Best of
Games

1980

The Keep on the Borderlands


E. Gary Gygax - 1980
    Introductory Game Module for Character Levels 1-3, for use with the Dungeons & Dragons game.This module includes a cover folder with maps & a complete description booklet to form a ready-made scenario of Dungeons & Dragons Basic Set.It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.

Legends and Lore: Cyclopedia of Gods and Heroes from Myth and Legend


James M. Ward - 1980
    

Against the Giants


E. Gary Gygax - 1980
    Contained herein are referee notes, background information, maps, and exploration keys for three complete adventures using the ADVANCED DUNGEONS & DRAGONS rules. This module can be used alone or as the first in a series of adventures that includes Dungeon Modules D1-2 (DESCENT INTO THE DEPTHS OF THE EARTH), D3 (VAULT OF THE DROW), and Q1 (QUEEN OF THE DEMONWEB PITS).

World of Greyhawk (Advanced Dungeons & Dragons Boxed Set)


E. Gary Gygax - 1980
    Game elements include the gods of Greyhawk, the clash of political factions, and encounters in this wild land.

Expedition To The Barrier Peaks


E. Gary Gygax - 1980
    The author wishes to express his thanks to Mr. Robert Kuntz who contributed substantial ideas for the various encounters herein. This version has been carefully revised and updated to conform to ADVANCED DUNGEONS & DRAGONS. Included herein are background information for players, statistics for a party substantially the same as that used for the tournament, DM notes, six level maps with encounter matrices, and numerous full color illustrations of scenes from the adventure in order to enhance the enjoyment of participants. There are also many new and special monsters designed for this scenario, and they appear nowhere else. This module is located upon the Map of the World of Greyhawk (WORLD OF GREYHAWK from TSR).Background Information:The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird & terrible monsters of unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, & it has been shunned accordingly - save for a handful of hardy souls with exceptional abilities & sufficient wealth to build stout strongholds to ward off the attacks of the predatory creatures infesting the rugged lands thereabout.

Inversions: A Catalog of Calligraphic Cartwheels


Scott Kim - 1980
    For instance, the word mirror is written with reflectional symmetry; symmetry reads the same upside down; and infinity spirals off to infinity. The accompanying essays connect mathematics and symmetry with art, psychology, and music. One of the sections shows students how to create their own inversions.

Montreal 1979: Tournament of Stars


Mikhail Tal - 1980
    Tal, Karpov, David Bronstein and Ratmir Kholmov provide annotations for the most interesting games.

Art of Chess Analysis


Jan Timman - 1980
    The second edition was never published in english. The 1997 edition contains all of the material from the 1993 edition and some further minor corrections.All Grandmasters are able to devote themselves body and soul to actually playing a game of chess, but few indeed are able to the same when analysing the games of their fellow Grandmasters. Yet it was by this method that Timman, following the teachings of Botvinnik, trained himself to become one of the finest analysts in the world - and why his annotations to this carefully selected collection of games are acknowledged to be of a depth and quality rarely seen in chess literature. Each game is critically dissected, and each claim of a mistake backed up by hard analysis. In striving for perfection, Timman seeks to discover the truth of each game; to provide not just a wonderful annotated game, but to present the definitive evaluation behind a top-class struggle between two great minds. This book, long hailed as classic, has been fully revised by Timman for this enlarged new edition. Dutch Grandmaster Jan Timman has been one of the world's leading players since the mid-1970s. His outstanding tournament record includes victories at Linares, Wijk aan Zee, Amsterdam, Tilburg and numerous other top-class events. He is also an exceptional match player, and has been a permanent fixture in the final stages of the World Championship cycle over the past 10 years

Cowstails and Cobras II: A Guide to Games, Initiatives, Ropes Courses and Adventure Curriculum


Karl E. Rohnke - 1980
    It contains much-and-more of what made up the original standard in Adventure Education, including sample curricula and leadership/debriefing skills.

Stephen Sondheim's Crossword Puzzles


Stephen Sondheim - 1980
    English crossword puzzles are different from American ones. In place of definitions, they offer clues which have to be solved, clues which exploit the deviousness of the English language in order to create a game of wits.In the clues, every effort will be made to mislead you purely through the use of language. The answers will be common words; if unusual words are used, they will be labeled. Forget those five-letter words for 'Bantu hartebeest'. You will be called upon to use your head, not a dictionary. It will not hurt, however, if your head contains a devious mind.One of the most enjoyable features of these puzzles is that each has a gimmick of some sort, fully explained in the puzzle's instructions, which you will have to solve or work out in addition to solving the clues. These puzzles have one thing that normal crosswords never have: a satisfying conclusion - when the mystery of the gimmick is fully unraveled and all the pieces of the puzzle suddenly fall together.

The Art of the Japanese Kite


Tal Streeter - 1980
    An interdisciplinary exploration into the history of kite making and flying.

Let's Play Chess: A Step by Step Guide for New Players (The Pandolfini Chess Library)


Bruce Pandolfini - 1980
    There are millions of players of all ages and the number keeps growing. Maybe it's because you become a general who directs an army against your opponent in an exciting battle of wits. Whatever the reason, chess is challenging and fascinating. This is my attempt to lure you to the royal game. It's based on the very same lessons I have given to thousands of beginners. Their questions and problems have shaped it. Moreover, some of the best ideas in the book were actually suggested by new players! I have tried to be as direct as possible. To make your journey a smooth one, the fundamentals have been broken down into short, logical statements. Each idea is numbered, ordered, and clearly stated. For the most part, statements are linked in graded sequence with the easier ones preceding the harder. The format is unique and easy to follow. You should feel yourself learning step by step. You will see how chess players think about their moves. Where desirable, explanation has replaced calculation. The stress is on understanding, not memory. There are plenty of diagrams for almost every idea. Except for one practice section, you can even read this book without a chess set!

Game Theory: Mathematical Models of Conflict


Antonia J. Jones - 1980
    It provides a precise interpretation, discussion and mathematical analysis for a wide range of “game-like” problems in economics, sociology, strategic studies and war. There is first an informal introduction to game theory, which can be understood by non-mathematicians, which covers the basic ideas of extensive form, pure and mixed strategies and the minimax theorem. The general theory of non-cooperative games is then given a detailed mathematical treatment in the second chapter. Next follows a “first class” account of linear programming, theory and practice, terse, rigorous and readable, which is applied as a tool to matrix games and economics from duality theory via the equilibrium theorem, with detailed explanations of computational aspects of the simplex algorithm. The remaining chapters give an unusually comprehensive but concise treatment of cooperative games, an original account of bargaining models, with a skillfully guided tour through the Shapley and Nash solutions for bimatrix games and a carefully illustrated account of finding the best threat strategies.

Playfair: Everybody's Guide to Noncompetitive Play


Matt Weinstein - 1980
    A collection of mixer, energizer, family, leadership, mind, and learning games supports the concept of cooperative rather than competitive play.

World Of Greyhawk (Advanced Dungeons & Dragons)


E. Gary Gygax - 1980
    Includes 32-page Greyhawk Gazetteer and two connecting poster maps.