Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Clanbook: Toreador Revised


Heather Grove - 2000
    More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace?The Undead Find Their MuseAs part of the revised lineup of clanbooks, Toreador takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Investigator Handbook: A Core Game Book for Players


Mike Mason - 2015
    LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th edition roleplaying gameWritten for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!

London


Frank Tayell - 2013
    Within days the infection had spread to every corner of the world. Nowhere is safe from the undead...Bill watched from his window as London was evacuated. His leg broken, he is unable to join the exodus. Turning to his friends in the government, he waits and hopes for rescue. As the days turn into weeks, realising inaction will lead only to starvation and death, his thoughts turn to escape.Forced to leave the safety of his home he ventures out into the undead wasteland that once was England, where he will discover a horrific secret.This is the first volume of his journal.

After the Ending


Lindsey Sparks (Fairleigh) - 2013
     They may have survived the apocalypse, but the Virus changed them... Grad student Dani O'Connor won't let a cross-country move end her closest friendship. But when a mysterious virus consumes the world and Dani, herself, falls violently ill, she fears she'll never see her loved ones again. After her fever finally breaks, she barely recognizes the devastated world around her. Everyone is dead. Dani is all alone. Or so she thinks... As a bartender, Zoe is used to dealing with hotheads and dirtbags, but nothing could have prepared her for the twisted thoughts of her fellow survivors. Her family is gone, and anyone left alive in the world is either sick, crazy, or changed...like her. As her newfound super senses gain strength, Zoe must learn to control them before she loses herself to madness completely. Perilous terrain spans the distance between them, and deranged survivors lurk in dark corners everywhere. Can Dani and Zoe overcome deadly attacks and unseen dangers in order to find each other? Or will they lose their way--and their lives--along the journey? After The Ending is the first book in the evocative, superpowered post-apocalyptic adventure, The Ending Series. If you like unbreakable friendships, gritty dystopian settings, and a touch of romance, then you'll love Lindsey Pogue and Lindsey Fairleigh's heart-wrenching tale. Buy After The Ending to embark on a supernatural survival story today! THE ENDING SERIES After The Ending Into The Fire Out Of The Ashes Before The Dawn The Ending Beginnings: A Collection of Stories World Before: A Collection of Stories

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Station Eleven


Emily St. John Mandel - 2014
    Hours later, the world as we know it begins to dissolve. Moving back and forth in time—from the actor's early days as a film star to fifteen years in the future, when a theater troupe known as the Traveling Symphony roams the wasteland of what remains—this suspenseful, elegiac, spellbinding novel charts the strange twists of fate that connect five people: the actor, the man who tried to save him, the actor's first wife, his oldest friend, and a young actress with the Traveling Symphony, caught in the crosshairs of a dangerous self-proclaimed prophet.

Dunes Over Danvar


Michael Bunker - 2014
    The word is out that the legendary city of Danvar has been found, and every diver, brigand, and pirate with a sarfer is racing to find it. But out in the dunes there's only one inarguable fact... The sand don't care, and it never did. Dunes Over Danvar is a short story set in New York Times Bestselling Author Hugh Howey's world of SAND, and is written and published with the permission of Hugh Howey.

Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

Breakers


Edward W. Robertson - 2012
    In Los Angeles, Raymond and Mia James are about to lose their house. Within days, none of it will matter.When Vanessa dies of the flu, Walt is devastated. But she isn't the last. The virus quickly kills billions, reducing New York to an open grave and LA to a chaotic wilderness of violence and fires. As Raymond and Mia hole up in an abandoned mansion, where they learn to function without electricity, running water, or neighbors, Walt begins an existential walk to LA, where Vanessa had planned to move when she left him. He expects to die along the way.Months later, a massive vessel appears above Santa Monica Bay. Walt is attacked by a crablike monstrosity in a mountain stream. The virus that ended humanity wasn't created by humans. It was inflicted from outside. The colonists who sent it are ready to finish the job--and Earth's survivors may be too few and too weak to resist.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Clanbook: Nosferatu Revised


Brian Campbell - 2000
    But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally or foe remains to be seen.And the Creatures They FearAs the first entry in the ambitious revised lineup of clanbooks, Nosferatu complements the clans appearance in the revised edition of Vampire: The Masquerade. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

7th Sea Core Rulebook


John WickShen Fei - 2016
    Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon from treacherous blackmail!Thwart a dastardly assassination attempt on the Cardinal of Castille!Raid the villainous fleets of Vodacce Merchant Princes!Free the Prince of the Sarmatian Commonwealth from a mysterious curse!Make decisions that alter the very course of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action. This is a game of intrigue and romance.This is 7th Sea.

Expedition to Castle Ravenloft


Bruce R. Cordell - 2006
    D&D Expedition to Castle Ravenloft