Book picks similar to
The Wargaming Compendium by Henry Hyde
gaming
wargaming
non-fiction
games
WHITE HOUSE USHER: Stories from the Inside
Christopher Beauregard Emery - 2017
government—an usher in the White House. For more than 200 years, a small office has operated on the State Floor of the White House Executive Residence. Known as the Usher's Office, whose mission is to accommodate the personal needs of the first family, and to make the White House feel like a home. The Usher's Office is the managing office of the Executive Residence and its staff of 90-plus. The staff consists of butlers, carpenters, grounds personnel, electricians, painters, plumbers, florists, maids, housemen, cooks, chefs, storekeepers, curators, calligraphers, doormen, and administrative support. Ushers work closely with the first family, senior staff, Social Office, Press Office, Secret Service Agency, and military leaders to carry out White House functions: luncheons, dinners, teas, receptions, meetings, conferences, and more. Chris Emery was only the 18th White House Usher since 1891, and had the honor and privilege to serve presidential families for three years during the Reagan administration, four years for President H. W. Bush, and 14 months under President Clinton. His vignettes recreate intimate White House happenings from an insider’s viewpoint. Chris Emery was the only White House Usher to be terminated in the 20th century. Turn the pages to find out which first lady fired him... “With his book, White House Usher: Stories from the Inside, former usher Chris Emery gives his readers a peek inside what happens upstairs at the White House. Chris’ anecdotes tell a rich story of how America’s house really is the First Families’ home. I loved my trip down memory lane.” - Former First Lady Barbara Bush (October 2017)
How to Do Things with Videogames
Ian Bogost - 2011
Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.
Return of the Lazy Dungeon Master
Michael Shea - 2018
Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.
Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games
Jon Peterson - 2012
From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
Facts the Historians Leave Out
John S. Tilley - 1951
Lee and Jefferson Davis, and much more.
Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of
Stuart Ashen - 2017
You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
Before the Pilgrims: the Untold History before Jamestown and Plymouth
Pippa Pralen - 2019
40 years before the Jamestown colony, the Spanish founded a "Jamestown-type" colony in Virginia. Early explorers met Indians who surprisingly spoke English. Long before 1619 the recognized arrival of slaves, in 1526, the first African slaves were brought to America by the Spanish. A fierce competition arose between France, Spain and England to win the New World. Colonies floundered, were abandoned or destroyed by the English. It wasn’t easy surviving in this “new world” in spite of the early glowing reports. Why did Jamestown and Plymouth colonies succeed when others failed? The 2nd half of this book explores the first successful English colonies of Jamestown and Plymouth and why they succeeded when others could not. Strange and curious facts: the first Indian contact in Plymouth was an Indian asking for a glass of beer! Enjoy a detailed look of what really took place in America’s beginnings. It’s more interesting than your school history books!
The Game: A Portrait of Scott Morrison
Sean Kelly - 2021
In a time of uncertainty, the country chose in 2019 to turn to a man with no obvious beliefs, no clear purpose and no famous talents. That we wanted Scott Morrison was the secret we did not know about ourselves. What precisely that secret is forms the subject of this book.In The Game, Sean Kelly gives us a portrait of a man, the shallow political culture that allowed him to succeed and the country that crowned him.Morrison understands – in a way that no other recent politician has – how politics has become a game. He also understands something essential about Australia – something many of us are unwilling to admit, even to ourselves.But there are things Scott Morrison does not understand. This is the story of those failures, too – and the way that, as his prime ministership continues, Morrison’s failure to think about politics as anything other than a game has become a dangerous liability, both to him and to us. ‘An engrossing, illuminating and often disquieting study of Scott Morrison. Sean Kelly’s forensic analysis of the man he describes as the “symbolic perfection of a certain version of Australia ” compels us all to consider our complicity in his creation.’—Niki Savva‘It’s been almost impossible to get a handle on Scott Morrison. Until now. Sean Kelly has done it, comprehensively.’ —Barrie Cassidy‘Sean Kelly exposes Morrison with wit and righteous precision. After reading this insightful, funny and absolutely maddening dissection of the man, I can now clearly see him for what he is.’ —Tom Ballard
LRRP Team Leader
John Burford - 1994
All of Sergeant John Burford's missions with F Company, 58th Infantry were deep in hostile territory. As leader of a six-man LRRP team, he found the enemy, staged ambushes, called in precision strikes, and rescued downed pilots. The lives of the entire team depended on his leadership and their combined skill and guts. A single mistake—a moment of panic—could mean death for everyone.Whether describing ambushes in the dreaded A Shau Valley or popping smoke to call in artillery only yards away from his position, Burford demonstrates the stuff the LRRPs are made of—the bravery, daring, and sheer guts that make the LRRPs true heroes. . . .
World War II: Battle of the Bulge
C. David North - 2015
From the middle of December 1944 to January 25, 1945, more than a million Allied and German troops fought for control of Belgium, France, and Luxembourg. The bitter conflict ended with more than 200,000 dead and wounded on both sides. The German counteroffensive was Adolf Hitler's last gasp, born out of desperation as he came to grips with reports that the Third Reich was losing ground in battlefields across Europe. Even in its weakened state, Germany's assault took Allied leaders by surprise. Hitler had correctly calculated that the Allied armies had moved too rapidly: The troops were not only undersupplied but unprepared for a surprise attack. Hitler was betting that a victory would allow Germany to negotiate for peace on its terms. He was almost right. If not for the bravery of American troops, who against all odds held up the German attack – and quick decisions made by General Dwight B. Eisenhower - history may have taken a much different turn. This is the story of World War II's final showdown.
Teamwork II: A Dog Training Manual for People with Disabilities
Stewart Nordensson - 1998
Book by Stewart Nordensson, Lydia Kelley
Rising Above: A Green Beret's Story of Childhood Trauma and Ultimate Healing
Sean Rogers - 2021
His single mother checked into the hospital as a vibrant young woman and checked out as a full-blown opioid addict. From that day forward, Sean's life became a silent nightmare of abuse, neglect, chronic hunger, and slow, helpless withdrawal from everything and everyone he loved.In Rising Above, Green Beret Sean Rogers chronicles the toughest battle of his life: the long, painful fight to confront his darkest fears and reclaim his life. After struggling as a young man to accept the raw trauma of his past, he eventually learned to understand and embrace it, ultimately using it to become an elite Special Forces operator.Through this profoundly honest and inspiring memoir, Rogers explores what it means to make the pain of your past work for you, showing you how to harness the truth of your own reality and take control of your destiny.
The Lost City of the Monkey God--Extended Free Preview (first 6 chapters): A True Story
Douglas Preston - 2016
#1 New York Times bestselling author Douglas Preston takes readers on an adventure deep into the Honduran jungle in this riveting, danger-filled true story about the discovery of an ancient lost civilization.
Midnight Milkshakes: Ice Cream And Suicide Vol. II
Jack Ray - 2018
The book features raw, blunt, and in your face poems depicting the darker side of relationships. Readers will find themes such as lies, cheating, and heartache abundant in much of this collection. Midnight Milkshakes, being the second volume of Ray's Ice Cream And Suicide, is great for returning readers to the series. The book focuses on much of the same style and mood that is common in his writings.