Book picks similar to
House Davion: The Federated Suns by Boy F. Peterson Jr.
sci-fi
gaming
science-fiction
battletech
Revenge is Best Served Hot
Saxon Andrew - 2014
Two genetically modified human babies have been taken to the Choten-Zan Monastery to be raised to adulthood. The ancient priests have agreed to teach them their best hand-to-hand combat techniques and develop their speed and reflexes. The two children are sent away on their eighteenth birthday with a small warship and space armor that was left for them by the one that delivered them to the Zan. That’s all they received when they left the Monastery and they do not know who they are or where they were born. They kidnap a Werstag Engineer on a planet where they are attacked by hundreds of Yellow Armored Warriors. He tells them that they are a species called human and that their attackers are from a civilization that destroyed their home world. Grant and Cinny decide that Earth’s destroyers must pay for their crime. But first they have to find an invincible warship named Orion’s Sword to make that happen. The Werstag tells them that they were created to be the Orion’s pilots and the Yellow Species knows the danger they represent. It’s a race to see if the Raiders can kill the two before they find the most powerful warship in the universe. The action is non-stop as the two young humans struggle against dark forces arrayed against them. Discovering their real enemy is a shock that forces them to reevaluate their determination to take revenge for Earth’s destruction. But revenge served hot has a way of getting out of hand. Excerpt from Nemesis-Revenge is Best Served Hot Cinny shook her head, “What is so special about us?” The woman looked at her and her eyes twinkled, “You and your companion are the ultimate product of genetic development. You are unique and only the two of you can activate the Orion. Anyone else who tried would die.” Whippet nodded, “They are very different from what I saw Tom could do.” The woman looked at him, “They are faster, stronger, and smarter than any being alive today.” She paused, “And they are not at their ultimate abilities…yet.” Grant sat down, “I’m not sure what you mean, ultimate abilities?” “Part of my programing is to start your development. The Choten-Zan could only take you so far; you probably noticed that you surpassed their abilities.” Cinny and Grant nodded. “The landing bay on this ship has devices to assist you to develop your skills. However, there is another place we need to visit first.” Grant nodded, “Where you left the genetically modified animals from Earth.” The woman smiled and shook her head, “You are incredibly smart. How did you figure that out?” “I saw the ancestors of the animals you chose on the first download and I’ve talked with them several times in the past.” The Hologram stared at Grant, “You what?” “The coordinates of the planet where you left them were still in the navigation log. We went to see what was there and ran into them.” “That was an incredibly dangerous thing to do.” “I had a blaster and they didn’t take the chance of attacking.” The woman slowly shook her head, “That blaster wouldn’t have fazed them and they knew it.” Grant stared at the Hologram and Cinny said, “You mean they could have killed us.” “Yes. I’m surprised they didn’t. Those animals are the most dangerous creatures in the universe. They were specifically designed to be used against the civilization attacking Earth.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
The Privateer
William Zellmann - 2012
The slaves stole an ore carrier and escaped, and after failing at trade, desperation and hatred drove them to piracy. John was a hugely successful pirate, until forced to confront the horrors committed by his men. He grabs a ship and a bag of gems, and runs away, determined to regain his self-respect. Pursued by his former colleagues, he flees across man-settled space. Along the way, he learns that his ship is much more than a simple yacht, deals with a stowaway girl, almost accidentally buys an orbital scrap yard, finds himself responsible for a beautiful young woman, fights off a pirate attack, falls in love, makes a friend, and learns that his refuge has been invaded by another planet. John, now Cale, and his friends plan to use derelicts from his scrap yard to free his sanctuary planet. But can a bunch of resurrected hulks really defeat a planetary fleet? And just what IS a Privateer, anyway?
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
Complete Psionic: Mastering the Powers of the Mind
Bruce R. Cordell - 2006
Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
The World of Cyberpunk 2077
Marcin Batylda - 2020
Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.Dark Horse Books and CD Projekt Red present The World of Cyberpunk 2077--an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited follow-up from the creators of The Witcher video game series.
Gateway to the Galaxy Universe: The Complete Military Space Opera Series
Jonathan Yanez - 2019
Famed warriors of this galactic order have not been required to fight the darkness in the universe for centuries, until now. Frank Wolffe and Emma Jackson will soon learn that the mantle is heavy. The path is dangerous but what it takes has always lain within. No hero does is alone. Along the way they'll find allies that will become friends. Together they'll roar into the night and fight for the light. For the first time, you can get the main Gateway series and the New Arilion Knights spinoff in reading order. This one's for the adventure lovers, the space enthusiasts and those with a heart for exploration. Grab your copy and start the journey today! This Edition Includes: Into the Breach Always Forward Chaos Seiged The Academy Face Toward Enemy Burn the Night Rise Up Strength in Struggle Do or Die
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Clanbook: Cappadocian
Justin Achilli - 1997
The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.Clanbooks contain vital character information for players and Storytellers.
Monstrous Compendium: Volume One
David Zeb Cook - 1989
Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!