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Alpha Omega: Core Rulebook by Earl Fischl


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Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Shadowrun Fifth Edition


Catalyst Game Labs - 2013
    With rules for characters creation , magic combat, Matrix hacking, rigging and more. You have everything you need to face the challenges of the Sixth World

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

FORTRESS: A Post Apocalyptic-Dystopian EMP Attack Thriller (Reckoning Book 3)


Lee West - 2019
    As they settle into their new life among friends and fellow survivors within the university's hidden tunnel system, the U.S. military continues its relentless seizure of seemingly innocent civilians. After a student is openly murdered by soldiers, the Birch's and their close group of friends decide to take their chances on the outside. They make their way to a nearby survivalist camp, where Joe's brother has presumably hidden to ride out the disaster. However, they quickly discover that the survivalist camp is anything but safe, and that nothing is what it seems in the aftermath of the RECKONING.

Divided: Silent Nation Book One


Joseph Coley - 2019
    His grandmother died, his ex-fiancee was trying to take his daughter away, the snow was coming down, and he was on his way back from Ohio. Then something happened. As he stops at a rest stop in northwest Ohio, the power goes out. Not just the lights, but the cars, phones, and everything else that made up everyday life. He has to get home, and he has no idea how to do it. Stuck in the snow amid a cataclysmic event that no one can precisely explain, he sets out to help not only himself, but those trapped with him. He has to find a way to travel the 300+ miles home, and he needs to do it fast. His family at home is saddled with problems of their own, and they have no way of knowing what has happened to him. As the world slowly spirals out of control, Ben must try to make it home...or die trying. From the bestselling author of the Six Feet From Hell and Refuge From the Dead series comes a realistic take on TEOTWAWKI - the end of the world as we know it. No zombies this time, just pure survival.

A World Slowed: The Jared Chronicles


Rick Tippins - 2019
    While many people hunker in their homes, waiting for government assistance, Jared quickly realizes he needs to take some sort of action if he intends to survive. Fending for himself proves far more difficult than he realized. When an old man, Bart, takes him in, Jared learns skills he is forced to use when hiding and scavenging are no longer options. Even before Jared acquires the skills to sustain his own life in this new world, he unexpectantly becomes the caretaker of a seven-year-old girl who is left all alone after her parents are tragically murdered. From the beginning to the end of this book, Jared is tested to his limits, escaping harm time and again only through his thoughtful approach to a new way of living. A World Slowed, stretches the Post-Apocalyptic genre in a slightly different direction as the story follows an unprepared Silicon Valley computer engineer, Jared, through his struggle to surviving in a world devoid of modern amenities connected to electricity. While many people hunker in their homes, waiting for government assistance, Jared quickly realizes he needs to take some sort of action if he intends to survive. Fending for himself proves far more difficult than he realized. When an old man, Bart, takes him in, Jared learns skills he is forced to use when hiding and scavenging are no longer options. Even before Jared acquires the skills to sustain his own life in this new world, he unexpectantly becomes the caretaker of a seven-year-old girl who is left all alone after her parents are tragically murdered. From the beginning to the end of this book, Jared is tested to his limits, escaping harm time and again only through his thoughtful approach to a new way of living. A World Slowed, stretches the Post-Apocalyptic genre in a slightly different direction as the story follows an unprepared Silicon Valley computer engineer, Jared, through his struggle to surviving in a world devoid of modern amenities connected to electricity. While many people hunker in their homes, waiting for government assistance, Jared quickly realizes he needs to take some sort of action if he intends to survive. Fending for himself proves far more difficult than he realized. When an old man, Bart, takes him in, Jared learns skills he is forced to use when hiding and scavenging are no longer options. Even before Jared acquires the skills to sustain his own life in this new world, he unexpectedly becomes the caretaker of a seven-year-old girl who is left all alone after her parents are tragically murdered. From the beginning to the end of this book, Jared is tested to his limits, escaping harm time and again only through his thoughtful approach to a new way of living.

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Tome of Battle: The Book of Nine Swords


Richard Baker - 2006
    What's Included? (1) Tome of Battle: The Book of Nine Swords Specs: Title: Tome of Battle: The Book of Nine Swords Published By: Wizards of the Coast Type: Dungeons & Dragons supplement Edition/Version: 3.5 Circa Year: 2006 Overall Condition: 8 out of 10 - While we feel confident in our grading, we do not make any guarantees about the official grading potential for this or any item.  - Slightly blunted corners - General wear on the covers - The pages are in tact and free of markings, “dog-ears”, or other damages/blemishes.