Book picks similar to
Ambient Play by Larissa Hjorth
videojuegos
game-design
gamesanth
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Bioshock and Philosophy: Irrational Game, Rational Book
Luke Cuddy - 2015
BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes
Changing the Game: How Video Games Are Transforming the Future of Business
David Edery - 2008
Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor forceencouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own.Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyondChoose your best marketing opportunitiesand avoid the pitfalls Use gaming to recruit and develop better employeesLearn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communitiesHelp your customers improve your products and servicesand have fun doing it What gamers do better than computers, scientists, or governmentsUse games to solve problems that can’t be solved any other way
The Grazing Revolution: A Radical Plan to Save the Earth (TED Books Book 39)
Allan Savory - 2013
Once-lush grasslands, the source of precious food and water, are growing dry and bare. Rivers that used to flow year-round now run dry after the rains. Grazing animals want for food. What is causing this “desertification” of the earth, and how can we stop it? In The Grazing Revolution, biologist Allan Savory presents a solution that’s as radical as it is simple: huge herds of livestock, managed to mimic the behavior of the natural herds that once roamed grasslands centuries ago. Tracing his own story of discovery, Savory debunks common misconceptions and provides a vivid chronicle of the process by which he has seen scrubby wasteland revert to robust ecosystems. Our age-old agricultural practices are contributing greatly to the global climate change underway; Savory argues that by re-imagining these practices, we can reverse desertification and save the planet.
The Reckoning: Searching for Meaning with the Father of the Sandy Hook Killer
Andrew Solomon - 2014
Read it—it’s moving, brave and just profoundly human and sad....There aren’t any answers. And that’s what makes this all so impossible, and Solomon’s journalism so essential” (Salon.com). “Both parents loved Adam. Neither parent imagined or wanted their child’s horrific end. This is why what Peter Lanza did by sharing his story with Andrew Solomon is so important. Lanza’s story fills important gaps in our understanding of how a beloved child became a killer—and reminds us as a society that we have an obligation to help families and children before they find themselves on irreversible paths of violence” (Time).
Dali on Modern Art: The Cuckolds of Antiquated Modern Art
Salvador Dalí - 1956
Outrageous evaluations of Picasso, Turner, Cézanne, many more. Text includes 15 renderings of paintings discussed and 44 of Dalí's calligraphic decorations. Will delight anyone who enjoys the artist's unconventional opinions and egotistical posturing.
Gods and Monsters: Movers, Shakers, and Other Casualties of the Hollywood Machine
Peter Biskind - 2004
Biskind began as a radical journalist and film critic, excavating the likes of Rocky and Thunderbolt and Lightfoot for their hidden political subtexts in small lefty rags. Now he can legitimately describe himself - as he does in his autobiographical introduction to this book - as a "recovering celebrity journalist."" The ghosts of McCarthyism and the blacklist haunt Gods and Monsters as do the casualties of the counterculture and the New Hollywood. At the heart of the book are the likes of Martin Scorsese, Robert Redford, Terrence Malick, Sue Mengers, and uber-producer Don Simpson, all of whom Biskind portrays in great Dickensian detail, charting how they have had a simultaneously strangulating and liberating effect on the industry.
Discipline Without Punishment: The Proven Strategy That Turns Problem Employees Into Superior Performers
Dick Grote - 1995
Giving a problem employee a paid day off to think may seem a questionable tactic, but it's a key feature of this book's revolutionary discipline without punishment system.
Kill Everyone
Lee Nelson - 2007
Its perfect blend of real-time experience, poker math, and computational horsepower created new concepts and advanced strategies never before seen in print for multi-table tournaments, Sit-n-Gas, and satellites.In this revised and expanded second edition, Kill Everyone adds even more ammunition to a tournament-poker-player's arsenal. In addition to groundbreaking analysis of fear-and-fold equity and equilibrium, plus the presentation of optimal strategies for the bubble, the end-game, and heads-up play, this second edition adds 50 pages of incisive commentary from the hottest tournament-poker player in the world, Bertrand "Elky" Grospellier, and a new chapter on short-stack cash games to go with the original discussion of playing in short-handed cash games.With a Foreword by 2006 World Series of Poker champion Joe Hachem, annotations by Elky, and solid math-based strategies from Lee Nelson, Tysen Streib, Steven Heston, and Mark Vos, Kill Everyone packs more poker brainpower between two covers than any book to come before it.
