Book picks similar to
Operative Design: A Catalog of Spatial Verbs by Anthony di Mari
architecture
design
art
reference
Shape of Things: A Philosophy of Design
Vilém Flusser - 1993
It puts forward the view that our future depends on design. In a series of insightful essays on such ordinary "things" as wheels, carpets, pots, umbrellas and tents, Flusser emphasizes the interrelationships between art and science, theology and technology, and archaeology and architecture. Just as formal creativity has produced both weapons of destruction and great works of art, Flusser believed that the shape of things (and the designs behind them) represents both a threat and an opportunity for designers of the future.
The New Drawing on the Right Side of the Brain
Betty Edwards - 1979
In 1989, when Dr. Betty Edwards revised the book, it went straight to the Times list again. Now Dr. Edwards celebrates the twentieth anniversary of her classic book with a second revised edition.Over the last decade, Dr. Edwards has refined her material through teaching hundreds of workshops and seminars. Truly The New Drawing on the Right Side of the Brain, this edition includes:the very latest developments in brain researchnew material on using drawing techniques in the corporate world and in educationinstruction on self-expression through drawingan updated section on using colordetailed information on using the five basic skills of drawing for problem solving
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm
Tom Kelley - 2001
At many companies, being first with a concept and first to market are critical just to survive. In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit.IDEO doesn't buy into the myth of the lone genius working away in isolation, waiting for great ideas to strike. Kelley believes everyone can be creative, and the goal at his firm is to tap into that wellspring of creativity in order to make innovation a way of life. How does it do that? IDEO fosters an atmosphere conducive to freely expressing ideas, breaking the rules, and freeing people to design their own work environments. IDEO's focus on teamwork generates countless breakthroughs, fueled by the constant give-and-take among people ready to share ideas and reap the benefits of the group process. IDEO has created an intense, quick-turnaround, brainstorm-and-build process dubbed "the Deep Dive."In entertaining anecdotes, Kelley illustrates some of his firm's own successes (and joyful failures), as well as pioneering efforts at other leading companies. The book reveals how teams research and immerse themselves in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences.Kelley takes the reader through the IDEO problem-solving method:> Carefully observing the behavior or "anthropology" of the people who will be using a product or service> Brainstorming with high-energy sessions focused on tangible results> Quickly prototyping ideas and designs at every step of the way> Cross-pollinating to find solutions from other fields> Taking risks, and failing your way to success> Building a "Greenhouse" for innovationIDEO has won more awards in the last ten years than any other firm of its kind, and a full half-hour Nightline presentation of its creative process received one of the show's highest ratings. The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge, top-rated stars of their industries.From the Hardcover edition.
The Lives of the Artists
Giorgio Vasari
Each affordable volume reflects Oxford's commitment to scholarship, providing the most accurate text plus a wealth of other valuable features, including expert introductions by leading authorities, helpful notes to clarify the text, up-to-date bibliographies for further study, and much more.
How to Shoot Video That Doesn't Suck: Advice to Make Any Amateur Look Like a Pro
Steve Stockman - 2011
It’s about the language of video and how to think like a director, regardless of equipment (amateurs think about the camera, pros think about communication). It’s about the rules developed over a century of movie-making—which work just as well when shooting a two-year-old’s birthday party on your phone. Written by Steve Stockman, the director of the award-winning feature Two Weeks, plus TV shows, music videos, and hundreds of commercials, How to Shoot Video That Doesn’t Suck explains in 74 short, pithy, insightful chapters how to tell a story and entertain your audience. In other words, how to shoot video people will want to watch. Here’s how to think in shots—how to move-point-shoot-stop-repeat, instead of planting yourself in one spot and pressing “Record” for five minutes. Why never to shoot until you see the whites of your subject’s eyes. Why to “zoom” with your feet and not the lens. How to create intrigue on camera. The book covers the basics of video production: framing, lighting, sound (use an external mic), editing, special effects (turn them off!), and gives advice on shooting a variety of specific situations: sporting events, parties and family gatherings, graduations and performances. Plus, how to make instructional and promotional videos, how to make a music video, how to capture stunts, and much more. At the end of every chapter is a suggestion of how to immediately put what you’ve learned into practice, so the next time you’re shooting you’ll have begun to master the skill. Steve’s website (stevestockman.com) provides video examples to illustrate different production ideas, techniques, and situations, and his latest thoughts on all things video.
Creating the Not So Big House: Insights and Ideas for the New American Home
Sarah Susanka - 2000
That groundbreaking book proposed a new blueprint for the American home: a house that values quality over quantity, with an emphasis on comfort and beauty, a high level of detail, and a floor plan designed for today's informal lifestyle.
Creating the Not So Big House
is the blueprint in action. Focusing on key design strategies such as visual weight, layering, and framed openings, Sarah Susanka takes an up-close look at 25 houses designed according to Not So Big principles. The houses are from all over North America in a rich variety of styles -- from a tiny New York apartment to a southwestern adobe, a traditional Minnesota farmhouse, and a cottage community in the Pacific Northwest. Whether new or remodeled, these one-of-a-kind homes provide all the inspiration you need to create your own Not So Big House.
