Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation


Mark Mulle - 2015
    The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author. Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World. This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.

Vampire Kisses 1: The Beginning


Ellen Schreiber - 2011
    Dangerous first love. This is where it all begins...The mansion on top of Benson Hill has stood empty for years. But one day it seems to be occupied, and its mysterious, handsome inhabitant Alexander Sterling becomes the source of much talk around town. Raven, a vampire-obsessed Goth-girl who has always considered herself an outsider in 'Dullsville', is determined to uncover the truth surrounding the secretive Alexander. As she gets to know him, and their spark intensifies, Raven finds herself in some unanticipated situations. Vampire Kisses: The Beginning captures the thrill of a most unusual romance.Also available by Ellen Schreiber:Vampire Kisses 2: Kissing CoffinsVampire Kisses 3: VampirevilleVampire Kisses 4: Dance with a VampireVampire Kisses 5: The Coffin ClubVampire Kisses 6: Royal BloodVampire Kisses 7: Love BitesOnce in a Full Moon

Twilight


Stephanie Meyer
    

Dark Sun Campaign Setting: A 4th Edition D&D Supplement


Richard Baker - 2010
    Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

Monster Manual 2: A 4th Edition D&D Core Rulebook


Rob HeinsooGreg Bilsland - 2009
    Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

Nevada


Joshua S. Porter - 2009
    One shocking discovery leads to another as the animals prove to be intelligent, charismatic creatures with sinister motives. A husband and wife recently parted by adultery, an enterprising sociopath and a thirty-year-old mentally handicapped man all become pivotal to the animals’ cryptic timetable. Each strangely connected character begins to realize they are caught up in a frightening force spiraling toward a bizarre state of authoritarianism. This frenetic story is a fast and immersive read told through letters, journal entries and news transcripts.

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

Forgotten Realms Campaign Guide: A 4th Edition D&D Supplement


Bruce R. Cordell - 2008
    The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.

Shield of Drani


Melonie Purcell - 2016
    Two psychic talents are required to mine it. Three species seeking control. Taymar is telekinetic, violent and deadly. She is also the first of her kind to be telepathic as well, making her an intolerable threat to the ruling species of her home planet. They want to control her. To tame her. She just wants to be free. A cruel twist of fate has Nevvis tasked with managing Taymar when he is supposed to be managing a planet on the verge of war. But, she is hard to ignore and impossible to forget. When the Shreet invaders attack, Taymar jumps at the chance to escape. Nevvis would love nothing better than to let her go, but he can’t. If he is to save their home from the Shreet, he must twist her into a weapon and somehow convince her to help save a planet that has only ever tried to destroy her.

I'll Always Belong to You


Bianca - 2016
    They are smart, successful, and run their own business. Dr. Monae, and Dr. Erica are married to successful men while Dr. Grace is swearing off men. Dr. Monae is married to one of the most powerful men in Texas, Governor Greg Johnson, who is so consumed with looking good for his peers that he neglects his wife needs. When she starts having eyes for someone else, will she risk her career, and family just to feel loved? Dr. Erica knows that she could be more successful than she already is, and while working towards that goal, she neglects her husband, Bishop Duncan, needs, which is a need for children. When her husband starts to roam, will Dr. Erica, put her own selfish needs aside to give her husband what he so desperately wants? After Dr. Grace catches her soon to be ex-husband in a compromising position, she is done with love and throws herself into her work, until she meets Exodus. Will she be able to put her work aside and try to love again? Secrets, lies, and betrayal seems to be the theme in these three friends professional and personal lives. Will the secrets that each of these friends are holding ruin their lives, or make their bond stronger? This steamy novel full of lust, love, and lies is sure to leave you wanting more.