Jack the Bodiless


Julian May - 1991
    Leading humanity was the powerful Remillard family, but somebody--or something--known only as "Fury" wanted them out of the way.Only Rogi Remillard, the chosen tool of the most powerful alien being in the Milieu, and his nephew Marc, the greatest metapsychic yet born on Earth, knew about Fury. But even they were powerless to stop it when it began to kill off Remillards and other metapsychic operants--and all the suspects were Remillards themselves.Meanwhile, a Remillard son was born, a boy who could represent the future of all humanity. His incredible mind was more powerful even than his brother Marc's--but he was destined to be desroyed by his own DNA...unless Fury got to him first!From the Paperback edition.

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.

Voyage of the Mourning Dawn


Rich Wulf - 2006
    The crew of the airship Mourning Dawn and Seren, a young street thief, find themselves linked in a quest to locate the mysterious Ashrem's Legacy before Eberron plunges into warfare.

Player's Handbook


Monte Cook - 2000
    Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.

The City of Towers


Keith Baker - 2005
     Author Keith Baker's proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Fiendish Codex I: Hordes of the Abyss


Ed Stark - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Planar Handbook (Dungeon & Dragons Roleplaying Game: Rules Supplements)


Bruce R. Cordell - 2004
    This new guidebook is specifically designed to make travel to other planes of existence an easy part of any D&D campaign. The rules are written in a modular fashion, allowing players and Dungeon Masters alike the ability to choose only the material most suited to their current campaign. Considered a complementary product to" Manual of the Planes(TM)," this title contains a wealth of new material, including new rules subsets, player races, feats, spells, magic items, equipment, and vehicles.

Dinosaur Planet


Anne McCaffrey - 1978
    It was a simple mission. A standard crew.THE PROBLEMKai and his beautiful co-leader Varian, the best xenob-vet in the business, followed all the standard procedures -- but the results of their investigations were totally unexpected. Not only were the planet's creatures larger than anyone had anticipated and the geological finds smaller, but the rescue ship had inexplicably disappeared.THE NIGHTMAREThen suddenly on a world of giant swamp creatures and deadly predators, a curious change had come over many of the members of the ARCT-10 crew... a change that would lead all of them, in one way or another, into the primitive darkness of a future world.

D'Shai


Joel Rosenberg - 1991
    He is a peasant in love with a beautiful daughter of the upper classes. And he is an acrobat with no magical talent for acrobatics.But when he is falsely accused of a nobleman's murder, Kami must defy tradition and find his own special power - and neither he nor D'Shai will ever be the same.

The Covenant of the Forge


Dan Parkinson - 1993
    By the author of Gates of Thorbardin. Original. 150,000 first printing.

The Brazen Gambit


Lynn Abbey - 1994
    Original.

The Complete Psionics Handbook


Steve Winter - 1991
    The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.