Book picks similar to
Bioshock and Philosophy: Irrational Game, Rational Book by Luke Cuddy
philosophy
non-fiction
video-games
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Learning Java
Patrick Niemeyer - 1996
With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance."Learning Java" is the most widely sought introduction to the programming language that's changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics," a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and "Learning Java" will show you exactly how it's done.Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. "Learning Java," 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications.
The Baum Plan for Financial Independence and Other Stories
John Kessel - 2008
Kessel's four-story modern classic sequence about life on the moon, The Lunar Quartet, makes up the center of the book."A sustained exploration of the ways gender dynamics can both empower and enslave us. Kessel's wit sparkles throughout, peaking with the most uproariously weird phone-sex conversation you'll ever read ("The Red Phone")." A-—Entertainment WeeklyWinner of the Nebula, Sturgeon, Locus, and Tiptree awards, John Kessel is the author of The New York Times Notable Book Meeting in Infinity. He co-edited the anthologies Feeling Very Strange and Rewired. Kessel and his family live in Raleigh, North Carolina, where he co-directs the creative writing program at North Carolina State University.
Central Station
Lavie Tidhar - 2016
Cultures collide in real life and virtual reality. The city is literally a weed, its growth left unchecked. Life is cheap, and data is cheaper.When Boris Chong returns to Tel Aviv from Mars, much has changed. Boris’s ex-lover is raising a strangely familiar child who can tap into the datastream of a mind with the touch of a finger. His cousin is infatuated with a robotnik—a damaged cyborg soldier who might as well be begging for parts. His father is terminally-ill with a multigenerational mind-plague. And a hunted data-vampire has followed Boris to where she is forbidden to return.Rising above them is Central Station, the interplanetary hub between all things: the constantly shifting Tel Aviv; a powerful virtual arena, and the space colonies where humanity has gone to escape the ravages of poverty and war. Everything is connected by the Others, powerful alien entities who, through the Conversation—a shifting, flowing stream of consciousness—are just the beginning of irrevocable change.At Central Station, humans and machines continue to adapt, thrive...and even evolve.
Boundaries in Marriage: Understanding the Choices That Make or Break Loving Relationships
Henry Cloud - 1999
Henry Cloud and John Townsend, counselors and authors of the New York Times bestseller Boundaries, teach us that healthy boundaries are the property lines that define and protect you and your spouse as individuals. Once you have them in place, a good marriage can become better, and a less-than-satisfying one can even be saved.Boundaries in Marriage will give you the tools and encouragement you need to:Set and maintain personal boundaries and respect those of your spouseUnderstand and practice two key ingredients to a successful marriage: freedom and responsibilityEstablish values that form a godly structure and architecture for your marriageProtect your marriage from different kinds of "intruders"Work with a spouse who understands and values boundaries--or with one who doesn'tIt's time to deepen your love by providing a better environment for it to flourish, and Drs. Cloud and Townsend are here to help. Discover how boundaries can make life better today!
Zoo City
Lauren Beukes - 2010
But when a little old lady turns up dead and the cops confiscate her last paycheck, she’s forced to take on her least favourite kind of job – missing persons.Being hired by reclusive music producer Odi Huron to find a teenybop pop star should be her ticket out of Zoo City, the festering slum where the criminal underclass and their animal companions live in the shadow of hell’s undertow.Instead, it catapults Zinzi deeper into the maw of a city twisted by crime and magic, where she’ll be forced to confront the dark secrets of former lives – including her own.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
The Book of Awesome
Neil Pasricha - 2010
With a 24/7 news cycle reporting that the polar ice caps are melting, hurricanes are swirling in the seas, wars are heating up around the world, and the job market is in a deep freeze, it's tempting to feel that the world is falling apart. But awesome things are all around us-sometimes we just need someone to point them out.The Book of Awesome reminds us that the best things in life are free (yes, your grandma was right). With laugh-out-loud observations from award- winning comedy writer Neil Pasricha, The Book of Awesome is filled with smile-inducing moments on every page that make you feel like a kid looking at the world for the first time. Read it and you'll remember all the things there are to feel good about. The Book of Awesome reminds us of all the little things that we often overlook but that make us smile. With touching, warm, and funny observations, each entry ends with the big booming feeling you'll get when you read through them: AWESOME!
The Well-Played Game: A Player's Philosophy
Bernie DeKoven - 1978
De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven--affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play"--explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
The Weird and the Eerie
Mark Fisher - 2016
The Weird and the Eerie are closely related but distinct modes, each possessing its own distinct properties. Both have often been associated with Horror, yet this emphasis overlooks the aching fascination that such texts can exercise. The Weird and the Eerie both fundamentally concern the outside and the unknown, which are not intrinsically horrifying, even if they are always unsettling. Perhaps a proper understanding of the human condition requires examination of liminal concepts such as the weird and the eerie. These two modes will be analysed with reference to the work of authors such as H.P. Lovecraft, H.G. Wells, M.R. James, Christopher Priest, Joan Lindsay, Nigel Kneale, Daphne Du Maurier, Alan Garner and Margaret Atwood, and films by Stanley Kubrick, Jonathan Glazer and Christoper Nolan.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
Rules for Aging: Resist Normal Impulses, Live Longer, Attain Perfection
Roger Rosenblatt - 2000
His columns in Time magazine and his commentaries on PBS's NewsHour with Jim Lehrer have made him a household word and a trusted friend of millions. Now, at the dawn of a new millennium, Rosenblatt offers the American people a survival manual-fifty-four gems of funny, brilliant, wise, indispensable advice. It doesn't matter: Whatever you think matters-doesn't. Follow this rule, and it will add decades to your life. It does not matter if you are late, or early; if you are having a bad hair day, or a no hair day; if your boss looks at you cockeyed, or if you are cockeyed; if you don't get that promotion, or if you do. It doesn't matter. Nobody is thinking about you: Yes, I know, you are certain that your friends are becoming your enemies; that your grocer, garbageman, clergyman, sister-in-law, and your dog are all of the opinion that you have put on weight. You are also sure that everyone spends two-thirds of every day commenting on your moral disintegration, denigrating your work, plotting your murder. I promise you: Nobody is thinking about you. They are thinking about themselves-just like you. A book to savor, a book to keep, and a book for all ages.
Java 8 Lambdas: Pragmatic Functional Programming
Richard Warburton - 2014
Starting with basic examples, this book is focused solely on Java 8 language changes and related API changes, so you don’t need to buy and read a 900 page book in order to brush up. Lambdas make a programmer's job easier, and this book will teach you how. Coverage includes introductory syntax for lambda expressions, method references that allow you to reuse existing named methods from your codebase, and the collection library in Java 8.
In the Beginning...Was the Command Line
Neal Stephenson - 1999
And considering that the "one man" is Neal Stephenson, "the hacker Hemingway" (Newsweek) -- acclaimed novelist, pragmatist, seer, nerd-friendly philosopher, and nationally bestselling author of groundbreaking literary works (Snow Crash, Cryptonomicon, etc., etc.) -- the word is well worth hearing. Mostly well-reasoned examination and partial rant, Stephenson's In the Beginning... was the Command Line is a thoughtful, irreverent, hilarious treatise on the cyber-culture past and present; on operating system tyrannies and downloaded popular revolutions; on the Internet, Disney World, Big Bangs, not to mention the meaning of life itself.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.