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Play Bridge With Mike Lawrence by Mike Lawrence
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Camino de Santiago - Practical Preparation and Background (CaminoGuide.net eBooks)
Gerald Kelly - 2011
On the Camino: advice and information about what to expect on the Camino. Terrain, waymarkings, accommodation, food and drink, money matters, keeping in touch (telephone, internet, etc.), health – with advice on staying healthy and accessing the Spanish health service, Camino administration, etiquette and safety – staying safe and planning for any eventuality. The Caminos: information about the other Caminos, a list of books about the Caminos and pilgrim statistics, with the most popular starting points, nationalities, routes and busiest months. History: the History section aims to give you an understanding of the historical background to the Camino and the role it played in the foundation of modern Spain and Europe. It contains a history of Spain, and a history of the Camino from its beginnings to its revival, in the late 20th century. There’s also an account of life on the Camino in the middle-ages, the people who walked then, and the hardships and hazards they faced. Society, Culture & Environment: a brief outline of the fascinating mosaic that is modern Spain, its politics, cultures and peoples. The natural environment of northern Spain and the impact of the Camino on it. A description of the architectural styles and periods you’ll see along the Camino. Communicating: advice on making yourself understood and understanding others, with a Menu Guide and the most useful Spanish words and phrases for Camino life, plus a few phrases in Basque and Galician. Glossary: a concise reference for many Camino-related persons and things. This new edition, published in September 2013, has been extensively changed, updated and expanded based on feedback and criticisms received from readers over the past two years, and the author's experiences of walking various Caminos during that time. Most of the changes and additions are in the areas: - Packing, what to bring: with the different packing options listed in detail, and the pros and cons of different items explained. - A typical Camino day is described, from waking at the crack of dawn, to bedding down at nightfall. - There's detailed information about how Pilgrim Hostels work, and what it's like to stay in one. - Health: blisters, bedbugs, heatstroke, and other Camino hazards, are described with advice on avoiding them and dealing with them. Thanks to everybody for their feedback and their help with this new edition. ¡Buen Camino!
Blood Type B Food, Beverage and Supplemental Lists (Food, Beverage and Supplement)
Peter J. D'Adamo - 2001
Carry this guide with you to the grocery store, restaurants, even on vacation to avoid putting on those extra pounds, or getting sick from eating the wrong thing. You'll never have to be without Dr. D'Adamo's reassuring guidance again. Inside you will find complete listings of what's right for Type B in the following categories: * meats, poultry, and seafood * oils and fats * dairy and eggs * nuts, seeds, beans, and legumes * breads, grains, and pastas * fruits, vegetables, and juices * spices and condiments * herbal teas and other beverages * special supplements * drug interactions * resources and support Refer to this book while shopping, dining, or cooking-and soon, you will be on your way to developing a prescription plan that's right for your type.
Synthesis
Leto Spirit Blackman - 2017
He now sees pop up windows and receives quests and is being attacked by creatures. Together with his strange companion Kala, they set forth to explore this mysterious new world. They must learn how to play this very real game, or die.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Physical Chemistry
Ira N. Levine - 1978
In this title, the treatment is made easy-to-follow by giving step-by-step derivations, explanations and by avoiding advanced mathematics unfamiliar to students. It covers: math and physics thorough review sections; and worked examples, followed by a practice exercise.
Mordenkainen's Tome of Foes
Wizards of the Coast - 2018
In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
Chess: 5334 Problems, Combinations and Games
László Polgár - 1994
Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.
The Life and Games of Mikhail Tal
Mikhail Tal - 1978
Mikhail Tal, the 'magician from Riga' was the greatest attacking World Champion of them all, and this enchanting autobiography chronicles his extraordinary career with charm and humor.
Famous Sheriffs and Western Outlaws: Incredible True Stories of Wild West Showdowns and Frontier Justice
William MacLeod Raine - 1929
Get swept back to a time when sheriffs did their best to keep order in a lawless land. Read about the likes of Tom Horn, the “Apache Kid,” “Bucky” O’Neill, Tom Nickson, and many more! Famous Sheriffs and Western Outlaws is a classic for everyone interested in history and what is was like in the Old West. The detail of every story grabs the attention of the reader and doesn't let go. Learn the early stories of famous foes like Billy the Kid and what he was like from both a personal and business standpoint. If you like stories of heroes and the people who tried to take them down, then you are in for a wild ride. Novelist William MacLeod Raine recalls standoffs, shootouts, rowdy saloons, brave men who protected innocent townspeople, and villains who put the “wild” in Wild West. Famous Sheriffs and Western Outlaws is a sure shot for anyone interested in the history and romance of the Old West.
Elmore Leonard's Western Roundup #1: Bounty Hunters, Forty Lashes Less One, and Gunsights
Elmore Leonard - 1998
Bounty Hunters, Forty Lashes Less One, and Gunsights comprise this collection of great western stories by the author of Get Shorty.
The Amateur's Mind: Turning Chess Misconceptions Into Chess Mastery
Jeremy Silman - 1995
Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition.
Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker
Paul McGuire - 2010
Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.