Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

The Southern Vampire Mysteries


Books LLC - 2010
    Chapters: Living Dead in Dallas, Dead to the World, Definitely Dead, Club Dead, Dead Until Dark, Dead as a Doornail, Dead and Gone, All Together Dead, From Dead to Worse, a Touch of Dead, Dead in the Family. Excerpt: A Touch of Dead A Touch of Dead is a collection of short stories from Charlaine Harris 's series The Southern Vampire Mysteries . This title was released on October 6th, 2009. This book only contains the short stories Harris has published in which Sookie Stackhouse is present. Stories References (URLs online) A hyperlinked version of this chapter is at All Together Dead All Together Dead is the seventh book in Charlaine Harris 's series The Southern Vampire Mysteries . After being betrayed by her vampire love, Bill Compton, Sookie Stackhouse attends an all-important central U.S. Vampire Summit on the shores of Lake Michigan as a "human geiger counter" for Sophie-Anne Leclerq, Vampire Queen of Louisiana and who will be tried during the event for murdering her husband, King of Arkansas. The summit is a tense situation. The queen is in a precarious position, her power base weakened by hurricane damage to New Orleans. And there are some vamps who would like to finish what nature started. Sookie knows the queen is innocent, but she is hardly prepared for other shocking murders, not to mention protests by the Fellowship of the Sun, a right-wing anti-vampire movement. Sookie's bond with Eric Northman gets closer and she discovers Quinn 's past. Plot summary The summit, which has attracted undead power players from all over the central United States, is sure to be tense, due in no small part to the rampi...

The Toybox


Jackie Cassada - 1991
    But to San Francisco's changelings, it's a haven where they may abandon their mortal guises. An unlikely group of companions -- a waitress, a nomad, a street performer, a tramp and two children -- band together to prevent the wizard Malacar from claiming vengeance.

Rules Compendium


Chris Sims - 2007
    The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Pete, Drinker of Blood


Scott S. Phillips - 2012
    He’s also a vampire. He lives alone and avoids the other vampires in L.A., but Pete’s simple life goes haywire when he falls for Angie, the cute bartender at a Sunset Strip dive -- and when sinister vampire lord Carson Fitzgerald returns to claim his children, Pete learns that nothing's ever easy for a creature of the night.

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

After: Taras and Theron / Beyond Jerusalem


David McAfee - 2011
    Tired, weak, and nearly broken under the weight of his guilt, he wanders the streets waiting for death to catch up to him. But when he is beset by bandits, he gains a new perspective. Maybe he doesn't have to feel guilty about feeding, after all.Theron - Theron travels by ship to his long ago home of Athens, Greece. He soon discovers the Council of Thirteen has put a price on his head so large every Bachiyr in the city will try to collect it, which leads to a very tense reunion with an old lover.The Ugliest Thing, by Daniel Arenson - Just what is it about the image in the telescope that makes people lose their sanity? Is it worth the risk to see for yourself?Also included is a preview of 61 A.D., the thrilling sequel to David's 2010 horror bestseller, 33 A.D.