Book picks similar to
How Pac-Man Eats by Noah Wardrip-Fruin
game-studies
nonfiction
computers
dissertation
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Poker's 1%: The One Big Secret That Keeps Elite Players On Top
Ed Miller - 2014
Sure, they play in huge games where tens of thousands of dollars can move in the blink of an eye. But that's not the only difference. Elite players play and think about the game in a completely different way from everyone else. If you want to raise your game to their level, it's not just a matter of getting a little better at what you already do. The honest truth is that the way 99% of poker players approach the game is fundamentally flawed. You will never be able to crack the top 1% until you know what they know. There's one big secret to the game that nearly every elite player knows, yet almost no one else understands. It's an open secret-no one is hiding it. Elite players talk about it sometimes in videos and articles. Nevertheless, top players have known this secret for years, yet still almost no one else does. Poker's 1% seeks to change that. It bridges that gap between the elite players and everyone else. It promises that as long as you are willing to put in the work, you too have a shot to reach the top. Poker's 1% teaches a way of thinking about how you play, a way to unify every hand you've ever played and ever will play into one single, overarching strategy. The goal is that you will have one big "aha" moment, the moment where you finally "get" this game. After that, it's just fine tuning. The more you fine tune your strategy, the more you win, and the higher you can go. Poker's 1% gives you a unique window into the secrets of the world's best players. It shows you what you've been doing wrong and how to fix it. And, most importantly, it guides you in a straightforward way along the path from average player to elite.
Football Manager Stole My Life
Iain Macintosh - 2012
Meet the greatest players you never saw. Discover how one game can cause 35 divorces, one honeymoon and a police raid. Go the next level with our guide to Extreme FMIain Macintosh writes about football for numerous publications in Asia, USA and the UK and is one of the Football 50, the top football writers on Twitter according to TEAMtalk. Kenny Millar is a sportswriter for The Sunday Post. Neil White is a former sportswriter for The Sunday Times. All three are Football Manager addicts.
Launch Your English: Dramatically improve your spoken and written English so you can become more articulate using simple tried and trusted techniques
Anthony Kelleher - 2016
Whether you are a native speaker who wants to sharpen their verbal toolkit, or a non-native speaker who wants to learn how to navigate the English language maze, this book will provide you with information and techniques for instant improvement and lifelong learning. Maybe you want to improve your presentation skills. Perhaps you want to tel more interesting and engaging stories. Or maybe you simply want to become more articulate in your day-to-day use of English. Whatever your needs, your goal is to improve your English, and Launch Your English can guide you to do just that. In this book you'll learn how to: • become more creative and descriptive in your English usage • capture people's attention with your vivid and enhanced expressions • break English down into building blocks for easy improvement • select the right word and expression to articulate your thoughts exactly Free resources for students of English -> SirEnglish.com
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Yu-kai Chou - 2015
Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. The goal for this book is to become a strategy guide to help readers master the games that truly make a difference in their lives. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries.
The PlayStation Dreamworld
Alfie Bown - 2017
The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
Unity in Action
Joseph Hocking - 2015
You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
The Legend of Zelda (Legends of Localization, #1)
Clyde Mandelin - 2015
Because it's a long way from Japan to the West, even for a legendary hero.
A Gamut of Games
Sid Sackson - 1969
Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper. Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.
An Inconvenient Deception: How Al Gore Distorts Climate Science and Energy Policy
Roy W. Spencer - 2017
As was the case with Gore's first movie (An Inconvenient Truth), the movie is bursting with bad science, bad policy and some outright falsehoods. The storm events Gore addresses occur naturally, and there is little or no evidence they are being made worse from human activities: sea level is rising at the same rate it was before humans started burning fossil fuels; in Miami Beach the natural rise is magnified because buildings and streets were constructed on reclaimed swampland that has been sinking; the 9/11 memorial was not flooded by sea level rise from melting ice sheets, but a storm surge at high tide, which would have happened anyway and was not predicted by Gore in his first movie, as he claims; the Greenland ice sheet undergoes melt every summer, which was large in 2012 but then unusually weak in 2017; glaciers advance and retreat naturally, as evidenced by 1,000 to 2,000 year old tree stumps being uncovered in Alaska; rain gauge measurements reveal the conflict in Syria was not caused by reduced rainfall hurting farming there, and in fact the Middle East is greening from increasing CO2 in the atmosphere; agricultural yields in China have been rising, not falling as claimed by Gore. The renewable energy sources touted by Gore (wind and solar), while a laudable goal for our future, are currently very expensive: their federal subsidies per kilowatt-hour of energy produced are huge compared to coal, natural gas, and nuclear power. These costs are hidden from the public in increased federal and state tax rates. Gore is correct that "it is right to save humanity", but what we might need saving from the most are bad decisions that reduce prosperity and hurt the poor.
When The Bough Breaks: The True Story Of Child Killer Kathleen Folbigg
Matthew Benns - 2003
She killed her four children over 10 years. Caleb, Patrick, Sarah and Laura Folbigg died one by one over a 10-year period in similar circumstances - suddenly, unexpectedly and while sleeping. Each was discovered by Kathleen, their mother, who raised the alarm to her husband, Craig, that they were not breathing. When the Folbiggs' marriage fell apart six weeks after the death of their fourth child, Laura, Craig was devastated. It only got worse when he discovered Kathleen's diary in her bedside drawer. Horrified at his wife's ramblings about losing control with the children, her 'terrible thoughts' and her fears she was her 'father's daughter', he took the diary to the police. The diary was the crucial evidence Detective Bernie Ryan had been searching for to confirm his suspicions that the babies had been murdered. With his career and credibility on the line, he made the decision to charge Kathleen Folbigg with the murder of her four innocent babies. No one who knew Kathleen could believe she had murdered her own children. Yet few knew of her tragic past - the fact that her own father had stabbed her mother to death four decades earlier. When The Bough Breaks exposes the secret life of Australia's worst convicted female serial killer, a woman jailed for the unthinkable crime of killing her own children. It raises important issues about parents who do not feel emotionally attached to their children and about the diagnosis of Sudden Infant Death Syndrome as a cause of death.
Dungeons and Desktops: The History of Computer Role-Playing Games
Matt Barton - 2008
This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.
The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Peter Leigh - 2018
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
The WoW Diary: A Journal of Computer Game Development
John Staats - 2018
It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.
Adobe Photoshop Cs2 Classroom in a Book
Adobe Creative Team - 2005
There's a solution: With this book, you learn by doing, getting your feet wet immediately as you progress through a series of hands-on projects that build on your growing Photoshop knowledge. Simple step-by-step instructions, review questions at the end of each chapter, and a companion CD with all of the book's project files make learning a breeze as the Adobe Creative Team takes you on a self-paced tour of the image-editing powerhouse. This bestselling guide has been completely revised to cover all of Photoshop CS2's new features, which include advanced tools for digital photographers, such as a new Spot Healing Brush for correcting scratches or blemishes, and Smart Sharpen for fixing photo blurring. Photoshop CS2 also includes loads of new creative tools, such as Vanishing Point and Image Warp. This comprehensive guide starts with an introductory tour of the software and then progresses on through lessons on everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching."