Dragon Age: Origins: Prima Official Game Guide


Mike Searle - 2009
    •Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!

The Wheel of Time Roleplaying Game


Charles Ryan - 2001
    Explains how to play the Wheel of Time roleplaying game, discussing abilities, backgrounds, classes, skills, feats, heroic characteristics, equipment, combat, encounters, the One Power, and geographic terrain.

Lingua Latina per se Illustrata: Pars I: Familia Romana


Hans Henning Ørberg - 1996
    The thirty-five chapters describe the life of a Roman family in the 2nd century A.D., and culminate in readings from classical poets and Donatus's Ars Grammatica, the standard Latin school text for a millenium. Each chapter is divided into two or three lectiones (lessons) of a couple pages each followed by a grammar section, Grammatica Latina, and three exercises or Pensa. Hans Ørberg's impeccable latinity, humorous stories, and the Peer Lauritzen illustrations make this work a classic. The book includes a table of inflections, a Roman calendar, and a word index, Index vocabulorum.

Playing to Win: Becoming the Champion


David Sirlin - 2005
    This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Rifts


Kevin Siembieda - 1990
    

Autobiography of Mark Twain: Volume 1, Reader's Edition


Mark Twain - 2010
    It includes a brief introduction describing the evolution of Mark Twain’s ideas about writing his autobiography, as well as a chronology of his life, brief family biographies, and an excerpt from the forthcoming Autobiography of Mark Twain, Volume 2—a controversial but characteristically humorous attack on Christian doctrine.The year 2010 marked the 100th anniversary of Mark Twain’s death. In celebration of this important milestone and in honor of the cherished tradition of publishing Mark Twain’s works, UC Press published Autobiography of Mark Twain, Volume 1, the first of a projected three-volume edition of the complete, uncensored autobiography. The book became an immediate bestseller and was hailed as the capstone of the life’s work of America’s favorite author.Read an excerpt here: Autobiography of Mark Twain, Volume 1:The Complete and Authoritative Edition by Mark Twain by University of California Press

The Coach Model for Christian Leaders: Powerful Leadership Skills for Solving Problems, Reaching Goals, and Developing Others


Keith E. Webb - 2019
    Rather than provide answers, leaders ask questions to draw out what God has already put into others. ICF Professional Certified Coach and speaker Keith Webb teaches Christian leaders how to create powerful conversations to assist others to solve their own problems, reach goals, and develop their own leadership skills in the process. Whether leaders are working with employees, teenagers, or a colleague living in another city, they’ll find powerful tools and techniques to increase leadership effectiveness. Based on first-hand experience and taught around the world, The COACH Model for Christian Leaders is packed with stories and illustrations that bring the principles and practice to life and transform leaders’ conversations into powerful results.

Romantic Prairie Style


Fifi O'Neill - 2011
    It's a style that says 'home' wherever you may be because, more than anything else, it's a mindset: gentle but strong, welcoming and lasting, durable yet sophisticated and, above all, real. Over the centuries, the humble dwellings built by European immigrants to the US in the 1880s have evolved into sturdier, more comfortable homes, which, depending on their geographic location, took on a variety of designs, be it a ranch, cabin, farmhouse, cottage or adobe. Each of these styles plays a role in prairie style and its enduring aura of romance and nostalgia. Here interiors bear the influence of European settlers and the poetry of the heart-warming authenticity of simple, natural textures, hand-hewn beams, bleached wood, weathered planks, woven blankets, cow-hide and Navajo rugs. It's a style inspired by the honesty of homespun materials of the past wedded to a flair for the present. It's flower-sprigged brocade, tawny leather, crisp eyelet and soft linen, corduroy with crochet trims, woolen plaids, cosy flannel and wispy organza. It's history retold and all about the enduring connection between people and places and the nostalgia we feel for a rural country life, a yearning for a simpler life, as embodied in Laura Ingalls Wilder's Little House on the Prairie.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Chimp Paradox: The Acclaimed Mind Management Programme to Help You Achieve Success, Confidence and Happiness


Steve Peters - 2012
    In this, his first book, Steve shares his phenomenally successful mind-management programme that has been used to help elite athletes and senior managers alike to conquer their fears and operate with greater control, focus and confidence.

Legends and Lore: Cyclopedia of Gods and Heroes from Myth and Legend


James M. Ward - 1980
    

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Creative Sparks: An Index of 150+ Concepts, Images and Exercises to Ignite Your Design Ingenuity


Jim Krause - 2003
    That's because, for you, creativity is more than just a job - it's a passion. Even so, everyone needs a boost now and then.Creative Sparks shows you how to ignite your design ingenuity 24/7. Jim Krause provides the friction with 150+ mind-bending concepts, images and exercises that will help you:Maximize your professional successFind new sources of inspiration and encouragementMake your time at work more productiveUncover the secrets of creative fulfillmentBottom line: Creative Sparks will have an explosive impact on your designs - and your life.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.