Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Deadpool: Merc with a Mouth #1


Victor Gischler - 2009
    HEAD TRIP, Part 1 of 6It's the Merc with two mouths! Deadpool travels to the Savage Land to retrieve the severed-but-still-hungry head of the Marvel Zombies Deadpool! Now, Deadpool must dodge Hydra operatives, dinosaurs, and zombie cavemen as he attempts to take his not-so-precious cargo back where it came from: the Marvel Zombies Universe.

Kindred of the East


Robert Hatch - 1997
    Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark.May You Live in Interesting TimesKindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for traveling there), and two chapters full of setting and cultural information.

Visions of Distant Shores: An Andre Norton Collection


Andre Norton - 2010
    In most of Norton's works, alienated outsiders undertake a journey through which they realize their full potential. Many planets in the books are Earth-like places, where humans can live without special protection, and have extensive flora and fauna which are described in considerable detail and often have substantial bearing on the plot.On February 20, 2005, the Science Fiction and Fantasy Writers of America, which had earlier honored her with its Grand Master Award in 1983, announced the creation of the Andre Norton Award, to be given each year for an outstanding work of fantasy or science fiction for the young adult literature market, beginning in 2006. Nobody today is telling better stories of straight-forward interstellar adventure.Included in this volume:Book One: Storm Over Warlock - Stranded on the alien world of Warlock, Shann Lantree's expedition camp has been wiped out by the Throgs, beings so alien that humans have yet to communicate with them. Lantree must quickly learn how to survive under harsh conditions while being chased by the Throgs -- and how to distinguish the real from the dreamed when he meets the mysterious Wyverns. A satisfying and mature novel which readers will seize upon if they want to enjoy a good adventure story...Book Two: Star Born - When the oppressive global dictatorship of Pax took over Earth they put a stop to space exploration. Still, a few rebels escaped in the sleeper ships to found free new colonies -- or perish in the attempt. Those few colonists that reached inhabitable worlds were cut off for centuries, and in that isolation and freedom they developed the mysterious mental powers that "civilization" had all but destroyed...Book Three: Star Hunter - Somewhere on the jungle world of Jumala, there was a man in hiding--a man whose mind had been reconditioned with another's brain pattern and for whom there was a fabulous reward. Star Hunter is a thrill-packed account of that other-worldly game of hide-and-seek between a man who did not know all his own powers and an interstellar safari that sought something no man had a right to find...Book Four: Plague Ship - A fast-moving suspense tale, full of unusual detail and unexpected turns. Several highlights make the book really shine: the sunset gorp hunt on the reefs of an oily sea; a raid on an asteroid's emergency station; and a landing in the Big Burn, resulting in an encounter with the mutant life-forms that reside there...Book Five: Voodoo Planet - Dane Thorson of the space-trader 'Solar Queen' found himself embroiled in a desperate battle of minds between the rational science of the spaceways and the hypnotic witchcraft of the mental wizard that ruled the Voodoo Planet...Book Six: The Gifts of Asti - Varta, the last priestess of Asti, lives alone with Lur, a telepath of the lizardfolk, in Asti's isolated mountain retreat. Decadent Memphir has long since drifted away from the austere paths of Asti, and now the barbarians of Klem are sacking the city, and the smoke of its burning drifts up to the temple...Book Seven: The People of the Crater - "Send the Black Throne to dust; conquer the Black Ones, and bring the Daughter from the Caves of Darkness." These were the tasks Garin must perform to fulfill the prophecy of the Ancient Ones--and establish his own destiny in this hidden land!This are the original and unabridged versions of these tales.

Mason's Rats: 3 Short Stories


Neal Asher - 1999
    But he soon learns that rats in suits are even worse. What do you do when rats invade your barn? Kill them or negotiate? Mason finds out the hard way that force does not always work! An allegory of war and violence? A statement on the arms race? Neal Asher’s work takes Orwell’s Animal Farm into a grimly humorous future where evolution is outrunning humanity. You may never trust a rat again! “I’ve never read anything like MASON’S RATS before … it’s sharp, funny and highly inventive. There’s more fun in this one slim volume than in many a full-length novel!” – Stephen Gallagher

Ringworld Throne/Ringworld/The Ringworld Engineers (Ringworld #1-3)


Larry Niven - 1996
    

Dragonlance Campaign Setting


Margaret Weis - 2003
    Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the "Dragonlance ""Campaign Setting "provides the charcter races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance.

