Understanding Video Games: The Essential Introduction


Simon Egenfeldt-Nielsen - 2007
    This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

This House


James Graham - 2012
    We have History as our guide. In tough times, the British do what we have always done. We muddle through.This House is a timely and relevant political comedy, exploring Westminster and the 1974 hung parliament.In the run-up to the General Election pressure mounts as squabbling whips attempt to attract key regional votes. As it becomes clear the results will be closely balanced, the play tracks the formation, perils and consequences of a coalition government, including the compromises, conflicts and power games all in the interest of gaining control of Parliament.With well-paced, witty and waspish dialogue, This House playfully explores the childish digs and chauvinistic attitudes that riddle political life. Award-winning playwright James Graham combines comedy with comment in this portrayal of the strain between the thinking individual, the pressure to toe the part line and the end goal of winning government.

The Untold Stories of Broadway (Volume 1)


Jennifer Ashley Tepper - 2013
    From secret passageways to ghostly encounters. From Broadway debuts to landmark productions. Score a front row seat to hear hundreds of stories about the most important stages in the world, seen through the eyes of the producers, actors, stage hands, writers, musicians, company managers, dressers, designers, directors, ushers, and door men who bring The Great White Way to life each night. You'll never look at Broadway the same way again. This is the first book in a multi-volume series that will tell the stories of all of the Broadway houses. Volume 1 includes theWinter Garden, the Richard Rodgers, the Marriott Marquis, the Al Hirschfeld, the Neil Simon, the August Wilson, the Mark Hellinger, and the Lyceum: eight Broadway theaters that light up New York City."

Convergence Culture: Where Old and New Media Collide


Henry Jenkins - 2006
    He takes us into the secret world of "Survivor" Spoilers, where avid internet users pool their knowledge to unearth the show's secrets before they are revealed on the air. He introduces us to young "Harry Potter" fans who are writing their own Hogwarts tales while executives at Warner Brothers struggle for control of their franchise. He shows us how "The Matrix" has pushed transmedia storytelling to new levels, creating a fictional world where consumers track down bits of the story across multiple media channels.Jenkins argues that struggles over convergence will redefine the face of American popular culture. Industry leaders see opportunities to direct content across many channels to increase revenue and broaden markets. At the same time, consumers envision a liberated public sphere, free of network controls, in a decentralized media environment. Sometimes corporate and grassroots efforts reinforce each other, creating closer, more rewarding relations between media producers and consumers. Sometimes these two forces are at war.Jenkins provides a riveting introduction to the world where every story gets told and every brand gets sold across multiple media platforms. He explains the cultural shift that is occurring as consumers fight for control across disparate channels, changing the way we do business, elect our leaders, and educate our children.

Pomona


Alistair McDowall - 2014
    Searching Manchester in desperation, she finds all roads lead to Pomona - an abandoned concrete island at the heart of the city.Here at the centre of everything, journeys end and nightmares are born.A sinister and surreal thriller from Alistair McDowall, Pomona received its world premiere at the Orange Tree Theatre, London, on 12 November 2014.

Reading Images: The Grammar of Visual Design


Gunther Kress - 1996
    Drawing on an enormous range of examples, Kress and van Leeunwen examine the ways in which images communicate meaning.

Globalization and its Discontents


Joseph E. Stiglitz - 2002
    Renowned economist and Nobel Prize winner Joseph E. Stiglitz had a ringside seat for most of the major economic events of the last decade, including stints as chairman of the Council of Economic Advisers and chief economist at the World Bank. Particularly concerned with the plight of the developing nations, he became increasingly disillusioned as he saw the International Monetary Fund and other major institutions put the interests of Wall Street and the financial community ahead of the poorer nations. Those seeking to understand why globalization has engendered the hostility of protesters in Seattle and Genoa will find the reasons here. While this book includes no simple formula on how to make globalization work, Stiglitz provides a reform agenda that will provoke debate for years to come. Rarely do we get such an insider's analysis of the major institutions of globalization as in this penetrating book. With a new foreword for this paperback edition.

The Rise of the Network Society: The Information Age: Economy, Society and Culture, Volume I


Manuel Castells - 1996
    Based on research in the USA, Asia, Latin America, and Europe, it aims to formulate a systematic theory of the information society which takes account of the fundamental effects of information technology on the contemporary world.

The Film Experience


Timothy Corrigan - 2004
    This dynamic text discusses form and technique within historical and cultural contexts and makes the connection between how film techniques work and how they shape a film's many possible meanings. "The Film Experience" meets students where they are as avid movie fans and then moves them toward becoming critical viewers and writers.

Half-Real: Video Games Between Real Rules and Fictional Worlds


Jesper Juul - 2005
    We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from "Pong" to "The Legend of Zelda," from chess to "Grand Theft Auto," he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make "Half-Real" of interest to media, literature, and game scholars as well as to game professionals and gamers.

An Introduction to Project Management


Kathy Schwalbe - 2006
    This book provides up-to-date information on how good project, program, and portfolio management can help you achieve organizational success. It includes over 50 samples of tools and techniques applied to one large project, and is suitable for all majors, including business, engineering, healthcare, and more.

The Limits of Critique


Rita Felski - 2015
    Felski argues that critique is a sensibility best captured by Paul Ricoeur’s phrase “the hermeneutics of suspicion.” She shows how this suspicion toward texts forecloses many potential readings while providing no guarantee of rigorous or radical thought. Instead, she suggests, literary scholars should try what she calls “postcritical reading”: rather than looking behind a text for hidden causes and motives, literary scholars should place themselves in front of it and reflect on what it suggests and makes possible. By bringing critique down to earth and exploring new modes of interpretation, The Limits of Critique offers a fresh approach to the relationship between artistic works and the social world.

WSET Level 2 Certificate in Wines and Spirits: Study Guide


Wine & Spirit Education Trust - 2008
    

Personality: Theory and Research


Lawrence A. Pervin - 1984
    Throughout the text, emphasis is placed on how theory and research inform one another. Rich case material shows how the theoretical conceptions yield insight into the lives of individual persons. In keeping with the long tradition of this text, the new edition treats each theoretical approach objectively and even-handedly, encouraging readers to weigh the evidence and to formulate their own conclusions. Revisions in the new edition are designed to presents this complex scientific field in an highly engaging, accessible, and readable manner.

Keywords: A Vocabulary of Culture and Society


Raymond Williams - 1975
    Now revised to include new words and updated essays, Keywords focuses on the sociology of language, demonstrating how the key words we use to understand our society take on new meanings and how these changes reflect the political bent and values of society.