Races of the Wild (Dungeons & Dragons Supplement)


Skip WilliamsEmily Fiegenschuh - 2005
    It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

Control


T.W. Piperbrook - 2016
    A short story to be read after Outage 5: The Change due to spoilers A year after The Great Storm has ended, two survivors cope with the aftermath.

Ravenloft


Tracy Hickman - 1983
    Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them.Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Pathfinder Roleplaying Game: Bestiary 2


Wolfgang BaurJames Jacobs - 2010
    Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG Bestiary 2 includes:- More than 300 different monsters.- Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures.- Challenges for any adventure and every level of play.- Hosts of new templates and variants, including simple templates for on-the-fly creature customization.- Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- New rules for creating and running high-level menaces.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.- New familiars, animal companions, and other allies.... and much, much more!Cover art by Wayne Reynolds

The Beast of Powder Valley


Christopher Dowdell - 2021
    

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Night of Long Shadows


Paul Crilley - 2007
    When one of Sharn's most famed Inquisitives is hired to investigate a brutal murder at Morgrave University, his brilliance may be his damnation, as he uncovers a trail of blood leading from the deediest neighborhoods of the City of Towers to the highest reaches of power.

The Year of Rogue Dragons


Richard Lee Byers - 2010
    Only after they form the most unlikely alliance, do the would-be dragonslayers and a group of rogue dragons work together to unlock an insidious curse from the farthest reaches of time in an effort to save the dragons from the curse, and the world from the dragons.This new omnibus edition collects the novels The Rage, The Rite, and The Ruin to present the entire Year of Rogue Dragons saga under one cover.

Book of the Damned: A Hellraiser Companion


Clive Barker - 1991
    A Hellraiser Companion, first in a 4 volume set.

Song and Silence: A Guidebook to Bards and Rogues


John D. Rateliff - 2001
    Packed with new ways to customize even the most artful characters this book includes: New feats, prestige classes, weapons, spells, magic items, and equipment. Complete guidelines for trapmaking, including 90 sample traps. Descriptions of a wide range of thieves' guilds and bardic colleges. Detailed rules for flanking opponents in combat. Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master's ""Guide," and the "Monster Manual." A player needs only the "Player's Handbook."

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

The Second Reality


R.R. Haywood - 2014
    They are unique to the individual and no two persons can ever experience the same dream. Or so Doctor Charlotte Henson thought when she started treating the enigmatic and charming Michael. From the best-selling author of The Undead Series comes a gut wrenching tale of twisted and brutal imaginings, a sickening exploration of the depravity the mind can force on a person...The Second Reality.... "He has created a whole new world" "It has some fantastic battle scenes, up there with the Undead ones" "Haywood paints such a clear picture of the scenes and characters in your mind and the relationships between them is brilliantly done." "the story and eloquence in its telling are inspirational." "absolutely loved the story had me hooked from chapter one it has a maturity which I was surprised at" Warning: This book contains graphic scenes of both a violent and sexual nature and is intended for adults.

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)


Mike Selinker - 2001
    Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.

The Whisper Man: A Jack Nightingale Novella


Stephen Leather - 2015
    He’s the sort of guy you’d be happy to spend time with. Until the moment comes when he asks you if you want to know a secret. You say yes, of course, and you lean towards him. That’s when he whispers in your ear and everything changes. Within twenty-four hours you are dead and your soul is gone for ever. You’ve just met The Whisper Man. When supernatural detective Jack Nightingale hears about a rash of suicides across London, he realises that it’s more than a coincidence. Something has come from the bowels of Hell to wreak havoc in the world, and only he can stop it. But to do that he’ll have to put his own soul on the line. Jack Nightingale appears in the full-length novels Nightfall, Midnight, Nightmare, Nightshade, Lastnight, San Francisco Night, New York Night and Tennessee Night, and numerous short stories. The Nightingale timeline is complex, The Whisper Man is set between Midnight and Nightmare, back when he was in London working with his long-suffering assistant Jenny McLean.