Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

The Tome of Bill Series: Books 5-8 - a Horror Comedy Collection


Rick Gualtieri - 2017
    Bill Ryder STILL isn’t one of them.This omnibus edition contains the FINAL FOUR books of the bestselling Tome of Bill series - over 2000 pages of kick-ass action and geeky humor. A supernatural war, an ancient goddess, and a prophecy stating he’s destined to kill the woman he loves. Geek turned vampire Bill Ryder really doesn’t need this shit right now. Too bad that fate says otherwise. Now he’s got to become the hero he never wanted to be because otherwise the world and everyone in it will be royally screwed.Includes: GODDAMNED FREAKY MONSTERS (Book 5) Three months have passed since Bill Ryder mysteriously disappeared. Now he’s back and just in time because civilization is teetering on the brink of chaos. An ancient evil, the last remnant of a cult thought long dead, is about to cut a swath of destruction through the world not seen since biblical times. Bill’s only chance is to muster his friends and every last bit of attitude he can – because if he fails, Hell on Earth will become far more than just a corny saying. HALF A PRAYER (Book 6) An unstoppable terror has awoken deep beneath the Earth and it’s headed Bill’s way. To make matters worse, he’s been deemed a traitor by those he thought to be his allies. Now he finds himself fighting off enemies from all sides while warring with his feelings for the woman he loves. Talk about lousy timing for introspection. As the world crumbles around him, Bill must rise to the destiny he’s been trying to deny – because if he doesn’t, his love life will be the least of his worries. THE WICKED DEAD (Book 7) Bill Ryder has a powerful destiny. He just never expected it to involve an amnesiac bloodsucker, a bunch of D&D dorks, and a hormonal witch. Ordered to storm the vampire stronghold in Boston, Bill must approach the doorstep of the invincible undead warlord he’s destined to face. If he stands tall and faces his fate, the world might just have a chance of surviving. If he fails, an unquenchable evil will destroy everything he knows and loves. Why can’t the end of the world ever be easy? THE LAST COVEN (Book 8) A goddess returned, a war between primal powers, and a prophecy to fulfill. That’s a lot of crap to heap on anyone’s plate, but that’s exactly what Bill Ryder has to deal with. It’s finally time for him to master his powers, sort out his relationship woes, and figure out how to survive his date with destiny. Because if he can’t get his act together, the curtain will fall and mankind will be forever plunged into everlasting darkness. Join Bill in these tales full of monsters, mayhem, and foul-mouthed laughs. If you enjoy Jim Butcher, Kevin Hearne, or K.F. Breene then you're in for a bloody good time. Click BUY NOW and dive into the complete series today.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

Debauchery


Patrick Stewart - 2018
     Oliver accidentally kills a man, meets a red-eyed witch, and then is whisked off to a magical place where he is supposed to learn how to be a wizard. Naturally, everything goes wrong. He ends up killing a whole bunch of… things. Ends up actually owning a whole bunch of girls… and then, really discovers who he is, and why the dead are haunting his dreams, and why the living are trying to kill him.

The Afterlife Coach


Susan E. Paul - 2017
    For Claire Anderson, this crosses the line. To make matters worse, they’re on the lam and can’t be returned to sender until In Between, the afterlife way station, can arrange transportation to pick them up. In the meantime, Claire tries to contain this motley crew, hoping to stave off an international incident. How do they manage to walk among us? Will Claire succeed in repatriating them? And at what cost? The Afterlife Coach is a humorous tale of second chances, self-awareness and, for those among us who make bad choices, demonstrates just how hard it is to die happily ever after.

They Bite: A Nyxia White Story


Orlando A. Sanchez - 2020
    

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Ask a Pro: Deep Thoughts and Unreliable Advice from America’s Foremost Cycling Sage


Phil Gaimon - 2017
    

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Mango Digger: A Mango Bob Adventure


Bill H. Myers - 2018
    Living in his motorhome, Walker is tasked with finding the daughter of the Mafia boss he befriended in Key West. She went missing while digging crystals in the mountains of Arkansas and to aid in his search, Walker reluctantly agrees to take along a mystery woman who supposedly has a psychic gift. She's smart, sexy, and single and the question is, does she have more on her quirky mind than finding the bosses daughter? Ride along as Walker, the mystery woman, and Mango Bob the cat travel cross country in Walker's motorhome, trying to avoid the trouble that seems to show up around every curve in the twisty mountain roads. A fun read!

The Sigilist


Andrew Karevik - 2020
    The few patrons who pass through his tavern are often travelers looking for a cold beer and warm bed, but they move on quickly after that. The pretty noblewoman who visits from time to time, owner of the land Lance works, barely notices him, despite his efforts. But what is a peasant to do?One night, a traveler, poor and weary, arrives with nary a coin in his pocket. Lance, ever a man of hospitality, allows him to stay. The weary traveler sleeps in one of the tavern rooms and dies overnight, leaving behind nothing except a book of spells. This spellbook, which talks, explains to Lance that this wizard had no next of kin and sought instead to grant his immense power to whoever took him in first. The spellbook now belongs to Lance, changing everything in an instant.Within the pages of the book are sigils—carefully scribed arcane markings that transfer power. By learning to replicate a sigil in the air, Lance is able to cast spells. Magic is relatively secretive in this world; there are no wizard schools, nor books to explain how it works. All wizards are sworn to secrecy. By gaining the power of the Sigilist, Lance’s opportunities become endless.Will Lance be able to use these spells wisely, helping the world he lives in? Can he use his power to win the heart of the fair noblewoman who has not once paid him any mind? Or will the strange powers that exist in the world lure him to serve the causes of a Sorcerer King who is slowly building his dominion to reign over the land?

Even a Hero Needs a Vacation Every Now and Then (Light Novel)


August .
    Killed the Mad King and defeated the Demon Lord.Now that I'm mortal again, all I'd like to do is to brew some tasty ales and serve my regulars at the Tipsy Pelican Tavern.Most of all, I'd like to avoid any trouble involving the church or the nobility.That's not too much to ask right? ....Right?This light novel contains...- Fantasy & Action- An unconventional op mc- A unique magic system- Slice of life arcs- A beautiful cast- Loads of humor- Several pages of original art- A heartwarming moment or two

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash