Book picks similar to
Videogame, Player, Text by Tanya Krzywinska
game-studies
non-fiction
scanned
ludology
Inside the World of Roblox
Roblox - 2018
Discover everything there is to know about Roblox!Explore the most popular experiences, meet talented members of the community, check out the coolest items in the Roblox Catalog, and get an exclusive sneak peek behind the curtains at Roblox’s HQ.With insider info from the Roblox team and celebrated game developers, this is the official definitive guide to the world’s largest entertainment platform for play.
The 2,548 Wittiest Things Anybody Ever Said
Robert Byrne - 2012
Byrne’s own wit, diligent research, and creativity combine to form a fresh go-to reference that serves readers better than Google—no Wi-Fi required. The 2,548 Wittiest Things Anybody Ever Said is an all-new collection of clever quips and laugh-out-loud punch lines from Gracie Allen to Frank Zappa, on such topics as sex, divorce, religion, fashion, animals, and money: STEVE MARTIN: “I’d do anything for a good body except exercise and eat right.” JON STEWART: “War is God’s way of teaching Americans geography.” NORA EPHRON: “Successful parents have adult children who can pay for their own psychoanalysis.” This compilation, to be enjoyed by generations young and old, deserves a place of honor on every language lover’s bookshelf.
Critical Play: Radical Game Design
Mary Flanagan - 2009
Here, the author provides a lively historical context for critical play through 20th-century art movements, connecting subversive game design to subversive art.
Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball
Adam Ruben - 2017
The strangest thing about pinball is that it persists, and not just as nostalgia. Pinball didn’t just stick around—it grew and continues to evolve with the times. Somehow, in today’s iPhone world, a three-hundred-pound monstrosity of wood and cables has survived to enjoy yet another renaissance. Pinball is more to humor writer Adam Ruben than a fascinating book topic—it’s a lifelong obsession. Ruben played competitive pinball for years, rising as high as the 80th-ranked player in the world. Then he had children. Now, mired in 9,938th place—darn kids—Ruben tries to stage a comeback, visiting pinball museums, gaming conventions, pinball machine designers, and even pinball factories in his attempt to discover what makes the world’s best players, the real wizards, so good. Along the way, Ruben examines the bigger story of pinball's invention, ascent, near defeat, resurgence, near defeat again, and struggle to find its niche in modern society.
The Multiplayer Classroom: Designing Coursework as a Game
Lee Sheldon - 2011
THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
Ken Williams - 2020
The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.
OpTic Gaming: The True Story of the Making of eSports Greatest Team
H3CZ - 2016
With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.
Dusty Warriors: Modern Soldiers at War
Richard Holmes - 2006
Embroiled in a conflict often too dangerous for reporters to cover, these soldiers – most of them young, many without any previous experience of warfare – have kept ongoing records of the drudgery, anxiety and horror involved in fighting a violent and increasingly unpopular war against a ruthless and resourceful enemy. All have risked their lives, and many have died. Others have been recognised and awarded for their courage, resourcefulness and gallantry – Private Johnson Beharry recently became the first man to be awarded the Victoria Cross in twenty-three years.With these intimate and revealing glimpses of life in the modern army, Richard Holmes paints a sweeping portrait of a new generation of soldiers – grunts, gallants and heroes – and the sacrifices their decision to fight for their country entails.
Animal Crossing: New Horizons Official Companion Guide
Jade Bacalso - 2020
Your one-stop guide to a perfect island vacation is right here!Animal Crossing™: New Horizons takes you to a deserted island and lets you craft it into your own personal paradise inhabited by a unique, character-filled community. This premium book is both the perfect guide for getting the most out of island life, and the ultimate reference for anyone who insists on having it all.
100 No-Equipment Workouts Vol. 1: Fitness Routines You Can Do Anywhere, Any Time
Neila Rey - 2013
The 100 Workouts Book is for everyone who wants to stay active, get fit, build muscle tone and/or shed extra weight in the home environment without acquiring any extra equipment. Be in complete control of your fitness. No more worrying about the right equipment, the right attire, finding a gym, or finding the space or time to exercise. The 100 no-equipment fitness routines in this jumbo A4-size workout book will let you:Exercise on your terms Get fit with the time you have Have fun while getting fitter Stop worrying about the gym culture Find a routine to do whether you are an absolute beginner or someone already fit Different workouts will ensure that your muscles don't get used to the same regime, giving you more in return, and also help you stay active and not get bored with the same routine. Some of the workouts are more challenging and some are easier than others so you will never get bored. All have three different levels you can try them at, so there is always something to aim for.Easy-to-follow visual routines guide you through the workout, as you go from one exercise to the next, in an easier fashion than in a video. Just follow the routine and have fun! You don't have to work through the entire book; you can pick the workouts you like most or randomly select one and make it a workout of the day. Ideally you want to do 3-4 workouts per week.
The Art of Assassin's Creed IV: Black Flag
Paul Davies - 2013
With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.
The Grasshopper: Games, Life and Utopia
Bernard Suits - 1978
"Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Janet H. Murray - 1997
In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.
The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.
Nintendo Power - 2006
Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!
Beagles For Dummies
Susan McCullough - 2006
They're cute, compact, fun-loving, and great with kids. (Not to mention those soulful eyes!) But their sense of humor, independence, and stubborn nature isn't for everyone. So whether you're thinking about getting your very own Snoopy-dog, or if you've already opened your heart and home to one, Beagles for Dummies answers important questions like: What are Beagles supposed to look like and how should they behave? Should I choose a puppy or an adult dog? Male or female? How do I correct my Beagle's behavior problems? What do I need to do to survive my Beagle's puppyhood? How can I Beagle-proof my house to keep him (and my stuff) safe? What should I teach my Beagle to do? How do I teach him? What health problems is my Beagle likely to have when he's young? How about when he grows up--or gets old? Life with these little hounds can lead to years of merriment, entertainment, and love--but if you think Beagles are just another hound dog, think again! Whether you want to know everything there is to living with a Beagle, or just want to skip to a relevant subject (like how to keep him out of the hamper), Beagles for Dummies gives you everything you need to choose and raise your Snoopy soul mate.