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Uncanny X-Men #1
Brian Michael BendisAlexander Lozano - 2013
In the wake of the Phoenix, the world has changed and is torn on exactly what Cyclops and his team of X-Men are ? visionary revolutionaries or dangerous terrorists? Whatever the truth, Cyclops, Emma Frost, Magneto, and Magik are out in the world gathering up new mutants and redefining the name UNCANNY X-MEN.
The Star Wars Roleplaying Game
Bill Smith - 1992
Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Vampire: The Requiem
Ari Marmell - 2004
Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
Winter's Last Chance
Stacey Wilk - 2018
A decision that jeopardizes her brother and their guests when a killer dressed like Santa opens fire at their annual Christmas Eve party. Lincoln Smith spent his life guarding his country, his clients, and his heart. He denied himself everything else – including Serra. He only wants a glimpse of her at the party. Nothing more. But when Santa tries to kill the only woman he ever loved, Lincoln does what he was trained to do. Seeking refuge in his cabin in the town of Winter, Lincoln vows to protect Serra even if it means dropping the shield around his heart. She had never wanted to see him again, but Serra can’t escape her true feelings. Just as passion finds a new path the killer finds them. With only hours to spare, Lincoln must forgive himself for past mistakes or he and Serra will lose their last chance for survival – and love.
Issue in Doubt
David Sherman - 2013
Seventeen of them had not developed interstellar travel. Those were destroyed by the species that did reach the stars. That space-faring eighteenth decimated the human colony on the Semi-Autonomous World Troy. A Marine Force Recon platoon sent to investigate is wiped out almost to the last man. In reaction, the North American Union assembles the largest army seen since the major wars of the 20th Century. A Marine Corps Combat Force is sent to "kick in the door," backed up by a four-division Army corps to take the planet back. The initial landing is unopposed. It isn't until the fleet carrying the Army corps is approaching Troy that the enemy strikes, with devastating effect.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
The Art of War and Tao Te Ching: Ancient Chinese Wisdom Classics
Sun Tzu - 2011
It is fundamental to Philosophical Taoism. Specially formatted for the Amazon Kindle, with easy navigation table of contents, and adjustable font size.
Predator: Forever Midnight
John Shirley - 2006
Humanity has seized the stars - using reverse-engineered alien technology to explore the far reaches of space. For 100 years the Predators, sadistic extraterrestrial hunters, have been a dim memory. For 100 years, we've been safe. That ends now.
Farewell, Titanic: Her Final Legacy
Charles Pellegrino - 2012
When it sank in April 1912 after hitting an iceberg, killing more than 1,500 people, the world was forever changed and the public has been spellbound ever since. Now, a century later, the "Titanic" is about to disappear again: its infrastructure is set to collapse in the next few years. In this book, scientist Charles Pellegrino offers what may be the last opportunity to see the ship before it is lost to the seas for eternity. The last book to be written while survivors were still alive and able to contribute details, "Farewell, Titanic" includes many untold stories about the sinking and exploration of the unsinkable ship.Author Charles Pellegrino provided source material for James Cameron's Oscar-winning "Titanic" film, which is being re-released in 3D at the same time as the bookIncludes 16 pages of never-before-published full-color photographs of the sunken vesselIncludes all-new information about the "Titanic" research that has been carried out in the last decadeWritten by a "New York Times" bestselling author who participated in the post-discovery analysis of the "Titanic"'s remains during the expedition that immediately followed Robert Ballard's "Titanic" discovery in 1985
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Shadow Lords & Get of Fenris
Gherbod Fleming - 2001
In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and in Get of Fenris, at a Concolation - the largest gathering of Garou - we see them standing together in their endless war against the Wyrm. But how long can the Garou continue to fight this war? Their numbers are diminishing, and as this seven-book series will reveal, their past is being taken from them as well.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.