Gears of War: Volume Two


Mike Capps - 2011
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.

The Second Book of Go: What You Need to Know After You've Learned the Rules


Richard Bozulich - 1987
    We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.

World of Warcraft: Wrath of the Lich King - Official Strategy Guide


Jennifer Sims - 2008
    BradyGames’ World of Warcraft: Wrath of the Lich King Official Strategy Guide includes the following: Complete coverage of each race, with strengths, weaknesses, and more.WEAPONS: Discover the awesome battery of weapons and armor, with detailed equipment listsNORTHREND EXPLORED: In-depth information on quests, bosses, and treasuresNEW DUNGEONS: Instances and Raid roles explained plus locations and strategyCOMPLETE CRAFTING COVERAGE: Every recipe for every crafting professionPlatform: PCGenre: Role-Playing Game

Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Minecraft: Guide to Farming


Mojang AB - 2018
    With insider info and tips from the experts at game-creator Mojang, this is the definitive, fully illustrated guide to farming in Minecraft.Learn the finer points of farming with Minecraft: Guide to Farming, and put theory into practice to create a sustainable flow of resources in Minecraft.

Applications of No-Limit Hold ’em: A Guide to Understanding Theoretically Sound Poker


Matthew Janda - 2013
    This task would be impossible if a player had to actually think about every other hand in his range, but by understanding theoretical sound poker, he can quickly design balanced ranges using the proper bet-sizing while playing. Applications of No-Limit Hold 'em teaches theoretical sound poker, and thus the ability to create the bet-sizings and ranges which will beat the better players. The theory in this book is not designed to be complex or abstract, but rather it's intended to be applied immediately producing better overall results.Many confusing concepts such as overbetting, balancing multiple bet-sizing ranges, donk betting, and check-raising as the preflop raiser are crucial to a player's strategy despite few players implementing them or talking

Heads-Up No-Limit Hold 'em: Expert Advice for Winning Heads-Up Poker Matches


Collin Moshman - 2008
    Yet, most hold em players who transition to the heads-up form, especially if they are from full ring no-limit games, do not succeed. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many more hands than what would be considered standard at a full table. Despite this, no-limit heads-up hold em is growing rapidly, especially on the Internet. So mastering this form of poker can be invaluable for those seeking to add a winning loose-aggressive component to their game. In addition, with the increasing number of heads-up matches now available, becoming proficient in them can be highly profitable. This text, written by expert heads-up player Collin Moshman, is the first poker strategy book devoted exclusively to no-limit heads-up play. Through extensive hand examples and accompanying theory, you will learn to: 1. Master expected value, equity, value betting, and the fundamental mathematics of heads-up strategy, 2. Play and exploit each of the most common playing styles, 3. Manipulate the pot size based on your hand and your opponent, 4. Attack button limps, bluff multiple streets, and aggress in the most profitable manner, 5. Distinguish between optimal cash and tournament strategies, 6. Exploit your opponents tendencies and perceptions through metagame mastery, and 7. Maximize your heads-up profits through game theory and fundamental business concepts. So whether you are an aspiring heads-up professional, or want to be ready for the next time you re challenged to a one-on-one battle, Heads Up No-Limit Hold em provides you with the tools you need to succeed.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Fodor's Caribbean Cruise Ports of Call (Full-color Travel Guide)


Fodor's Travel Publications Inc. - 1995
    John's, Antigua; Oranjestad, Aruba; Bridgetown, Barbados; Belize City, Belize; Bermuda; Kralendijk, Bonaire; Calica (Playa del Carmen), Mexico; Cartagena, Colombia; Colon, Panama; Costa Maya, Mexico; Willemstad, Curacao; Roseau, Dominica; Falmouth, Jamaica; Freeport-Lucaya, Bahamas; Grand Cayman, Cayman Islands; Grand Turk, Turks and Caicos Islands; St. George's, Grenada; Pointe-a-Pitre, Guadeloupe; Key West, Florida; La Romana, Dominican Republic; Fort-de-France, Martinique; Montego Bay, Jamaica; Nassau, Bahamas; Charlestown, Nevis; Ocho Rios, Jamaica; Progreso, Mexico; Puerto Limon, Costa Rica; Roatan, Honduras; Samana (Cayo Levantado), Dominican Republic; San Juan, Puerto Rico; Santo Domingo, Domican Republic; Santo Tomas de Castilla, Guatemala; Gustavia, St. Barthelemy; Fredericksted, St. Croix; Cruz Bay, St. John; Basseterre, St. Kitts; Castries, St. Lucia; Philipsburg, St. Maarten; Charlotte Amalie, St. Thomas; Kingstown, St. Vincent; Road Town, Tortola; and The Valley, Virgin Gorda· Covered ports of embarkation: Baltimore, Maryland; Charleston, South Carolina; Fort Lauderdale, Florida; Galveston, Texas; Houston, Texas; Jacksonville, Florida; Miami, Florida; New Orleans, Louisiana; New York, New York; Port Canaveral, Florida; San Juan, Puerto Rico; Tampa, Florida

Tony Northrup's Adobe Photoshop Lightroom 5 Video Book: Training for Photographers


Tony Northrup - 2014
    VIDEO TRAINING. 12+ HOURS of searchable video training (requires Internet access). If you learn better from videos, watch the videos and use the ebook only for quick reference. If you learn better from books, read the ebook and refer to the videos to see the author demonstrate real world editing techniques. This much video training usually costs over $100 or requires a monthly subscription. 2. 150+ PRESETS. Jump-start your creativity by using the included presets to give your pictures a unique look. Others charge over $200 for this many presets! 3. 50+ RAW PICTURE FILES. Work alongside many of the book's examples, or just learn by experimenting with professional photos. 4. TEACHER & PEER SUPPORT. After buying the book, you get access to the private group on Facebook where you can ask the questions and post pictures for feedback from Tony, Chelsea, and other readers. It’s like being able to raise your hand in class and ask a question! Instructions are in the introduction. With this video book, you ll learn how to instantly find any picture in your library, fix common photography problems, clean up your images, add pop to boring pictures, retouch portraits, make gorgeous prints, create photo books, and even edit your home videos. Tony goes beyond teaching you how to use Lightroom. Tony shows you why and when to use each feature to create stunning, natural photos. When Lightroom is not the best tool, Tony suggests better alternatives. Tony covers every aspect of Lightroom in-depth, but structures his teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll be organizing and editing your pictures in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Lightroom, watch the videos and read the book from start to finish.

Camp Half-Blood - The Heroes of Olympus Characters: The Lost Hero Characters, the Son of Neptune Characters, etc.


Source Wikipedia - 2011
    Pages: 148. Chapters: The Lost Hero characters, The Son of Neptune characters, Ella, Enceladus, Hazel Levesque, Lupa, Polybotes, Aeolus, Annabeth Chase, Aphrodite, Argus, Big Three, Boreas, Butch, Calais, Chiron, Clarisse La Rue, Clovis, Drew, Dylan, Enceladus, Esperanza Valdez, Festus, Gaea, Gegeines, Giant, Gleeson Hedge, Harley, Hecate, Hephaestus, Hera, Iris, Isabel, Jake Mason, Jane, Jason Grace, Khione, Krios, Lacy, Leo Valdez, Lityerses, Lou Ellen, Lupa, Lycanthrope, Lycaon, Ma Gasket, Medea, Mellie, Midas, Miranda Gardiner, Mitchell, Ms. Grace, Naiad, Nyssa, Phoebe, Piper McLean, Porphyrion, Rachel Elizabeth Dare, Seymour, Sump, Tempest, Thalia Grace, The Gigantes, The Oracle, Torque, Travis Stoll, Tristan McLean, Ventus, Water Nymph, Will Solace, Wind Gods, Wind Nymph, Zethes, Zeus, Zoe, Alcyoneus, Amazons, Ares, Argentium, Arion, Auguries, Aurum, Basilisk, Bobby, Dakota, Don the Faun, Doris, Ella, Emily Zhang, Euryale, Festus, Fleecy, Frank Zhang, Gaea, Gegeines, Grandma Zhang, Gray, Gwendolyn, Hades, Hannibal, Hazel Levesque, Hellhound, Hera, Hylla, Iris, Julia, Karpoi, Kinzie, Laistrygonian Giant, Lares, Larry, Leo Valdez, Lulu, Lupa, Ma Gasket, Mrs. O'Leary, Nico di Angelo, Octavian, Otrera, Percy Jackson, Phineas, Polybotes, Reyna, Sammy Valdez, Scipio, Stheno, Terminus, Thanatos, The Gorgons, Tyson. Excerpt: Ella is a Harpy that appears in The Son of Neptune. Ella is an ally of Percy, Frank and Hazel who holds a number of secrets. She was originally with Phineas and the other harpies, cursed to only eat from Phineas' table. Phineas said Ella was the most annoying harpy, and that she was more persistant than the rest. She was harrassed by the other harpies, whenever she got food, the others would steal it and leave her with nothing. Ella lived on a makeshift cardboard shelter on top of the Multnomah County Library, surrounded by books. After the trio defeated Phineas, Ella said...

The Race For A New Game Machine: Creating the Chips Inside the XBox and the Playstation 3


David Shippy - 2009
    This is the inside story of the race to create a revolutionary chip to power the next generation consoles from Microsoft and Sony.

Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.