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Badass: The Birth of a Legend: Spine-Crushing Tales of the Most Merciless Gods, Monsters, Heroes, Villains, and Mythical Creatures Ever Envisioned
Ben Thompson - 2011
Like its macho predecessor, Badass: The Birth of a Legend celebrates fearless berserkers of every stripe, male and female, but this time pulls them from the hoary pages of mythology, fantasy fiction, and the silver screen—from Zeus to Beowulf to Dirty Harry Callahan, the most merciless gods, monsters, heroes, villains, and mythical creatures ever envisioned. Forget your whiny Twilight vampires and werewolves, these badasses kick butt!
Draconomicon: The Book of Dragons
Andy Collins - 2003
It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Nefertiti's Heart
A.W. Exley - 2013
Permanently.1861. Cara has a simple mission in London - finalise her father's estate and sell off his damned collection of priceless artifacts. Her plan goes awry when a killer stalks the nobility, searching for an ancient Egyptian relic rumoured to hold the key to immortality.Nathaniel Trent, known as the villainous viscount, is relentless in his desire to lay his hands on both Cara and the priceless artifacts. His icy exterior and fiery touch stirs Cara's demons, or could he lay them to rest?Self-preservation fuels Cara's search for the gem known as Nefertiti's Heart. In a society where everyone wears a mask to hide their true intent, she needs to figure out who to trust, before she sacrifices her own heart and life.
Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human
Grant Morrison - 2011
1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.
The Hitchhiker's Guide to the Galaxy: A Trilogy in Four Parts
Douglas Adams - 1986
For Arthur Dent, who has only just had his house demolished that morning, this seems already to be more than he can cope with. Sadly, however, the weekend has only just begun, and the Galaxy is a very very very large and startling place.THE RESTAURANT AT THE END OF THE UNIVERSE.When all questions of space, time, matter and the nature of being have been resolved, only one question remains --- "Where shall we have dinner?" The Restaurant at the End of the Universe provides the ultimate gastronomic experience, and for once there is no morning after to worry about.LIFE, THE UNIVERSE AND EVERYTHING.In consequence of a number of stunning catastrophes, Arthur Dent is surprised to find himself living in a hideously miserable cave on prehistoric Earth. However, just as he thinks that things cannot possibly get any worse, they suddenly do. He discovers that the Galaxy is not only mind-boggling big and bewildering but also that most of the things that happen in it are staggeringly unfair.SO LONG, AND THANKS FOR ALL THE FISH.Just as Arthur Dent's sense of reality is in its dickiest state he suddenly finds the girl of his dreams. He finds her in the last place in the Universe in which he would expect to find anything at all, but which 3,976,000 people will find oddly familiar. They go in search of God's Final Message to His Creation and, in a dramatic break with tradition, actually find it.
The Lazy Dungeon Master
Michael E. Shea - 2012
As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.
Vampire: The Requiem
Ari Marmell - 2004
Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
The Handmaid's Tale (York Notes Advanced)
Coral Ann Howells - 2003
The "Handmaid's Tale" by Margaret Atwood (York Notes Advanced - NOT THE NOVEL)
Island in the Sea of Time
S.M. Stirling - 1998
R. Martin, author of A Game of ThronesIt's spring on Nantucket and everything is perfectly normal, until a sudden storm blankets the entire island. When the weather clears, the island's inhabitants find that they are no longer in the late twentieth century...but have been transported instead to the Bronze Age! Now they must learn to survive with suspicious, warlike peoples they can barely understand and deal with impending disaster, in the shape of a would-be conqueror from their own time.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Science of the Magical: From the Holy Grail to Love Potions to Superpowers
Matt Kaplan - 2015
Like Ken Jennings and Mary Roach, Kaplan serves as a friendly armchair guide to the world of the supernatural. From the strengthening powers of Viking mead, to the super soldiers in movies like Captain America, Kaplan ranges across cultures and time periods to point out that there is often much more to these enduring magical narratives than mere fantasy. Informative and entertaining, Science of the Magical explores our world through the compelling scope of natural and human history and cutting-edge science.
Expanded Universe
Robert A. Heinlein - 1980
Heinlein, author of multiple New York Times best sellers, on subjects ranging from Crime and Punishment to the Love Life of the American Teenager; from Nuclear Power to the Pragmatics of Patriotism; from Prophecy to Destiny; from Geopolitics to Post-Holocaust America; from the Nature of Courage to the Nature of Reality; it's all here and it's all great - straight from the mind of the finest science fiction writer of them all.For the Millions of Heinlein Fans-a Guided Tour Through the Thoughts and Insights of "One of the Most Influential Writers in American Literature" –The New York Times Book ReviewContents:ForewordLife-LineSuccessful OperationBlowups HappenSolution UnsatisfactoryThe Last Days of the United StatesHo to Be a SurvivorPie from the SkyThey Do It With MirrorsFree MenNo Bands Playing, No Flags Flying—A Bathroom of Her OwnOn the Slopes of VesuviusNothing Ever Happens on the MoonPandora's BoxWhere To?Cliff and the CaloriesRay Guns and Rocket ShipsThe Third Millennium OpensWho Are the Heirs of Patrick Henry?"Pravda" Means "Truth"Inside TouristSeachlightThe Pragmatics of PatriotismPaul Dirac, Antimatter, and YouLarger Than LifeSpinoffThe Happy Days Ahead
The Mind Parasites
Colin Wilson - 1967
Lovecraft’s dark vision with his own revolutionary philosophy and unique narrative powers to produce a stunning, high-tension story of vaulting imagination. A professor makes a horrifying discovery while excavating a sinister archeological site. For over 200 years, mind parasites have been lurking in the deepest layers of human consciousness, feeding on human life force and steadily gaining a foothold on the planet. Now they threaten humanity’s extinction. They can be fought with one weapon only: the mind, pushed to—and beyond—its limits. Pushed so far that humans can read each other’s thoughts, that the moon can be shifted from its orbit by thought alone. Pushed so that man can at last join battle with the loathsome parasites on equal terms.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.