Best of
Games

1985

Temple of Elemental Evil


E. Gary Gygax - 1985
    Like an ebony darkness it prowls the land & safety is but an illusion, for it watches from every shadow & ponders possibilities.What began years ago with the introduction of the players to the quiet village of Hommlet & the amazing lands of Greyhawk, at last is complete.Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil! Evil Broods & grows beneath those blasted stones. This is your chance to drive it back & scatter it's forces again.This product includes the village of Hommlet, the filthy shire of Nulb, & reveals the ruins of the Temple of Elemental Evil & the labyrinths that lie beneath, a warren of darkness. And beyond these ruins, even more is revealed.For the first time this product provides a complete campaign adventure which will take beginning characters from 1st all the way to 8th level & possibly beyond! Hours of adventuring await you!

Maze: Solve the World's Most Challenging Puzzle


Christopher Manson - 1985
    This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!

Endgame Strategy


Mikhail Shereshevsky - 1985
    Using classic examples from grandmaster practice, together with modern illustrations and instructive games by lesser-known players, Shereshevsky lucidly explains the basic principles of the endgame: king centralization, the role of pawns, exchanging pieces, suppressing counterplay, two weaknesses, and much more.

The Test of Time


Garry Kasparov - 1985
    

Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu


Kano Yoshinori - 1985
    

Unearthed Arcana


E. Gary Gygax - 1985
    Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons.

The Art of the Dungeons and Dragons Fantasy Game


Margaret Weis - 1985
    

Games Magazine The Book of Sense and Nonsense Puzzles


Ronnie Shushan - 1985
    Because the eye is quicker than the thinking cap, all puzzlers should put on their smiles, adjust their approaches to a different zone, and stay flexible-for in the end, the answer is as plain as the nose on the tip of a tongue. Here are constructions of every sort-from "Martin Gardner's Favorite Quickies," to a brand-new crossword that is clued with solutions to other puzzles in the book. Watch out for the Elastic Aptitude Test, an Aria Ready for This? And a Dancin' Feat-as graphically pleasing pages challenge the egghead, tickle the funny bone, and remind all concerned that things can go bump in the mouth. 131,000 copies in print.

Test Your Positional Play


Robert Bellin - 1985
    Over 100 positions test the reader's ability to formulate the correct plan using a multiple choice format. This thought-provoking work provides a unique method of improving strategic understanding through self-evaluation.Beginner

Dragon Warriors


Dave Morris - 1985
    Dragon Warriors is a fantasy role playing game system, quick to use and easy to learn whilst retaining enough flexibility and realism to satisfy role playing aficionados.(source: http://en.wikipedia.org/wiki/Dragon_W...)

Advanced Squad Leader: WWII Tactical Warfare


Donald J. Greenwood - 1985
    Unusually, this is one half of what is needed to play. The necessary physical components of the system are provided in the module Beyond Valor which covers fighting on the Eastern Front.BGG entry: http://www.boardgamegeek.com/game/243

Baltron's Beacon


Barbara Deer - 1985
    He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former headquarters of a vile cult that once claimed the lives of many innocent youths.To solve the mysteries of Baltron's Beacon, the characters must excel in handling wilderness, building ruins, traps, puzzles, and new monsters. This adventure, originally designed for tournament use, is now available for your own campaign

Book of Marvelous Magic


Frank Mentzer - 1985
    But since you have inquired, I will allow you to peruse this, one of my most treasured volumes - The Book of Marvelous Magic. It will answer your questions."And now you, too, can learn the secrets that were revealed to Phaedras! The Book of Marvelous Magic is the ultimate sourcebook on magical items and their twists and quirks. Over 500 new magical items are described in detail. An appendix describes how these items can be used with the AD&D game.

The Ins and Outs of Peg Solitaire


John D. Beasley - 1985
    Beasley, an internationallyknown expert on Peg Solitaire, surveys the history of the game, shows how to play it simply and well, explains the theory behind it, and offers over 200 problems and their solutions in over 550 diagrams. Mathematical game fans aged twelve and over will find hours of enjoyment in this book.

The Ruins of Warsaw


William H. Keith Jr. - 1985
    As some of the few men with military training and experience, they will play leading roles commanding troops, ambushing convoys, contacting other communities, and trying to survive in the rubble and debris of Warsaw. Also in Ruins of Warsaw are the complete macro combat rules for Twilight: 2000. Now battles involving hundreds of men and vehicles may be resolved quickly, easily, and realistically.