Dork Covenant


John Kovalic - 2000
    From dragon-filled dungeons to star treks, from comic book conventions to internet naughtiness, Dork Tower is the comic that put the "cult" back into sub-culture. Join Matt, Igor, Ken, Gilly the Perky Goth and Carson the Muskrat in their uproariously dorky adventures.

Clanbook: Tremere


Keith Herber - 1995
    they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.

Oz, Complete Collection, Volume 1: The Wonderful Wizard of Oz / The Marvelous Land of Oz / Ozma of Oz


L. Frank Baum - 1988
    Frank Baum’s classic American fairy tale series.The first three books of the iconic Oz series, now in one collection! In The Wonderful Wizard of Oz, Dorothy and her dog, Toto, find themselves in a strange land called Oz after their Kansas house is swept away by a cyclone. Here they meet the Munchkins and join the Scarecrow, Tin Woodman, and the Cowardly Lion on an unforgettable journey to the Emerald City, where the all-powerful Wizard of Oz lives. Can he help Dorothy return home? In The Marvelous Land of Oz, a young boy named Tip escapes from a witch and sets out to explore land of Oz. Along the way, he meets the Scarecrow and Tin Woodman, as well as some new friends like Jack Pumpkinhead and the Wooden Sawhorse. Eventually, Tip’s journey takes him to the Emerald City, where he realizes that his life will be changed forever. In Ozma of Oz, Dorothy is sailing to Australia when a huge storm washes her overboard. She only survives by clinging to a chicken crate. Eventually she and a yellow hen named Billina wash up on the magic shore of Ev where they meet the mechanical man Tik Tok. But Dorothy and Billina are taken prisoner by the evil Nome King who has captured the royal family of Ev. Only Ozma of Oz can save them, but will she be in time?

Mage: The Ascension


Stewart Wieck - 1993
    The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.

The Dark Elf Trilogy Collector's Edition


R.A. Salvatore - 1995
    Three-book set: The Dark Elf Trilogy--Homeland, Exile, and Sojourn.

Vault of the Drow


E. Gary Gygax - 1978
    A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein.

Waterdeep and the North


Ed Greenwood - 1988
    

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

The Legend of Zelda: Legendary Edition, Vol. 1: Ocarina of Time Parts 1 & 2


Akira Himekawa - 2016
    The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule. Young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link's plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!

The Adamantine Palace


Stephen Deas - 2009
    He is ready to poison the king as he did his father, murder his lover and bed her daughter. Is he fit to be king? Unknown to him, a dragon is on the loose. Returned to full intelligence and fury, it could wreak havoc. Also, actions of an unscrupulous mercenary may loose hundreds of dragons.

The Complete Psionics Handbook


Steve Winter - 1991
    The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Critical Role – Vox Machina: Origins


Matthew Mercer - 2018
    Both the standard edition includes the complete collection of Critical Role: Vox Machina Origins #1–#6, as well as bonus content including annotated cover process pieces, preliminary character sketches, and character descriptions and stats. The standard edition features cover art by Stjepan Šejić with a spot gloss treatment.With over 160 pages of magical storytelling and bonus content, Vox Machina Origins brings together Critical Role: Vox Machina Origins #1–#6 in a single volume, following six would-be heroes as they uncover a plot to destroy the small coastal town of Stilben. The comic series is written by Matthew Colville (Evolve, Priest, Thief) with interior art by Olivia Samson, a member of the Critical Role fan community, and coloring and lettering by Chris Northrop.Critical Role: Vox Machina Origins #1–#6Annotated cover process pieces, preliminary character sketches, and character descriptions and statsCover art by Stjepan Šejić with spot gloss treatment.Published by Dark Horse Books, a division of Dark Horse Comics, Inc.