Book picks similar to
Carbon 2185: A Cyberpunk RPG by Robert Marriner-Dodds
rpg
tabletop
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british-rpg
Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Life of a Miner
Jamie McFarlane - 2016
As grateful as Priloe might be, he can't imagine why Hoffen would give up his family to go careening around the stars, when family is all he's ever wanted.A chance encounter with Silver, Liam's mother, offers Priloe a new life on the family's asteroid mining operation. He seizes the opportunity, not realizing that trouble is just around the corner. Before he has his feet under him, he's dragged into a mystery at an abandoned mining claim.Though just a kid, Priloe has a lifetime of difficult decisions behind him, but those he faces now could well separate him from the family he's desperate to join. When another's life hangs in the balance, he must make a choice, no matter the consequences.Life of a Miner is a quick, enjoyable read that was originally conceived, written, and released on Jamie McFarlane's blog at fickledragon.com.Interview with the AuthorQ - What exactly makes the Privateer Tales series special?A - When I set out to write Privateer Tales, I wanted to create a modern take on the SF books I read as a teenager and that I still love reading today. My focus is, therefore, space opera with a heavy emphasis on starships, pirates, space combat, inter-galactic travel and exciting, sometimes unexpected technology, all with a strong sense of exploration and discovery.Privateer Tales stories have a strong component of evolving relationships between the members of the crew and the people they encounter. Throughout the series, we continually pick up new crew members; some stick around while others are only aboard for a short time.Mostly, I want to feel like I'm right there with my characters - exploring new worlds, interacting with alien species and sailing through the deep dark of space on an important mission.Q - What order should I read the books in?A - While each story is written to be a complete, no-cliffhanger adventure, following the numeric series order will be helpful. We're constantly adding crew, switching ships and discovering new planets and species. There are several shorter stories that are quick reads and focus on specific events outside of our hero's view. The following order is recommended: Rookie Privateer Fool Me Once Parley Big Pete (order is unimportant) Smuggler's Dilemma Out of the Tank Cutpurse Buccaneers A Matter of Honor Give No Quarter Q - So, why should readers give these books a try?A - Privateer Tales stories are a great mix of space opera, exploration, fleet combat, colonization and just plain old action and adventure. Listen to what other readers have said:"The books are well written, highly entertaining, and the plots are both interesting and imaginative." - Amazon Reader"Fun stories, interesting characters, action and best of all, some fun to go with the drama and serious situations. " - Amazon Reader"Good basic science fiction which is hard to come by these days." - Amazon ReaderQ - Can readers try the series before fully committing?A - Sure.
He Who Dares
Rob Buckman - 2013
Even the man who raised him, his paternal grandfather, was a question mark. Beyond the love, understanding, and nurturing lay the unanswered question of why a disgraced ex-Royal Naval Admiral would pulled himself out of a bottle and take upon himself to bring a one year old child home as raise him as his own. The question of why his family, the Tregallion clan, refused to come to his aid went unanswered. Even so, between them they build a life for themselves until the fateful day he died. After that, Mike fled across the stars, swearing he would never again take the responsibility for another person’s death. Fate and destiny had other ideas, plunging him into one situation after the other where he had to take command, and decide the fate of others. With war on the horizon, and the future of the free stars hanging in the balance, Mike reluctantly accepted his destiny, and the part he must play. For better or worse, he would find the answered to his question, and make those responsible pay a terrible price.
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Clanbook: Malkavian
Daniel Greenberg - 1995
No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
Beyond the Pale
Jak Koke - 1998
If he fails, the world will fall prey not only to industrial saboteurs, but spiritual demons as well. But in a turn of good fortune, Mercury will be joined by a mysterious figure--one who's known to be one of the more powerful individuals in the "Shadowrun" universe. .
Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game
Patrick Chapin
Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.
My Outcast State
Edward McKeown - 2015
Three alien machines descend to the asteroid base of their enemies. The ensuing battle is short and savage. The lone survivor hopes either for rescue, or for another chance to engage its enemies. It will be a long wait… Wrik Trigardt ekes out a living in the Kandalor system with his small ship, Sinner. He is caught between his failed past and a grim present in service to the local crimelord, Dusko. An expedition to the Rift Asteroids promises better days, but when the well of time is disturbed no one can say what will surface. Set in the same universe as the Robert Fenaday/Shasti Rainhell stories, but decades later, My Outcast State begins a new cycle of exploration of Confederation Space.
Clanbook: Giovanni
Justin Achilli - 1997
Baptized in blood and treachery, this sinister clan of incestuous necromancers worms its way through the Jyhad while freigning noninvolvement. Whether gutting companies or animating corpses, the Giovanni is a power to be reckoned with.It's an Offer You Can't RefuseClanbook: Giovanni provides players and Storytellers with all the pertinent details of this clan, from its bloody history to its shadowy ultimate goals, from its connections in the Mafia to its powers over the world of the dead.
Lucky's Marines: The Complete Series
Joshua James - 2020
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
Shadowrun: Doc Wagon 19
Jennifer Brozek - 2015
Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.
Arabesk
Jon Courtenay Grimwood - 2007
. . and murder isn’t the worst that can happen.Omnibus edition of Pashazade, Effendi, Felaheen