Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

The Vampire Sextette


Marvin Kaye - 2000
     Original novellas by the modern masters of vampire fiction: NANCY COLLINS TANITH LEE KIM NEWMAN S.P. SOMTOW BRIAN STABLEFORD CHELSEA QUINN YARBRO

The Dark Rites of Cthulhu


Brian M. SammonsGlynn Owen Barrass - 2014
    Hapless mortals have invoked monstrous entities from beyond through foul magicks, incantations and rituals. When will they learn that here can be no profit nor joy to be gained through relations with the insidious old ones? These sixteen tales of depravity, sorcery and madness may offer some illumination, but ultimately there can be no salvation for those who dabble in The Dark Rites of Cthulhu.

Anything can be Dangerous


Matt Hults - 2011
    The stories include:Anything can be Dangerous ~ the simple things in life can kill.Through the Valley of Death ~ a dark vampire story that will make you remember fear. The Finger ~ zombie literature has never been so extraordinary.Feeding Frenzy ~ lunchtime in a place called Hell. Husk ~ this is what people are saying about Husk:“Matt Hults delivers a crackling, creepy tale. A fast-paced read with a generous body count, ‘Husk’ will make your skin crawl.”—Scott Nicholson, Bestselling author of They Hunger“Remember the first time you read Joe Lansdale’s The Drive-In, or Freezer Burn? Remember how exhilarated you felt as you tore through the pages as Lansdale kept knocking your jaw to the floor with his endless inventiveness, unexpected belly-laughs, and those even more unexpected moments of terror and pathos? Miss that feeling of being completely at the mercy of a writer’s imagination and boundless energy for his subject? Fret no more, friends—you now have Matt Hults’s Husk. This sucker is the real thing, an in-your-face, rollicking, scary, funny, and unexpectedly poignant potpourri of a horror story, an unabashed and unapologetic throwback to the early pulps infused with a vindictive modern-day sensibility that will have your head spinning and your mouth hanging open. It doesn’t get any more fun than this.”—Gary A. Braunbeck, winner of the Bram Stoker Award and International Horror Guild Award, author of Coffin County and Destinations Unknown“Suspenseful and gruesome, with just the right leavening of hopefulness and nod-wink humor.”—Dr. Kim Paffenroth, Bram Stoker Award Winner for Dying to Live.“Husk is wild, bloody, scary, action-packed, and entertaining as hell. Matt Hults seems to be having a blast telling his tale, and I had a blast going along for the ride. Great fun!”—Jeff Strand, Bram Stoker Nominated Author of PRESSURE"'Husk' is a chilling and relentless tale that will make you want to check your closets, lock your windows and keep an eye in your review mirror...but don't think that'll save you!"––Fran Friel, Bram Stoker Nominated Author of Mama's Boy“Husk is violent, intense and terrifying. The characters are as real as you and I, and every triumph is rapturous while every death is harrowing. Matt Hults proves himself as a master of the genre with his striking debut novel. It will leave you feeling skinned alive and dying for more.”—Joel A. Sutherland, Bram Stoker Nominated Author of Frozen Blood“I have come across some pretty mind-blowing demons on paper, on the big screen, and especially in my mind. But the ‘Husk’ Matt Hults created in this his first novel breaks all my thresholds for fear, and believe me I have built some pretty sound barriers in my time.”—Giovanna Lagana, author of With Black & White Comes the Grey

Dreams in Black Static: Eight Stories


Ambrose Ibsen - 2020
    After watching it, one of them vanishes...A heart transplant recipient gets much more than he bargained for when he digs into his donor's sinister past...Mourning the death of their son, a young couple is plunged into madness after encountering something otherworldly in the wilderness...DREAMS IN BLACK STATIC is a collection of eight terrifying stories by Ambrose Ibsen, author of The Haunting of Beacon Hill and Asylum. The tales included are:"Me and Mr. Ray" **"Decatur Road" **"Dreams in Black Static" **"Distortional Addict" **"Trim" **"Subterrane Dream" **"Orchard""The Uncanny" **** = Appearing in print for the first time

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Monsters & Creatures


Jim Zub - 2019
    Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Tome of Magic (Advanced Dungeon & Dragons: Accessory Rulebook)


David Zeb Cook - 1991
    For priests, whole new spheres have been discovered - spheres of chaos, law, numbers, thought, time, war, and wards - and powerful new quest spells lie waiting to be tapped.All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and staff of the elements. Tome of Magic is an invaluable expansion for all the spellcasting classes.

The Macabre Megapack: 25 Lost Tales from the Golden Age


Duane Parsons - 2012
    From ghosts of mind and spirit to exotic paranormal tales, each story in this volume has never before appeared in an anthology. Included are:The Silent Man, by Henry Fothergill ChorleyThe Strange Ormonds, by Leitch RitchieThe Mysterious Wedding: A Danish Story, by Heinrich SteffansThe Burial by Fire, by Louisa Medina HamblinThe Vampyre, by Elizabeth ElletThe Sleepless Woman, by William JerdanA Peep At Death, by Peter Von GeistKillcrop the Changeling, by Richard ThompsonCarl Bluven and the Strange Mariner, by Henry David InglisThe Prediction, by George Henry BorrowThe Story of the Unfinished Picture, by Charles HootenEule: The Emperor’s Dwarf, by John Rutter ChorleyThe Green Huntsman, by Joseph Holt IngrahamA Revelation of a Previous Life, by Nathaniel Parker WillisMoods of the Mind: The Old Portrait, by Emma EmburyA Night on the Enchanted Mountain, by Charles Fenno HoffmanThe Living Apparition, by G.P.R. JamesThe Three Souls, by Alexander Chatrian and Emile ErckmannThe Death Watch, by Luise MuhlbackAn Evening of Lucy Ashton’s, by Letitia Elizabeth LandonThe Haunted Homestead, by Henry William HerbertThe Withered Man, by William Leete StoneLa Malroche, by Louisa Stuart CostelloThe Three Visits, by Auguste VituLieutenant Castenac, by Erckman-ChatrianTorture by Hope, by Villiers de L’isle-AdamsThe Black Cupid, by Lafcadio HearnThe Bundle of Letters, by Moritz JokaiNissa, by Albert DelpitThe Dream, by John GaltAnd don't forget to search for "Megapack" in this ebook store for other volumes in the series, covering such subjects as ghost stories, vampire stories, science fiction, horror, adventure, and much, much more!

Short Horror Stories Vol. 4


Kathryn St. John-Shin - 2019
    Vengeful spirits are the main attraction at a carnival of the damned. And a woman is stalked by evil she can never escape…Scare Street is proud to present the best in bone-chilling supernatural horror. This volume contains three macabre morsels for your reading pleasure. Each tale is a bone-chilling glimpse into a shadowy abyss of fear and terror.But don’t stare for too long. Because it’s only a matter of time before you feel a presence longing for your soul…