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Into the Dungeon: A Choose-Your-Own-Path Book by Hari Conner
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Clanbook: Setites
Richard Watts - 1995
I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!
Shatter
Elizabeth C. Mock - 2010
Though the war ended years ago, the devastation has not. Every decision, no matter how seemingly insignificant, has a consequence and some consequences can never be predicted. But some are foretold.Less than a year ago, Faela, the first Tereskan mind healer in generations, disappeared from her family home in Finalaran scared and pregnant. Hunted and living as an outcast, Faela searches for a legend that might be her only hope of gaining atonement and returning to her son. When her journey collides with two strangers and a prophecy, she must choose between trusting those around her or endangering her mission. With her past refusing to stay behind her, the consequences of Faela's choices will risk more than her own fate."
Pathfinder Roleplaying Game: GameMastery Guide
Cam BanksKenneth Hite - 2010
Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds
Tales of the Peculiar
Ransom Riggs - 2016
Wealthy cannibals who dine on the discarded limbs of peculiars. A fork-tongued princess. The origins of the first ymbryne. These are but a few of the truly brilliant stories in Tales of the Peculiar—known to hide information about the peculiar world—first introduced by Ransom Riggs in his Miss Peregrine’s Peculiar Children series.Riggs now invites you to share his secrets of peculiar history, with a collection of original stories, as collected and annotated by Millard Nullings, ward of Miss Peregrine and scholar of all things peculiar.
Tome of Beasts
Wolfgang Baur - 2016
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.
Into the Jungle
Matt Forbeck - 2018
You become the hero -- and choose your own fate.The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. They've hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber before the frost giants do -- or the zombies that infest the land get you first. You're in the jungle now, cleric.
Before She Ignites
Jodi Meadows - 2017
Since the day she was born, she’s been told she’s special. Important. Perfect. She’s known across the Fallen Isles not just for her beauty, but for the Mira Treaty named after her, a peace agreement which united the seven islands against their enemies on the mainland.But Mira has never felt as perfect as everyone says. She counts compulsively. She struggles with crippling anxiety. And she’s far too interested in dragons for a girl of her station.AfterThen Mira discovers an explosive secret that challenges everything she and the Treaty stand for. Betrayed by the very people she spent her life serving, Mira is sentenced to the Pit–the deadliest prison in the Fallen Isles. There, a cruel guard would do anything to discover the secret she would die to protect.No longer beholden to those who betrayed her, Mira must learn to survive on her own and unearth the dark truths about the Fallen Isles–and herself–before her very world begins to collapse.
Complete Adventurer
Jesse Decker - 2005
As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.AUTHOR BIO: Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone(TM) and Unearthed Arcana(TM). Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon(R) Magazine.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
Sean K. Reynolds - 2001
Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.28 villainous groups Maps of evil strongholds New spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
The Complete Bard's Handbook
Blake Mobley - 1992
The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!
She Who is Hidden
Suza Kates - 2012
She is hidden in the words of her lover. This is the first in a string of ancient riddles that will lead archaeologist Erica Conner on the most dangerous expedition of her life. After agreeing to help an esteemed colleague and a no-nonsense FBI agent, she finds herself in a race against a mysterious cult. A faction that was founded in Egypt over two thousand years ago. Erica joins forces with Agent Matt Pierce. The two exasperate each other at every turn, while they battle the intense desire growing between them. He is the one man who knows the evil group's secrets, and she is the one person who can outwit them. As the riddles lead Erica and Matt around the world, the true horror unfolds. They must fight for their own lives and defeat the cultists before an unspeakable plan is unleashed on the world.
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
The Ghost, The Owl
Franco - 2018
A human figure, but far from a human form. A Ghost, a young girl spirit that seems to have lost its way. A good Samaritan owl decides to help against the wishes of his animal brethren. What mysteries does the ghost girl hold the secrets to and what will happen when she and the owl unlock them together? Will they find out what happened to her? Will she find her way to where she needs to be? What will happen to the animals in the swamp and surrounding forest? An adventure with the most unlikely of pairs, The Ghost, the Owl.