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Tornado Valley: Huntsville's Havoc
Shelly Van Meter Miller - 2012
Touchdown could mean that we've just won another football National Championship or it could indicate that a tornado is on the ground. I could never be a storm chaser. I'm the one the storm chases. Funnels circle around me like shark fins as I bow my head in a school hallway, kneel down in a convent, or give birth to a newborn baby wailing in unison with the tornado sirens. I huddle with toddlers in showers and beg for shelter in a McDonald's freezer. I remain a sitting duck in a second-floor apartment, and find myself in the wrong place at the wrong time while in the emergency room with storm victims.Life in the Rocket City is a thrill ride which is not for the faint of heart, this I know. So brace yourself for a front row seat on a ride through Tornado Valley! Alabama is the home of the world's deadliest twisters, and Huntsville is in the heart of the arena. Our space history is out of this world, but our tornado history will blow you away.Take a rollercoaster ride through the history of Alabama tornadoes before plunging into the gripping story of the Day of Devastation. Witness the stars falling on Alabama in 1833. Then get ready for the sky to fall! The plot twists as Huntsville's torrid tornado past comes alive in the 1974 Super Tornado Outbreak. The rollercoaster corkscrews as it encounters an unexpected twister in 1989 that slingshots the reader into the angry vortex on Airport Road. The ride cruises before taking another gut-wrenching dive that catapults its riders into an inverted twist from yet another Anderson Hills tornado in 1995. The town turns upside-down but Huntsville survives, revives, and thrives. But the worst is yet to come. Another tornado season is just around the corner. Beware of the month of April, especially on a Wednesday.The warning sirens wail, we're bombarded by softball-sized hail, and an EF3 tornado slams into the jail. It's just another day in Alabama, but the countdown clock is ticking. The next tornado warning could be "the one." Our voice drops to a whisper when we mention an EF5. We realize life is too short. The coaster accelerates. Can you feel the torque? We have no idea what's around the next bend. Suddenly, the nightmare comes true as the ride zooms out of control, this time in a free-fall on April 27, 2011. Alabama is bombarded by a record 62 tornadoes in one day. Abruptly, the ride comes to a screeching halt. The adrenaline rush subsides. You've just experienced Huntsville's Havoc. Immediately the passengers ask one another, "Do you want to ride again?" Some will and some swear, never again.
Dark Ages Vampire
Mark Rein-Hagen - 2002
The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.
The Wild Beyond the Witchlight: A Feywild Adventure
Wizards RPG Team - 2021
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild - Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment - Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits - Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival - All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay - Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek
Princes of the Apocalypse
John-Paul Balmet - 2015
Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
A Concise History of Ireland
Patrick Weston Joyce - 2017
A writer may accomplish all this while sympathising heartily, as I do, with Ireland and her people.” A Concise History of Ireland by P. W. Joyce is a seminal work covering the history of the nation from ancient times through to the political turmoil of the nineteenth century. Joyce provides a detailed look at the customs and culture of ancient Ireland, its language, literature, art, and religion. Before the first Anglo-Norman invasion in 1169, Ireland was ruled by high kings who variously ruled all or parts of Ireland. The struggle for power between these kings resulted in many conflicts and produced such famous Irish war-kings as Brian Boru, Malachi and Dermot MacMurrogh. The book tracks the development of religion in Ireland from the pagan beliefs of ancient Ireland to the coming of St Patrick and the spread of Christianity. It also follows the religious effects of centuries of plantations and the religious divides that emerged as a result. Joyce examines the development of Anglo-Irish relations spanning from 1169, through to the Plantations of the sixteenth and seventeenth centuries to the rebellions of the nineteenth century. A Concise History of Ireland is a fascinating account at the complex history of this small country. P. W. Joyce was an Irish historian and writer who specialized in creating histories of localities all throughout Ireland. As a result of his efforts, he became one of the most important Irish cultural figures of the late 19th century, producing works about the languages, music, literature, folklore, and the background of the names of places all throughout Ireland. This work was published in 1893 and he passed away in 1914.
Roman History, Books I-III
Livy - 2004
The title of his most famous work, Ab Urbe Condita ("From the Founding of the City"), expresses the scope and magnitude of Livy's undertaking. He wrote in a mixture of annual chronology and narrative. Livy claims that lack of historical data prior to the sacking of Rome in 387 BC by the Gauls made his task more difficult. He wrote the majority of his works during the reign of Augustus. However, he is often identified with an attachment to the Roman Republic and a desire for its restoration. His writing style was poetic and archaic in contrast to Caesar's and Cicero's styles. Also, he often wrote from the Romans' opponent's point of view in order to accent the Romans' virtues in their conquest of Italy and the Mediterranean.
Monster Manual V (Dungeons & Dragons Supplement)
David NoonanWil Upchurch - 2007
This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.
The Transcontinental Railroad
John Hoyt Williams - 2019
The dream of a railroad across America had at last come true. This book tells the story of swaggering men with big plans, of an America emerging from the Civil War and reaching its manifest destiny. The men who imagined the transcontinental railroad were impassioned profiteers, an unlikely, often ruthless band, guilty of both financial double-dealing and ferocious ingenuity. When ice delayed operations in the Sierra Nevadas, the men of the Central Pacific formed the Summit Ice Company and sold their problem to California saloons. When herds of buffalo ripped up the tracks, the men of the Union Pacific brutally slaughtered tens of thousands of them. (Thus the legend of Buffalo Bill was born.) While his partners finagled in Washington and on Wall Street, Jack Casement, a former Union general, dressed in a fur coat, a Cossack hat, and shining cavalry boots and carrying a pistol and a bullwhip, drove the workers of the Union Pacific to new track-laying records. Meanwhile, from the West, thousands of Chinese immigrants blasted, climbed, and inched their way through the perilous California mountains. The railroad transformed the country forever. It decimated the Plains Indian culture by destroying the herds of buffalo that sustained it. It augmented the timber and steel industries; it opened up the West for commerce. Farms grew up along the length of the rails. Thousands of immigrants from Asia and Europe came here to build the iron road. Most important, it united a nation. The story of the railroad is capitalist theater, starring powerful politicians and generals and con artists. Set in opulent parlor cars, well-heeled boardrooms, and rowdy frontier towns, on desolate plains and deadly gorges, it is a story of vision and corruption, of empire building at its most vulgar and glorious. John Williams combines scholarship with personalities, historical analysis with plain old tall tales, to tell a story that will appeal to readers of American history and adventure and to lovers of the American West. The Transcontinental Railroad is an epic of every sense.
Clanbook: Malkavian
Daniel Greenberg - 1995
No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Pearl: Lost Girl of White Oak Mountain
Bill Yates - 2020
The search for little Pearl consumed the next several weeks, and the story became front page news all over the United States. Hundreds of residents from the nearby towns of Waldron and Booneville Arkansas helped in the search, and a mysterious mountain hermit seemed to hold the secret to Pearl's disappearance. The incredible events that followed contributed to a mountain legend that still exists today.
My Life in the Maine Woods: A Game Warden's Wife in the Allagash Country
Annette Jackson - 2007
Jackson, an avid sportswoman and nature lover, writes of hunting, fishing, campfire cooking, and the sounds of the wilderness through the seasons. She visits trappers and woodsmen, and tells what it's like to sleep on a bed of pine boughs under the stars that shine on the legendary Allagash. This new edition expands on Jackson's original, including not only new photographs, author biography, and foreword, but also new material from Jackson and revisions she made following its original publication.