Masculinity Amidst Madness
Ryan Landry - 2020
Everything you know-or thought you knew-is being destroyed before your eyes. Culture is perverted, nations are subverted, and reality itself is being warped through nonstop gaslighting. In a world where you can't trust governments, the police, or even your own countrymen to take your side, you are the only man you can rely upon. But how do you carve your own path when you've been trained from birth to be an observer, a consumer, a swine eating the slop poured out for you?Masculinity Amidst Madness has the answer. Rooted in philosophy, history, and his own life experiences, Ryan Landry's first book is a discussion of the world we're living in, the future laid out for us, and how you can become a man capable of thriving in the chaos to come.This edition of the book includes a new foreword by Bronze Age Pervert, author of the smash hit Bronze Age Mindset.
Metal Gear Solid Volume 1
Kris Oprisko - 2005
The future lies in the hands of infiltration expert Solid Snake, who must defeat the terrorists or die trying.
Butt Book
Jop van Bennekom - 2006
The best of the first 5 years of BUTT: Adventures in 21st century gay subculture Since its first legendary issue in 2001, international quarterly magazine BUTT has been bringing together groups of young alternative gay guys all around the world, connecting fashion, sex, and art with a good sense of irony.
The Ancient World: Ideas in Profile
Jerry Toner - 2015
Jerry Toner shows what can be learnt from new approaches to ancient history, from analysing the bones of the dead in Pompeii or assessing the impact of environmental change, and considers how we can discover what it was like to live back then. He looks at every period, not just classical Athens and Republican Rome, but the Hellenistic kingdoms that followed Alexander and the Christian-dominated later Roman Empire. Greece and Rome, he argues, must be fitted into the global history of their day: what did Persians think of Greeks and how does the Roman empire stack up to China's?With vivid examples and animation from award-winning Cognitive at every stage, this is the ideal introduction to the ancient world for general readers and students.
Tarot For Dummies
Amber Jayanti - 2001
You don't have to be spiritually inclined to get something out of the tarot. Even the most hard-boiled materialist, with the assistance of The Knight, The Fool, the Lovers, the Hanged Man, and all the rest of the major and minor arcana, can achieve deep insights into their own true natures and the natures of others in their lives. Used properly, the tarot can reveal to us our deepest longings, help us to confront our fears, and allow us to recognize unspoken emotional and psychological obstacles to happiness. Come along on a fascinating journey as world-renowned spiritual teacher Amber Jayanti reveals the mysteries of the tarot and shows you how to tap into its uncanny power as a tool for personal exploration and growth. Discover how to use the tarot to:Reveal new options Get a new perspective on and re-envision your life Find hope, support, and encou ragement Increase mental and emotional clarity Reaffirm what you already know Connect more deeply with your intuition Explore universal truths Answer some of life's biggest questions Tarot For Dummies explains how the tarot works, what it can and can't do for you, and how to get the most out of it. And it guides you step-by-step through:Shopping for the right deck for you Handling the cards and interpreting spreads Preparing for a reading Finding spreads that are relevant to loved ones, friends, history, and special events Distinguishing the elements of a great reading Linking the tarot with astrology, numerology, the Qabalah and other sources of wisdom Do you long to see your life from a different perspective - to "see the big picture?" Let expert Amber Jayanti show you how to interpret the tarot and re-envision your life through this ancient, mystical system of pictures.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Off the Edge of the Map: Marco Polo, Captain Cook, and 9 Other Travelers and Explorers That Pushed the Boundaries of the Known World
Michael Rank - 2014
This book will look at the 11 greatest explorers in history. Some traveled for religious piety, such as Ibn Battuta, who travelled from North Africa to Indonesia in the 1300s, visiting every Islamic pilgrimage site between -- and becoming counselor to over 30 heads of state. Others traveled for profit, such as Ferdinand Magellan, who wanted to consolidate Spain's holdings on the spice trade. Others traveled for the sheer thrill of adventure, such as Victorian explorer Richard Francis Burton, who learned 29 languages, went undercover as a Muslim on a pilgrimage to Mecca, and wrote 50 books on topics ranging from a translation of the Kama Sutra to a manual on bayonet exercises. Still others travelled for discovery, such as Ernest Shackleton, who led two dozen men to the bottom of the world in an attempt to cross Antarctica on foot. Whatever their reason for discovery, these explorers still inspire us today to push the limits of human achievement -- and discover something about ourselves in the process.