Book picks similar to
Fountains of Bright Crimson by Ree Soesbee
world-of-darkness
vampire-the-dark-ages
vampires
supernatural
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Louisiana Blood (A Chandler Travis and Duke Lanoix Mystery Thriller)
Mike Donald - 2019
When the remains of Jack the Ripper’s first five victims are discovered in present day Louisiana, an English detective and a local sheriff form an unlikely alliance to unravel the mystery…and find themselves caught up in a modern-day conspiracy.
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Fang U
Mia Archer - 2019
She was a witch on a mission. A witch with no magic sent to find the vampire who killed her best friend and make the undead bitch pay. The only problem? She's hunting a vampire whose fanged face haunts her dreams. She can't get her out of her mind. And when she meets Ivy she falls. Hard. That was not part of the plan. Ivy wasn't your typical college girl. No, she was a vampire running a secret sorority of the undead where that undeath was a life sentence to an endless boring party. Only Ivy had problems. Like newly turned pledges who refused to follow orders. Like a dead witch killed by one of those pledges. Like the threat of witches descending on her sorority and destroying everything she's built over long decades in retaliation for one stupid pledge's mistake. The last thing she needed complicating things was a mysterious freshman girl coming along and capturing her mind like no human had in decades. A girl who was hiding a dangerous secret that could be the end of everything she's built... Fang U is a 70k lesbian vampire romance with a little bit of humor, a little bit of horror, a touch of magic, and a whole lot of fun!
The Toybox
Jackie Cassada - 1991
But to San Francisco's changelings, it's a haven where they may abandon their mortal guises. An unlikely group of companions -- a waitress, a nomad, a street performer, a tramp and two children -- band together to prevent the wizard Malacar from claiming vengeance.
If Pigs Could Fly (West Kensington Paranormal Detective Agency #1)
Jonny Nexus - 2015
Doctor Ravinder Shah speaking. No case too weird, no problem too bizarre. Strangeness a speciality. How can I help you?” London Social Worker Rav Shah moonlights as a paranormal detective, aided by one of his clients and a Border Collie he rents by the hour. It was supposed to be a bit of fun: a search for truths out there; a quest for a life more interesting than the one that fate, destiny, and personal apathy had granted him. But then a case involving a Yorkshire farmer and a herd of flying pigs leads him into a world darker and more dangerous than he’d ever dreamed. The truth is indeed out there. And it’s got Rav square in its sights.
Dungeons and Dragons Core Rulebook 1 Players Handbook
Jonathan Tweet - 2001
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Exalted (Exalted, #1)
Alan Alexander - 2006
The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Moonlight Detective Agency Complete Series Boxed Set 1-4
Isobella Crowley - 2020
He's in dire straits.From Bestselling authors Isobella Crowley and Michael Anderle.Last Ditch Effort:While his rapidly dwindling checking account is a problem, Remy finds out the last company he owns is run by something that goes bump in the night.And she is willing to bump him off if he fails to live up to her expectations.Trying to get sober, Remy needs to work the day shift for Moonlight Detective Agency. Can he learn the ropes before the faeries, werewolves or his supposed employee kills him off?There is only one way to find out. Accomplish what Taylor sets out for him to do, or die trying.Diamond in The Rough:The secret world is being hidden by a vampire hundreds of years old - and her human frat-boy apprentice. He might shape up to be an asset. If she doesn't kill him first.Between setting up the office and hiring new preternatural staff, with some surprising...talents, Taylor tasks Remy with a new case.She assumes he will stick to her instructions.But this is Remy.Reformed frat boy. Low compliance. With a desperate need to prove himself...Of course, he won’t stick to the plan.So when things heat up with the dwarven cartel - and the preternatural world order hangs in the balance - it'll take everything Taylor has to prevent the city of NY being exposed to all she's managed to kept secret for centuries.Will Taylor decide that Remy needs to take the final nap for the benefit of everyone? Will everything go up in a Frat-Boy blaze of glory? What happens when Remy starts to get a clue?A GIrl's Best Friend:Taylor sets Remy on the trail of a dwarven drug cartel responsible for supplying humans with preternatural drugs. Is this just another way to test if Remy can stay alive?Drugs that are deadly to humans. In order to prevent countless human deaths and keep the preternatural world hidden, Remy has to stop the deal from happening AND take out the supply chain.This would be just a regular Tuesday except Moswen is closing in and her attacks are getting more targeted.To save both worlds, the team have to survive – and that is going to take all their wits and resources - and wits are in short supply.Under Pressure:With Moswen still on the loose and the whole preternatural world in mortal danger, Taylor realizes that drastic times call for drastic measures.Meanwhile, Remy and the team - oblivious to the dire situation Taylor is getting into - work to track down Moswen and her goons.A clear plan of what they're going to do if they find her, eludes them...How do they take on the world's oldest, most powerful vampire?Of course, Moswen is tracking their every move and intends to pick them off one by one before they can get close.Their only course of action is to go balls out to take her out first, in the most cunning way they know how...Will what they know be enough? Or will Moswen accomplish killing Taylor and completing her plans?
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Scion Hero
John Chambers - 2007
Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scionsthe offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.