XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Ghosts I've Met


Hans Holzer - 2005
    Here we follow him around the globe on the trail of the Uncanny and in pursuit of unexplained footsteps, apparitions, and other psychic phenomena.Along the way, he introduces us to the ghosts who still inhabit homes, cling to castle walls, and lurk at lonely country crossroads. These are just a few of the ghosts we meet: Grandma Thurston, whose ghost still works the loom, tugged at the Ghost Hunter's elbow in an eighteenth-century farmhouse. The Ghost at the Altar is that of a pastor whose wooden church burned down, destroying many years of work and many dreams. The specter of railroad man Joe Baldwin, who lost his head while trying to forestall a collision, still patrols a section of track in Wilmington, North Carolina. A haunted house in Los Angeles is the site of a nightly party where invisible guests celebrate as the horrified inhabitants listen on.We watch from a front-row seat as Holzer establishes a connection to the spirits behind these and other hauntings in deep-trance sessions conducted with renowned psychics. In these sessions, he eases the spirits' transition from this world to the next-and brings the reader face to face with haunted places and people around the world.Hans Holzer, Ph.D., author, investigator, parapsychologist, and expert on extrasensory perception, is known throughout the world as the Ghost Hunter. The author of more than 100 books, including True Ghost Stories, he is regarded as a leading authority on the paranormal, ranging from hauntings and ghosts to telepathy, clairvoyance, and other psychic experiences of the human mind. Educated at the University of Vienna and at Columbia University, Dr. Holzer has written, produced, and appeared in numerous television documentaries.

Dark Fairy Tales Box Set


S. Cinders - 2020
     These Dark Fairy Tales take the stories you love and turn them upside down and inside out. With an adult view, you will see the steamier side to all of the fairy tales you grew up with. All stories are 18+

Grims' Fairy Tales


Jacob Grimm
    To determine these patterns, they needed to hear many different examples of authentic speech by various speakers of different ages and in different regions. They eventually discovered that one of the easiest ways to convince older local residents to give them lengthy examples of their natural speech was to ask the residents to tell their favorite stories to the brothers. As the Grimms Brothers recorded the style of speech of the speaker for their research (which eventually led to the formulation of Grimm's Law), they also recorded the various stories that they were told, and eventually published them in 1817.

Shadows & Flame Box Set


C.N. Crawford - 2018
    Too bad her past won't return the favor. Ursula can't remember a single thing from before three years ago, so she has to keep her life simple. All she wants is to earn enough money for rent--and maybe a bit left over for a new pair of boots. But on her eighteenth birthday, all hell breaks loose... quite literally... when a hellhound shifter shows up in her kitchen. Kester's lethally gorgeous, and he's come with a terrifying message: Ursula owes her soul to a demon. No one seems to care that she doesn't remember striking that deal. Thrust into the middle of a war between the gods of fire and night, Ursula fights her way across New York--and through the fae realm--to survive. Along the way, she must reclaim her magical knowledge and her long-forgotten skills with the blade if she wants to escape eternal damnation. This boxed set contains all four books in the Shadows & Flame series. They're urban fantasy with lots of magic, romance, and intrigue.

Robert Jordan's New Spring #1


Chuck Dixon
    However, while war among men boils forth, the Dark One once again grows powerful, and his minions begin to cast a wicked shadow over the land. New Spring is a graphical adaptation of the best-selling prequel to Robert Jordan's acclaimed fantasy series, The Wheel of Time!

The Official Guide to Bionicle


Greg Farshtey - 2003
    One Destiny.Live the legend with a new line of books based on BIONICLE, the first-ever, best-selling LEGO action figure.A comprehensive guide to the richly detailed BIONICLE universe. Fans have received only glimpses into the characters and backstory of the BIONICLE world through the website and popular comic books, and they're hungry for more. This official guide is filled with information on every BIONICLE character and spectacular full-color CGI art. Fans will love extras that include a BIONICLE glossary, the BIONICLE alphabet, and exclusive teasers to upcoming storylines. A must-have for any collector, this book is the perfect introduction to the BIONICLE toys and the story that lies beyond them.

Palace of the Silver Princess


Tom Moldvay - 1981
    

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Understanding Video Games: The Essential Introduction


Simon Egenfeldt-Nielsen - 2007
    This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Cheat: A Man's Guide to Infidelity


Bill Burr - 2012
    Now, they impart all the wisdom, advice, and humor they picked up along the way, including how to: * Wipe away your shame and guilt—and get smart before you get hard * Conduct your filth with the right chick, in the right place, at the right time * Take an hour to shower and scour—and fight your worst enemy: glitter * Explain a strange scrunchy, hair extension, or pair of earrings to your girl * Navigate strip clubs, massage parlors, and women of the night * Lie like a woman—and call it quits without getting caught Featuring ten true stories from men who’ve lived the life and a link to watch Burr, DeRosa, and Kelly’s hilarious short film of the same name, Cheat is a wickedly smart field guide to philandering that will revolutionize your game.

Codex Derynianus: Being a Comprehensive Guide to the Peoples, Places & Things of the Derynye & the Human Worlds of the XI Kingdoms


Katherine Kurtz - 1998
    Now fans can have the entire text of that edition along with extensive new material. This encyclopedic overview details Katherine Kurtz's Deryni world and reveals many never-before-told details of the people, places, and objects of importance to the world of the magic-wielding Deryni. The book is packed with chronologies of events, genealogies of the peoples, and colorful maps of the Deryni world, exploring every aspect of the Eleven Kingdoms. In addition to being an authoritative reference, Codex Derynianus is also an ambitious work of creative fiction as penned by Brother Theophilus from within the setting of the Eleven Kingdoms, providing original stories, vignettes, humorous pieces, serials, and poems that expand and enrich the Deryni universe.

Return of the Lazy Dungeon Master


Michael Shea - 2018
    Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.

Dragon Age: Origins: Prima Official Game Guide


Mike Searle - 2009
    •Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!