia and Llandra and unleash swarming hordes of unspeakable horrors. Even worse, Berry seems to be on their side!Determined to stop them, Randall races against time to find the one artifact that can save Tallia, or destroy it.
Agent of the Imperium: A Story of the Traveller Universe
Marc W. Miller - 2015
In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.