How to Read Churches: A Crash Course in Ecclesiastical Architecture
Denis R. McNamara - 2011
Every building contains clues embedded in its design that identify not only its architectural style but also who designed it, what kind of congregation it was built for, and why. This practical yet charming handbook is the key to decoding the style, history, evolution, and social significance of religious buildings. Not strictly limited to churches, it also covers abbeys, chapels, and monasteries, among other structures. Organized according to architectural element (windows, domes, arches, etc.), each element is presented in chronological order. Additional chapters explore the architectural influence of geography, history, and various creeds, along with an illustrated timeline showing how, where, and in many cases why certain church features evolved through the centuries. There is also a useful introduction to naming each component of a church, from vaults to buttresses and transepts to apses. All entries are illustrated with period engravings and line drawings. This book will be invaluable for architecture buffs and anyone who has ever wondered why classic New England churches are white with little ornament, why Quaker meetinghouses have no altars, or why Episcopalians traditionally favored the Gothic style.
Wabi-Sabi: For Artists, Designers, Poets & Philosophers
Leonard Koren - 1994
Describes the principles of wabi-sabi, a Japanese aesthetic associated with Japanese tea ceremonies and based on the belief that true beauty comes from imperfection and incompletion, through text and photographs.
The Tower and the Bridge: The New Art of Structural Engineering
David P. Billington - 1985
Aided by a number of stunning illustrations, David Billington discusses leading structural engineer-artists, such as John A. Roebling, Gustave Eiffel, Fazlur Khan, and Robert Maillart.
You Are an Artist: Assignments to Spark Creation
Sarah Urist Green - 2020
The result is You Are an Artist, a journey of creation through which you'll invent imaginary friends, sort books, declare a cause, construct a landscape, find your band, and become someone else (or at least try). Your challenge is to filter these assignments through the lens of your own experience and make art that reflects the world as you see it.You don't have to know how to draw well, stretch a canvas, or mix a paint colour that perfectly matches that of a mountain stream. This book is for anyone who wants to make art, regardless of experience level. The only materials you'll need are what you already have on hand or can source for free.You Are an Artist brings together more than 50 assignments gathered from some of the most innovative creators working today, including Sonya Clark, Michelle Grabner, The Guerrilla Girls, Fritz Haeg, Pablo Helguera, Nina Katchadourian, Toyin Ojih Odutola, J. Morgan Puett, Dread Scott, Alec Soth, Gillian Wearing, and many others.
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.
5-Minute Sketching -- Architecture: Super-Quick Techniques for Amazing Drawings
Liz Steel - 2016
In more than 60 cities around the world, from New Jersey, San Diego, and Montreal to as far as Moscow and Australia, "sketch crawls" find artists drawing what they see. A new social network has emerged where these sketch artists meet for group crawls and upload and share their work online. Like coloring, sketching taps into a desire to be creative in the bygone way of pencil and paper.5-Minute Sketching -- Architecture can help artists of all abilities -- but especially novices -- to understand and reproduce real-life perspective in their drawings. The rules of perspective will become instinctive and the artist can focus on the creative: decorative forms, the setting, the mood, the people, and the activity that gives life to architecture.This book features a comprehensive collection of expert tips, ideas and inspirational examples of amazing 5-minute sketches of architecture. Its bite-sized approach shows how little time is needed to make drawing a part of everyday life.5-Minute Sketching -- Architecture is an ideal introduction to a rewarding pastime and a new source of inspiration for experienced and lapsed sketchers. It is an important selection in a subject that, together with coloring, has yet to peak.
Designing with Plants
Piet Oudolf - 1999
Designing with Plants is both inspirational and instructive-an informative and visually breathtaking study that shows readers how to create the same effects in their gardens. This paperback reprint includes four main parts. "Planting Palettes" shows the range of plant choice available in form, texture, and color. "Designing Schemes" shows how to combine these elements to create stunning and sculptural gardens. Through stunning photography, "Planting Moods" shows how to create a particular atmosphere. And "Year-Round Planting" emphasizes the importance of choosing plants that have value throughout the seasons.
The BLDGBLOG Book
Geoff Manaugh - 2009
Now The BLDGBLOG Book distills author Geoff Manaugh's unique vision, offering an enthusiastic, idea-filled guide to the future of architecture, with stunning images and exclusive new content. From underground exploration to the novels of J.G. Ballard, from artificial glaciers in the mountains of Pakistan to weather control in Olympic Beijing, The BLDGBLOG Book is "part conceptual travelogue, part manifesto, part sci-fi novel," according to Joseph Grima, executive director of New York's Storefront for Art and Architecture."BLDGBLOG is something new and substantially different from anything else I have seen," says Errol Morris, Director of Fast, Cheap & Out of Control and the Academy Award-winning documentary Fog of War. "Secretly, I had always hoped it would become a book. Geoff Manaugh has provided the reader with an excursion into a new world—part digital fantasy, part reality at the intersection of art, architecture, landscape design, and pure ideas. Like the blog, the book is personal, idiosyncratic, and, best of all, incredibly interesting."
In the Blink of an Eye: A Perspective on Film Editing
Walter Murch - 1995