Statistics for Management


Richard I. Levin - 1978
    Like its predecessors, the seventh edition includes the absolute minimum of mathematical/statistical notation necessary to teach the material. Concepts are fully explained in simple, easy-to-understand language as they are presented, making the book an excellent source from which to learn and teach. After each discussion, readers are guided through real-world examples to show how book principles work in professional practice. Includes easy-to-understand explanations of difficult statistical topics, such as sampling distributions, relationship between confidence level and confidence interval, interpreting r-square. A complete package of teaching/learning aids is provided in every chapter, including chapter review exercises, chapter concepts tests,"Statistics at Work" conceptual cases, "Computer Database Exercises," "From the Textbook to the Real-World Examples." This ISBN is in two volumes Part A and Part B.

Discovering Chess Openings: Building a Repertoire from Basic Principles


John Emms - 2006
    The key to successful opening play is not simply learning lines off by heart; instead it's the understanding of the basic principles, and here the reader is guided through the vital themes: swift development, central control and king safety.

Graph Theory With Applications To Engineering And Computer Science


Narsingh Deo - 2004
    GRAPH THEORY WITH APPLICATIONS TO ENGINEERING AND COMPUTER SCIENCE-PHI-DEO, NARSINGH-1979-EDN-1

The Complete Idiot's Guide to Game Theory


Edward C. Rosenthal - 2005
    It is based on the idea that everyone acts competitively and in his own best interest. With the help of mathematical models, it is possible to anticipate the actions of others in nearly all life's enterprises. This book includes down-to-earth examples and solutions, as well as charts and illustrations designed to help teach the concept. In The Complete Idiot's Guide® to Game Theory, Dr. Edward C. Rosenthal makes it easy to understand game theory with insights into:? The history of the disciple made popular by John Nash, the mathematician dramatized in the film A Beautiful Mind? The role of social behavior and psychology in this amazing discipline? How important game theory has become in our society and why

Discrete Mathematics


Richard Johnsonbaugh - 1984
    Focused on helping students understand and construct proofs and expanding their mathematical maturity, this best-selling text is an accessible introduction to discrete mathematics. Johnsonbaugh's algorithmic approach emphasizes problem-solving techniques. The Seventh Edition reflects user and reviewer feedback on both content and organization.

Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!


Marc Prensky - 2006
    He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-MadisonMarc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals.Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games.In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.

How to Write a Better Thesis


David Evans - 1995
    Offering concrete examples of common structural problems, and numerous devices, tricks, and tests by which to avoid them, in a direct and conversational tone, it proves that the astute researcher must no longer regard writing as the last chore but rather as a crucial part of the research process. This updated edition reflects the changes in research style brought about by the Internet.

Engineering Mechanics: Statics & Dynamics


Russell C. Hibbeler - 1992
    The material is reinforced with numerous examples to illustrate principles and imaginative, well-illustrated problems of varying degrees of difficulty. The book is committed to developing users' problem-solving skills. Features new "Photorealistc" figures (approximately 400) that have been rendered in often 3D photo quality detail to appeal to visual learners. Presents a thorough combination of both static and dynamic engineering mechanics theory and applications. Features a large variety of problem types from a broad range of engineering disciplines, stressing practical, realistic situations encountered in professional practice, varying levels of difficulty, and problems that involve solution by computer. For professionals in mechanical engineering, civil engineering, aeronautical engineering, and engineering mechanics careers.

The Art Of Computer Game Design


Chris Crawford
    The classic book on computer game design first published in 1984, this Kindle version presents the original text along with chapter notes by Chris Crawford reflecting on how game design has changed in the last 30 years.

Elementary Statistics: A Step by Step Approach


Allan G. Bluman - 1992
    The book is non-theoretical, explaining concepts intuitively and teaching problem solving through worked examples and step-by-step instructions. This edition places more emphasis on conceptual understanding and understanding results. This edition also features increased emphasis on Excel, MINITAB, and the TI-83 Plus and TI 84-Plus graphing calculators, computing technologies commonly used in such courses.

Student Solutions Manual for Elementary Differential Equations


Earl D. Rainville - 1997
    

The Drunkard's Walk: How Randomness Rules Our Lives


Leonard Mlodinow - 2008
    From the classroom to the courtroom and from financial markets to supermarkets, Mlodinow's intriguing and illuminating look at how randomness, chance, and probability affect our daily lives will intrigue, awe, and inspire.

104 Number Theory Problems: From the Training of the USA IMO Team


Titu Andreescu - 2006
    Offering inspiration and intellectual delight, the problems throughout the book encourage students to express their ideas in writing to explain how they conceive problems, what conjectures they make, and what conclusions they reach. Applying specific techniques and strategies, readers will acquire a solid understanding of the fundamental concepts and ideas of number theory.

Mathematical Circles: Russian Experience (Mathematical World, Vol. 7)


Dmitri Fomin - 1996
    The work is predicated on the idea that studying mathematics can generate the same enthusiasm as playing a team sport - without necessarily being competitive.

Higher Engineering Mathematics


B.V. Ramana - 2006
    Plethora of Solved examples help the students know the variety of problems & Procedure to solve them. Plenty of practice problems facilitate testing their understanding of the subject. Key Features: Covers the syllabus of all the four papers of Engineering Mathematics Detailed coverage of topics with lot of solved examples rendering clear understanding to the students. Engineering Applications of Integral Calculus, Ordinary Differential Equations of First and Higher Order, & Partial Differential Equations illustrate the use of these methods. Chapters on preliminary topics like Analytical Solid Geometry Matrices and Determinants Sequence and Series Complex Numbers Vector Algebra Differential and Integral Calculus Extensive coverage of Probability and Statistics (5 chapters). Covers the syllabus of all the four papers of Engineering Mathematics Engineering Applications of Integral Calculus, Ordinary Differential Equations of First and Higher Order, & Partial Differential Equations illustrate the use of these methods. Extensive coverage of ?Probability and Statistics (5 chapters) Table of Content: PART I PRELIMI NARIES Chapter 1 Vector Algebra , Theory of Equations ,Complex Numbers PART II DIFFERENTIAL AND INTEGRAL CALCULUS