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Revelation: Ascendancy: Book 1


D. Ward Cornell - 2019
    Newly edited and released. Michael Baker is a 35 year old, natural born, American citizen from Texas, a successful entrepreneur and amateur astronomer. The scientific community mocks him when he publishes the time and coordinates where a supernova will occur. When it occurs, people start wondering who Michael is. The day after his third supernova prediction stunningly comes true, Michael abruptly takes over every television and radio in the world and announces that he is the Ambassador to Earth from the Intergalactic Confederation of Planets. Earth is facing multiple grave threats and must take immediate action, if there is any hope for humanity’s survival. The Confederation has come to help and is willing to intervene, IF world leaders will accept the help the Confederation offers. Set initially on the Big Island of Hawaii, the story circles the globe in search of enough allies to allow the Confederation to work on humanity’s behalf. It is a riveting epic of alien first contact that features uplifting and sometimes humorous accounts of humanity’s first interactions with intelligent extraterrestrial life, and it reveals as much about the people of Earth as it does of those who have come to save it. If you like Arthur C. Clarkes' Childhood’s End, or the movie Avatar, then you will love this book. It tells the story of the aliens walking among us, and their purpose here on Earth. Rich characters, touching stories, advanced technologies… an intelligent, but relentlessly optimistic, book that appeals to Science Fiction fans and anyone that enjoys a good read. It is the first book in the Ascendancy series, which tells the story of humanity's ascent into intergalactic civilization.

Player's Handbook


David Zeb Cook - 1989
    Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!

Mass Effect - Prima Official Game Guide


Stephen Stratton - 2007
    To get the full effect, you need this guide•Full mission & optional assignment walkthroughs•Massive galactic codex section for all the background you could want•All Achievements and how to get them•Mass Effect warfare secrets revealed

Shepherd's Wolf


M. Andrew Reid - 2013
    Many play for power and fame; others play to escape the pain and loneliness of real life. One boy, paralyzed at birth, knows no other world. For Ben Shepherd, Verdia is home. The Shepherd is Verdia’s most famous and mysterious blacksmith, constructing armor and weapons for elite and wealthy players while hiding from public view. Players ponder the Shepherd’s true identity, and Ben creates his masterpieces in isolation. Ben discovers friendship in the form of an enormous white wolf - a creature unique in all of Verdia. As news of the boy and his wolf spreads, Ben becomes the target of greed, envy, and fear; Ben’s tranquil life is shattered. A band of strangers, united by compassion, will battle a perilous landscape and unrelenting enemies to deliver the Shepherd and his wolf to a new home. To succeed, they must enlist the help of an enemy - a player who is as powerful as he is hated. They will discover that a small group of friends can face impossible odds, and that a hero can hide beneath a villain’s mask.

Queen of the Spiders (Supermodule GDQ1-7)


E. Gary Gygax - 1986
    

Temple of the Winds


James Follett - 2000
    Then, suddenly, a force field surrounds the town, through which no-one can pass, and the population is completely cut off from the outside world by an unknown force.

Waterdeep and the North


Ed Greenwood - 1988
    

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Battlecorps Anthology, Volume 1: The Corps


Loren L. Coleman - 2008
    1) is a print anthology of 17 short stories previously published via BattleCorps, and an 18th, previously unpublished story (Destiny's Challenge) that continues the story of one of the others.It also includes a Foreword by the editor, Loren L. Coleman, how BattleCorps came into being; an "About the authors" section at the end; and a collection of BattleMech illustrations in the back. StoriesA Race to the End (Loren L. Coleman)Damage Control (Ilsa J. Bick)Eight Nine Three (Steven Mohan Jr.)Isolation's Weight (Randall N. Bills)Destiny's Call (Loren L. Coleman)Poison (Jason M. Hardy)The Immortal Warrior at the Battle of Vorhaven (Kevin Killiany)Ghost of Christmas Present (Michael A. Stackpole)Zeroing In (Robert Thurston)For Want of a Nail (Dan C. Duval)Art of the Deal (Loren L. Coleman)McKenna Station (Kevin Killiany)Echoes in the Void (Randall N. Bills)The Longest Road (Blaine Lee Pardoe)The Back Road (Louisa M. Swann)Commerce Is All (Steven Mohan, Jr.)En Passant (Phaedra M. Weldon)Destiny's Challenge (Loren L. Coleman)

Call of Cthulhu: Horror Roleplaying


Sandy Petersen - 2005
    CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.

Robotech: The Role-Playing Game


Kevin Siembieda - 1986
    

Forgotten Realms: Adventures


Jeff Grubb - 1990
    For intermediate through advanced players, ages 10 and up.The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for FORGOTTEN REALMS players and dungeon masters alike. Get new information on specialty priests, currency, new weapons, and treasure. Take a detailed tour of the major cities of the heartland, from the Sword Coast to the Dragon Reach, including the Moonsea, the Dalelands, Cormyr, and Sembia. The most popular and intriguing fantasy world ever published gets even better with this fantastic supplement.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

BioShock: Rapture


John Shirley - 2011
    FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.

Warhammer 40,000 Rogue Trader


Rick Priestley - 1987
    Set in the grim future of the 41st millennium humanity hangs on the brink of survival beset on all sides by alien, mutant, and heretic. In this future there is only war.