The Otherworld Witches Series 3-Book Bundle: Dime Store Magic, Industrial Magic, Haunted


Kelley Armstrong - 2014
    Sure to mesmerize fans of Deborah Harkness, Laurell K. Hamilton, and Karen Marie Moning, these novels introduce a trio of kickass heroines who perfectly showcase Armstrong’s thrilling imagination.  DIME STORE MAGIC   Paige Winterbourne was always either too young or too rebellious to succeed her mother as leader of the elite American Coven of Witches. Now that she’s twenty-three, the Elders can no longer deny her. But even Paige’s wildest antics can’t hold a candle to those of her new charge, Savannah, who is all too willing to use her budding powers for evil, and evil is all too willing to claim her. For this girl is being pursued by a dark faction of the supernatural underworld. It’s an initiation into adulthood, womanhood, and the brutal side of magic—and Paige will have to do everything within her power to make sure they both survive.  INDUSTRIAL MAGIC  Someone is murdering the teenage offspring of the underworld’s most influential Cabals—a circle of families that makes the mob look like amateurs. And none is more powerful than the Cortez Cabal, a faction with which Paige is intimately acquainted. Her boyfriend is none other than Lucas Cortez, the rebel son and unwilling heir. But love isn’t blind, and Paige has her eyes wide open as she is drawn into a hunt for an unnatural-born killer. Pitted against shamans, demons, and goons, it’s a battle chilling enough to make a wild young woman grow up in a hurry. If Paige gets the chance.  HAUNTED   Eve Levine—half-demon, black witch, and devoted mother—has been dead for three years. She has a great house and an interesting love life, and she can’t be killed again, which comes in handy when you’ve made as many enemies as Eve has. All she needs to do is find a way to communicate with her daughter, Savannah, and she’ll be happy. But the Fates have other plans. They want Eve to hunt down an evil spirit called the Nix, who has escaped from hell, before she does any more damage. But the Nix is a dangerous enemy: The only way to stop her is with an angel’s sword—and Eve is no angel.  Praise for Kelley Armstrong and the Otherworld series  “Gripping . . . [a] sexy supernatural romance [whose] special strength lies in its seamless incorporation of the supernatural into the real world.”—Publishers Weekly, on Dime Store Magic   “One of my favorite writers.”—New York Times bestselling author Karin Slaughter   “Up there with the big girls of the genre like Laurell K. Hamilton.”—The Kansas City Star   “Armstrong writes page-turning prose.”—Booklist   “One of the masters of urban fantasy.”—Fresh Fiction

The Complete Book of Humanoids


Bill Slavicsek - 1993
    Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

Mage: The Ascension


Phil Brucato - 1995
    From countless ages we have dreamed, from endless worlds we have beckoned, from infinite choices we have suffered. The world chokes under stifling conformity, hopes crumble in the fire of mediocrity, heroes die in the snare of pride. Armageddon is at hand. Reality is a lie. The truth is magic.Open your eyes and Awaken.

Dungeon World


Sage LaTorra - 2012
    You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

The Ninth Science Fiction Megapack: Classic and Modern Science Fiction


Arthur C. Clarke - 2014
    Clough FOR I AM A JEALOUS PEOPLE! by Lester del Rey LUVVER, by Mack Reynolds FROG LEVEL, by Bud Webster CAPTAINS CONSPIRING AT THEIR MUTINIES, by Jay Lake SHIFTING SEAS, by Stanley G. Weinbaum THROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 8, by Grendel Briarton ROCK GARDEN, by Kevin O'Donnell, Jr. THE GENOA PASSAGE, by George Zebrowski EIGHT O'CLOCK IN THE MORNING, by Ray Faraday Nelson I AM TOMORROW, by Lester del Rey WHEN THEY COME FROM SPACE, by Mark Clifton THE SEALED SKY, by Cynthia Ward METEOR STRIKE! by Donald E. Westlake WAITING FOR THE COIN TO DROP, by Dean Wesley Smith BEYOND THE DARKNESS, by S. J. Byrne THE SMALLEST GOD, by Lester del Rey THE SCIENCE FICTION ALPHABET, by Allen Glasser CANAL, by Carl Jacobi THE LOCH MOOSE MONSTER, by Janet Kagan MY FAIR PLANET, by Evelyn E. Smith BEFORE EDEN, by Arthur C. Clarke SEQUENCE, by Carl Jacobi PREFERRED RISK, by Frederik Pohl and Lester del Rey INTEVIEW: FREDERIK POHL, conducted by Darrell SchweitzerIf you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the more than 100 other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more!