Thinking Basketball


Ben Taylor - 2016
    Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.

Theory of Games and Economic Behavior


John von Neumann - 1944
    What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.This sixtieth anniversary edition includes not only the original text but also an introduction by Harold Kuhn, an afterword by Ariel Rubinstein, and reviews and articles on the book that appeared at the time of its original publication in the New York Times, tthe American Economic Review, and a variety of other publications. Together, these writings provide readers a matchless opportunity to more fully appreciate a work whose influence will yet resound for generations to come.

Games and Decisions: Introduction and Critical Survey


R. Duncan Luce - 1957
    Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.

Hold on Tight


Anjelica Grace - 2019
    It was the four of us against the world and we were so close to having everything we wanted.But life had other plans for us.Now, rodeo has become Chase's primary focus, and he leaves our girls and me home while he follows his dreams week in, and week out. We've lost so much already. I'm afraid if he doesn't come back to us soon, resentment will set in and our marriage will fail.Do we have what it takes to make it through one more season? Or will this be the end of our dreams? And our marriage?Eight seconds... That's all it takes to change our lives forever.

Attacking Chess: Aggressive Strategies and Inside Moves from the U.S. Junior Chess Champion


Josh Waitzkin - 1995
    Now, for the first time, Waitzkin reveals the aggressive tactics and psychological techniques that have propelled him to the forefront of the chess world. His unique introduction to the game combines solid instruction with stories about his personal experiences that capture all the excitement and tension of playing chess at the championship level. Josh Waitzkin's Attacking Chess presents nineteen different offensive strategies, progressing from the most elementary, including forks, pins, skewers, and double threats, to the more advanced and sophisticated moves used by the world's best players. Chapters such as Minor Traps, The Seventh Rank and the Pig, Mating Nets, and Quiet Moves in Attack show how anyone can develop a more aggressive and creative style of play. Each strategy is illustrated with examples taken from actual games Waitzkin has played, described with all the gusto and competitive intensity this young master brings to his craft. You can feel the heat of battle throughout this action-packed manual -- it's guaranteed to entertain and inspire all students of chess who want to learn how to emerge victorious from the black and white jungle.

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers


Dave Gray - 2010
    But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.Overcome conflict and increase engagement with team-oriented gamesImprove collaboration and communication in cross-disciplinary teams with visual-thinking techniquesImprove understanding by role-playing customer and user experiencesGenerate better ideas and more of them, faster than ever beforeShorten meetings and make them more productiveSimulate and explore complex systems, interactions, and dynamicsIdentify a problem's root cause, and find the paths that point toward a solution

Rifts Conversion Book 1


Kevin Siembieda - 1991
    RPG Book

The Evolution of Cooperation


Robert Axelrod - 1984
    Widely praised and much-discussed, this classic book explores how cooperation can emerge in a world of self-seeking egoists—whether superpowers, businesses, or individuals—when there is no central authority to police their actions. The problem of cooperation is central to many different fields. Robert Axelrod recounts the famous computer tournaments in which the “cooperative” program Tit for Tat recorded its stunning victories, explains its application to a broad spectrum of subjects, and suggests how readers can both apply cooperative principles to their own lives and teach cooperative principles to others.

Pakistan at the Crossroads: Domestic Dynamics and External Pressures


Christophe Jaffrelot - 2016
    Contributors examine the state's handling of internal threats, tensions between civilians and the military, strategies of political parties, police and law enforcement reform, trends in judicial activism, the rise of border conflicts, economic challenges, financial entanglements with foreign powers, and diplomatic relations with India, China, Iran, Saudi Arabia, Afghanistan, and the United States.In addition to ethnic strife in Baluchistan and Karachi, terrorist violence in Pakistan in response to the American-led military intervention in Afghanistan and in the Federally Administered Tribal Areas by means of drones, as well as to Pakistani army operations in the Pashtun area, has reached an unprecedented level. There is a growing consensus among state leaders that the nation's main security threats may come not from India but from its spiraling internal conflicts, though this realization may not sufficiently dissuade the Pakistani army from targeting the country's largest neighbor. This volume is therefore critical to grasping the sophisticated interplay of internal and external forces complicating the country's recent trajectory.

Theory & Practice of Gamesmanship


Stephen Potter - 1947
    The Art of Winning Games Without Actually Cheating that is my personal working definition . What is its object? There have been five hundred books written on the subject of games. Five hundred books on play and the tactics of play. Not one on the art of winning. "Stephen Potter has used his extensive experience as a master gamesman to compile this instructional text on the techniques, strategies and etiquette of gamesmanship. Here you will learn how to win games you have no idea how to play, and manoeuvre your opponents into losing when they really should be winning. This funny, charming book is brought to life with helpful diagrams, anecdotes and hilarious conversations. A must read for any sporting chap or chapette. It was first published in 1947."

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

The Education of a Poker Player (High Stakes Classic)


Herbert O. Yardley - 1957
    

Beat the Dealer: A Winning Strategy for the Game of Twenty-One


Edward O. Thorp - 1966
    Thorp is the father of card counting, and in this classic guide he shares the revolutionary point system that has been successfully used by professional and amateur card players for generations. This book provides:o an overview of the basic rules of the game o proven winning strategies ranging from simple to advanced o methods to overcome casino counter measures o ways to spot cheating o charts and tables that clearly illustrate key conceptsA fascinating read and an indispensable resource for winning big, Beat the Dealer is the bible for players of this game of chance.**Bring these strategies into the casino: Perforated cards included in the book**

Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu


Kano Yoshinori - 1985
    

World of Warcrafta Official Strategy Guide


Michael Lummis - 2004
    It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.