The War-Torn Kingdom


Dave Morris - 1995
    The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Ruthless: A Memoir


Jerry Heller - 2006
    In the battle of his life over the ragingly successful music label he had helped found, Ruthless Records, Heller had seen death threats, strong-arming, and beatings. Now the violence had come home when his enemies burglarized his house, jacked his Corvette, and left behind this sneering piece of graffito.Heller didn't get mad; he got even. "Ruthless" tells the explosive story of Jerry Heller's alliance with Eric Wright, aka Eazy-E, one of the legends of rap music and a founding member of N.W.A., "the world's most dangerous band." As a longtime music industry superagent, Heller had the skill and insight necessary to guide N.W.A.'s cometlike rise to the top of the charts. Along the way there were raucous nationwide tours, out-of-control MTV pool parties, and X-rated business meetings. Heller held on through the brutal shocks and reversals of the Ruthless Records era, which saw the label being targeted by the FBI, and its principal artists locked in bitter conflict, until a final turnaround placed Ruthless at the top of the heap once more. Always in the middle of the whirlwind were Jerry and Eazy, an odd-couple pairing that represents one of the deepest and most appealing stories in American music.You don't have to be an N.W.A. fan to love "Ruthless," Heller turns the music industry inside out, exposing its strange logic and larger-than-life personalities. "Ruthless" provides keen insight into the popular music scene, with an unforgettable portrait of its rollicking excesses, life-churning drama, and multimillion-dollar highs.

When The Going Gets Weird: The Twisted Life And Times Of Hunter S. Thompson: A Very Unauthorized Biography


Peter O. Whitmer - 1993
    Thompson, American journalist and personality. Sold out in hard and trade paperback by Disney / Hyperion. Eight pages of illustrations. New Prologue, ISBN, and copy of Stipulation preventing me from delivering flowers to Hunter's Mother.

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Birnbaum's 2020 Walt Disney World: The Official Vacation Guide


Birnbaum Guides - 2019
    As Walt Disney World continues to grow and evolve, trust Birnbaum as your 2020 guide for:insider tips on how to see and do it alldetailed descriptions of all attractions, resorts, and eateriesmoney-saving strategiesNew at Walt Disney World:Harness the Force in a dazzling new land: Star Wars: Galaxy's Edge.Toy Story Land, a cheery play zone, bearing a happy resemblance to Andy's backyard, continues to wow visitors with the bouncy new coaster called Slinky Dog Dash, the dizzying Alien Swirling Saucers ride, and the ever-popular Toy Story Mania!Mickey & Minnie's Runaway Railway, a new journey through the wild and wacky cartoon world, aims to please riders of all ages.Lightning Queen's Academy is just one of the new shows to recently debut.The upcoming Ratatouille-themed attraction is expected it to open in Epcot's France pavilion, and Birnbaum has the latest scoop!Inside we'll also tell you how to:Plan a Walt Disney World vacation that's right for you, including deciding when to goStretch your dollar with money-saving tips and great value resorts like the Art of Animation and Pop CenturyUse coupons worth up to 20 percent off Disney dining, shopping, behind-the-scenes tours and adventures, and recreational pursuitsCut the time spent in line by using Disney's FastPass+Enter the parks before the crowds arrive, or stay for hours after closing time, with Extra Magic HoursGet a handle on maximizing the services of the handy accessory known as the MagicBandChoose (and book) a Disney dining experience with our extensive restaurant coverageUnderstand the Disney Dining Plan programReserve a breakfast with Mickey Mouse and his Disney palsMeet Anna and Elsa (and visit Arendelle) at Epcot's Frozen Ever After attractionEnjoy Disney Springs, a vibrant dining, shopping, and entertainment districtSign up for behind-the-scenes toursDetect dozens of Hidden Mickeys throughout the theme parksSoar on the back of a mountain banshee at Animal Kingdom's thrilling attraction: Avatar Flight of PassagePlan the ultimate "land and sea" vacation with our Disney Cruise Line bonus chapterPlanning a trip to the Walt Disney World? Be sure to have all the official guides from Disney Editions:Birnbaum's 2020 Walt Disney World for KidsThe Hidden Mickeys of Walt Disney World

Turned on: A Biography of Henry Rollins


James Parker - 1998
    Parker has talked tomany of those closely invloved in the scene and has uncovered many previously undisclosed - and often outrageous facts about Rollins' life.

Nirvana: The Chosen Rejects


Kurt St. Thomas - 2004
    No rock star contrivance, no intellectual perspective, no master plan for world domination. You're talking about four guys from rural Washington who wanna rock..."--Everett True, Melody Maker, March 18th, 1989In 1992, Nirvana's breakthrough anthem, "Smells Like Teen Spirit," introduced a new underground sound to the mainstream music world. The record-breaking sales and global recognition that followed should have been a welcomed payoff for the hard-working punk band. Instead, that bright optimism quickly faded into bitter dissatisfaction, as the trio became conflicted about their unexpected success, and about having an audience that was the epitome of everything they had attempted to rebel against.Nirvana's sonic catapult from obscurity to international stardom and their chart-topping success changed the face of rock music world-wide. In Nirvana: The Chosen Rejects, the authors have used a wealth of sources, including personal interviews with Kurt Cobain, Krist Novoselic and Dave Grohl, in order to reconstruct Nirvana's meteoric rise and the subsequent fall of their troubled lead singer. The result is a front row perspective of the musical influences that helped nurture Nirvana's seminal sound, the stories about the creation of their albums, and the ideas that shaped their songs. Nirvana: The Chosen Rejects also contains a comprehensive discography and an A-Z listing of every Nirvana song officially released.Kurt St. Thomas and Troy Smith were an award-winning programming team at WFNX-FM, Boston (MA), one of the nation's top alternative radio stations in the early 1990's. The pair wrote and produced the definitive Nirvana interview compact disc, Nevermind, It's an Interview, as well as interview CDs for Paul Weller, The Breeders, and Frank Black. St. Thomas lives in New York City, and Smith resides on Cape Cod, MA.

Warriors and Weapons


Jim Zub - 2019
    This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter