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Central Casting: Heroes Of Legend (2nd Edition) by Robert Sassone
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Dragonlance Campaign Setting Companion: Legends Of The Twins
Tracy Hickman - 2006
Return of the Lazy Dungeon Master
Michael Shea - 2018
Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.
Forge and Steel: Three Plague Wars Novelettes (Alien Invasion #6) (Plague Wars Series Book 11)
David VanDyke - 2016
Steel's First Temper: Jill "Reaper" Repeth must complete a tough rescue mission on a Meme asteroid base while beginning to train a new protégé, Joseph "Bull" ben Tauros. A Hotter Forge: Bull and Reaper are assigned to capture one of the Pure Race, but a Blend throws a monkey wrench into their plan, forcing them into a no-win battle. What Price Humanity? Vincent "Vango" Markis awakes to find himself blind and helpless. Soon it become apparent that he and his fellow pilots are trapped in a situation with no choices and only one way out. A slightly shorter version was previously published in Jerry Pournelle's anthology There Will Be War X. Plague Wars: Decade One - The Eden Plague - Reaper's Run - Skull's Shadows - Eden's Exodus - Apocalypse Austin - Nearest Night Plague Wars: Alien Invasion - The Demon Plagues - The Reaper Plague - The Orion Plague - Cyborg Strike - Comes the Destroyer - Forge and Steel Plague Wars: Stellar Conquest - First Conquest - Desolator - Tactics of Conquest - Conquest of Earth - Conquest and Empire
What Comes Around: A Lou Thorne Thriller (Shadows in the Water Series Book 6)
Kory M. Shrum - 2021
Bones. And the Paris catacombs.In Paris, a renowned art historian is found dead in her bathtub with a fatal stab wound in her gut, leaving the authorities to question if it was a suicidal publicity stunt—or murder. An Algerian student goes missing and Louie finds her bones in the catacombs.Konstantine, notorious leader of a Florentine gang, does what he can to assist Louie in her search—until he is asked to choose between his loyalty to her and the men who rely on him.Then as Louie investigates these two cases for answers and a connection, more women disappear.So the hunt for a new killer begins…
The Sixth Extinction England & The First Three Weeks England & The Squads First Three Weeks & The Sixth Extinction America & The Seven Seeds of the Gods. Omnibus Edition: Books 1 to 20
Glen Johnson - 2015
Just over 350,000 words) Outbreak Ruin Infested The Ark Noah’s Story Red’s Story Betty and Lennie’s Story Doctor Lazaro’s Story Echo’s Story Coco’s Story The Black Spores False Hope The Pods The Long Road No Turning Back A Friend in Need All Aboard New Hope Keep Running and The Seven Seeds of the Gods – Ancient Egypt Mankind is no longer at the top of the food chain. THE SIXTH EXTINCTION (Books 1 to 4) The Sixth Extinction is an apocalyptic tale about a pandemic that sweeps the globe, decimating the human race, leaving humanity struggling to survive. Within three weeks everything has changed. Social structure has collapsed. The police are non-existent, and the army concentrates on the cities. Gangs of yobs rule the streets. It becomes everyone for themselves. The story follows three main characters, Noah, Red and Doctor Melanie Lazaro, as well as Betty and her simpleminded grandson, and a Squad of military personnel. It follows all their journeys of self-discovery through the changing world. Noah Morgan is just an average twenty-one-year-old. He has no aspirations in life, no girlfriend, few friends, and a dead-end job. Red is a nineteen-year-old female runaway, with a sad past and a disturbing secret. Together they leave behind everything they have ever known, looking for a safe haven. Betty and her grandson Lennie are just trying to stay alive, and find somewhere safe to hide while they try to make sense of all the madness around them. The Squad is a small group of military personnel who are trying to get back to the safety of their large base – a base that holds a secret. Doctor Melanie Lazaro is working around the clock, under military supervision, in Exeter University’s Biomedical Sciences Department, trying to create a cure for the new pandemic that is turning humans back to their primordial roots, creating mindless killing machines with only one purpose − to eat. The four-part series is a fast-paced story, all set within a twenty-four-hour time frame. THE SIXTH EXTINCTION: THE FIRST THREE WEEKS (Books 1 to 4) The four part series is a prelude to The Sixth Extinction series. We get to see what happened within the first three weeks of the outbreak from the point of view of the five main characters, set out in four new books. THE SIXTH EXTINCTION: THE SQUADS FIRST THREE WEEKS (Books 1 and 2) The Sixth Extinction continues with two short prelude stories about the main military characters. We get to follow Echo and Coco as they find themselves thrown into the pandemic that is sweeping the globe. THE SIXTH EXTINCTION: AMERICA (Books 1 to 9) We cross the ocean to America to see how they are coping with the infection on the other side of the world. The Story follows a group of fourteen strangers, who lived in an apartment building in the Fordham Heights area of New York City; they decide to band together, seeking shelter in a shipping container, on the back of a truck heading towards Pennsylvania. Along the way they run into other groups who will do anything to survive. There is a group of military misfits who run a small town that forces other survivors into slavery.
Shadow of the Demon Lord (SDL1000)
Robert J. Schwalb - 2015
But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.
Dungeons & Dragons Art & Arcana: A Visual History
Michael Witwer - 2018
It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
The Harvest Club
Iona Morrison - 2014
A young pastor has been murdered, and Jessie finds herself following the trail of that death into the dark and deadly world of organ trafficking. Jessie is soon introduced to the detective in charge of the case. Matt Parker is a tall, scruffy, ruggedly handsome man who takes an instant dislike to her and the feeling is mutual. He wants her out of his case and she finds herself entangled in it. The tension between them mounts and so does the attraction.
This is a new release of a previously published edition.
Clanbook: Toreador Revised
Heather Grove - 2000
More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
7th Sea Core Rulebook
John WickShen Fei - 2016
Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon from treacherous blackmail!Thwart a dastardly assassination attempt on the Cardinal of Castille!Raid the villainous fleets of Vodacce Merchant Princes!Free the Prince of the Sarmatian Commonwealth from a mysterious curse!Make decisions that alter the very course of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action. This is a game of intrigue and romance.This is 7th Sea.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.