Book picks similar to
The Walking Dead by Richard Dansky


world-of-darkness
rpg
hunter-the-reckoning
urban-fantasy

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

Fear of Gravity


Brian Keene - 2004
    As in life, there are no happy endings, and no matter how high one flies, theres always gravity.

The Mercenary Option


Dick Couch - 2003
    Officially, the group is a rogue operation with no government affiliation. But when the impossible becomes absolutely necessary, IFOR is...THE MERCENARY OPTIONShortly after the terror attacks on America, the American president announces the construction of an oil pipeline across Afghanistan. To stop this, and deter further Western encroachment in Central Asia, a vindictive Saudi prince retains ex-KGB terror broker Pavel Zelinkow -- a prime mover behind al Qaeda's 9/11 attack. Zelinkow plans to steal two nuclear weapons, detonating one of them among the pipeline construction crews and their military guardians, while the target of the second bomb is a mystery. U.S. special operations forces cannot be used against the terrorists hiding in Iran, so IFOR is called into action for the first time on a mission that will test them to their limits: take out the terrorists, recover the nukes, and get Zelinkow -- dead or alive.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Ravenloft Core Rulebook


John W. Mangrum - 2001
    A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

The Zombie Survival Guide Journal


Max Brooks - 2011
    This lenticular journal cover sets in motion images of slithering, shuffling zombies from the bestselling graphic novel The Zombie Survival Guide: Recorded Attacks. Filled with lined pages, this all-purpose journal is perfect for jotting down notes, making to-do lists, plotting your own survival strategy, and is just the creepy thing for zombie fans everywhere.

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

Stephen King The Dark Tower The Long Road Home #4


Peter David
    And for the last of the line of Eld there may be no way out. Meanwhile, on Mid-World, Alain and Cuthbert desperately struggle to protect Roland's unconscious form, and themselves, against a pack of ravening wolves.

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

The Unbelievable Mr. Brownstone Omnibus Three


Michael Anderle - 2019
    Brownstone books 13-18 (including Vax Humana, One Epic Ring, Spontaneous Justice, Shadow of the Ring, The Horsemen Gather, War of the Four Worlds)Vax Humana: James was raised by some good men. What would have happened if twisted cultists like the Brotherhood had found him instead of Fathers McCartney and Thomas? It's time to find out more about the Unbelievable Mr. Brownstone.James isn't from Earth or Oriceran. Where he is from has been a question for years.Will we find out now, or will those who seek to kill what James can become win in the end? One Epic Ring: “But you haven’t taken brain damage. I don’t want to have to take the time to get to know you again. The first time was exhausting enough...” Brownstone accepts a simple job and pisses off the most dangerous criminal in LA.Shay is approached by a powerful billionaire, one who knows her past.Now, Brownstone is ready to provide a beat down, but Shay is asking him for help. Does he stay in LA or fly (something he doesn't like to do) to Cambodia? Spontaneous Justice There is nothing to fear but the Vax Forerunner himself. Or is that something only aliens fear? Brownstone is at to a fever pitch to understand Shay and create something epic, so he makes a decision to ask someone hundreds of years old.The fight of his life and for his life is about to occur. Will he have a future when all is said and done? Shadow of the Ring James achieved something epic with his proposal. Now it is Shay’s turn. In planning the wedding, the tomb raider soon finds she sympathizes with what James had to go through. How does someone top something so special?The world’s mightiest class-six bounty hunter believes he’s conquered his amulet. The symbiont’s dark whispers no longer push him out of control, but a new enemy has decided LA should be his stomping grounds and threatens to break through James’ hard-earned discipline. The Horsemen Gather Barbecue is life.  Everything else is just details.With his life settling into a comfortable routine and the criminals of Los Angeles finally accepting his power, James ponders a future of family and food rather than kicking bounties through walls.  Can a bounty hunter be happy as a pitmaster? James’ idle thoughts of retirement are put on hold when a rogue group of government agents decides to go after the man they feel is the greatest threat to the country.  War of the Four Worlds The government and the underworld have finally learned their lesson about not taking on James Brownstone, but some enemies will never learn.  Some enemies can only be destroyed. James and Shay’s wedding is fast approaching, as is the bounty hunter’s semi-retirement. He’s ready to replace butt-kicking with barbecue, convinced he can have a life filled with something other than constant violence.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Dwellers of the Forbidden City


David Zeb Cook - 1981
    Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!