Book picks similar to
Tome of Beasts Pocket Edition by Kobold Staff


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The Dead Below: The Haunting of Denver Botanic Gardens


Richard Estep - 2019
     Built on top of the old city cemetery, Denver Botanic Gardens sits upon thousands of unrecovered human remains. Small wonder, then, that visitors and staff alike have reported all manner of ghostly activity, ranging from disembodied voices, cold spots, and phantom footsteps, to shadow figures and full-bodied apparitions. Are the spirits of the restless dead making their presence known to the living? Join paranormal investigator Richard Estep, of TV's 'Haunted Case Files,' 'Haunted Hospitals,' and 'Paranormal 911,' as he and a small team of dedicated researchers are locked down inside Denver Botanic Gardens in an attempt to uncover the truth for themselves.

Winning Fantasy Baseball: Secret Strategies of a Nine-Time National Champion


Larry Schechter - 2014
    Play to win. Play like a champion.In Winning Fantasy Baseball, Larry Schechter discloses the secrets of his proven methods. Packed with commonsense, easy-to-use strategies for beginners through experienced players, Schechter supplies readers with a toolkit to achieve the most important thing in fantasy ball--winning! Some have called Schechter one of the best fantasy baseball players in the world. He is the only two-time winner of the CDM Sports national salary-cap challenge, having defeated 7,500 competitors in 2002 and 6,000 in 2005. He is also a five-time winner of the renowned Tout Wars experts league and a member of the USA Today-sponsored League of Alternative Baseball Reality (LABR).Readers will learn directly from the champ everything they need to know about:- how to project player stats;- how to convert those stats into a specific value;- strategy for snake drafts, and mono-league and mixed auctions;- selecting teams using a salary cap;- playing in keeper leagues;- and performing in-season management.Although the book is primarily about fantasy baseball, many of the concepts also apply to fantasy football and other fantasy sports.

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

Camp Half-Blood - The Heroes of Olympus: Wikipedia Articles


Source Wikipedia - 2011
    Pages: 54. Chapters: Characters, Places, The Heroes of Olympus books, The Heroes of Olympus characters, The Heroes of Olympus events, The Heroes of Olympus places, Alcatraz Island, Aphrodite's Cabin, Apollo's Cabin, Ares' Cabin, Artemis' Cabin, Athena's Cabin, Atlantis, Bermuda Triangle, Bunker 9, Camp Half-Blood Forest, Carlsbad Caverns, Daedalus' Workshop, Demeter's Cabin, Dionysus' Cabin, DOA Recording Studios, Door of Orpheus, Elysium, Empire State Building, Gila Claw, Arizona, Hall of the Gods, Hecate's Cabin, Hermes' Cabin, Hoover Dam, Jamestown, Virginia, Junkyard of the Gods, Long Island, Mississippi River, Monster Doughnut, Mount Etna, Mount Olympus, Mount Othrys, Mount Saint Helens, Poseidon's Cabin, River Styx, San Francisco, Tartarus, The Big House, The Big House Attic, The Garden of the Hesperides, The Sea of Monsters, Waterland, Westover Hall, Yancy Academy, Zeus' Fist, The Lost Hero, The Mark of Athena, The Son of Neptune, Ella, Enceladus, Hazel Levesque, Lupa, Polybotes, Deaths, Important Dates, Romance, The Feast of Fortuna, The Quest for Hera, The Quest for Thanatos, Aphrodite's Cabin, Battle of Mount Othrys, Grand Canyon, Greece, Hephaestus' Cabin, Hera's Cabin, Long Island, Monocle Motors, Mount Diablo, Mount Olympus, Mount Othrys, River Styx, San Francisco, The Big House, United States of America, Wilderness School, Wolf House, Zeus' cabin. Excerpt: Alcatraz Island is a famous prison island located in the San Francisco Bay. Kamp 's prison is directly underneath the known Alcatraz prison. Briares, a hundred-handed elder brother of the Cyclopes, was held there by Kamp . Percy, Annabeth, Tyson, and Grover helped him escape into the Labyrinth. In the mortal world, Alcatraz is a famous national park that was used as a maximum security prison by the United States government. The island was first discovered in 1775 by the Spanish explorer Juan Manuel de Ayala. He called it "La ...