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Dungeon Master's Guide Rules Supplement: The Castle Guide
Grant Boucher - 1990
Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.
Never Unprepared: The Complete Game Master's Guide to Session Prep
Phil Vecchione - 2012
To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs.Never Unprepared breaks game prep down into its component phases—Brainstorming, Selection, Conceptualization, Documentation, and Review—and provides the tools you need to make the most of each phase. If you hate prep, you’ll find ways to make it more enjoyable. If you already have a great system for doing your prep, you’ll learn how to make it even better. Ten years in the making, Never Unprepared is award-winning author Phil Vecchione’s epic rock ballad to game prep.
The Warlock of Firetop Mountain
Steve Jackson - 1982
Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?
The Rise of Tiamat
Alexander Winter - 2014
The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
Princes of the Apocalypse
John-Paul Balmet - 2015
Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Infected
James Schannep - 2012
Over 50 Possible Endings. Just one question... Will YOU Survive the Zombie Apocalypse?Here’s how it works: You, Dear Reader, are the main character of this story. Live, die, and rise again based solely on the merit of your own choices. Each link represents a choice, and there’s no going back, so choose wisely.Everyone has their plan; what they’d do to survive if and when the zombie apocalypse happens. Now you can see how you’d hold up against the legions of undead—without needing to call the CDC because crazed bath salts users are trying to eat your face off."Infected. Is. So. Good." -- A girl just like you."Holy $#*% this is awesome!" -- A guy more or less like you.Like the gamebooks popular in the 1980s-90s (Choose Your Own Adventure, Give Yourself Goosebumps, etc), this is a series where you choose how to progress through the book. Unlike any others, this is the first series designed specifically for adults. And as an ebook, you simply click your choice and the story flows forward for you. No flipping pages.Get INFECTED!
The Lovecraft Code
Peter Levenda - 2016
Lovecraft, runs a vein of actual terror.Gregory Angell, the present-day descendant of George Angell in Lovecraft's "Call of Cthulhu," is summoned by a nameless covert agency of the US government to retrieve a sacred book from the grasp of an Islamist terror network operating out of northern Iraq, in the land of the Yezidi. Practitioners of a monotheistic religion with mystical traditions, the Yezidi are all that's left of an ancient sect that possessed the key to the origins of the human race and was in conflict with another, more ancient civilization from beyond the stars.Hailed by author Christopher Farnsworth (Blood Oath) as a "more intelligent DaVinci Code" and by Whitley Strieber (The Key) as "a riveting work of fiction," this book will thrill Lovecraft aficionados, readers of reality-based thrillers, and conspiracy theorists alike.
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Serpent Kingdoms (Forgotten Realms)
Ed Greenwood - 2004
This accessory provides a wealth of highly detailed information about all serpent-related creatures in the Forgotten Realms. Popular races such as the yuan-ti, naga, and various lizard races are explored at great length, with new monsters and new characters, deities, prestige classes, magic, and magic items tied to each race. In addition, many of the regions to which serpent folk are indigenous are explored in detail, many for the first time in a Forgotten Realms product.
The Hound
H.P. Lovecraft - 1924
P. Lovecraft was one of the greatest horror writers of all time. His seminal work appeared in the pages of legendary Weird Tales and has influenced countless writer of the macabre. This is one of those stories.
The Haunter of the Ring & Other Tales
Robert E. Howard - 2007
Howard, here are twenty-one tales of suspense, high adventure and Lovecraftian horror.Foul sacrifices are made to a reptilian God in Hungary, a werewolf prowls the corridors of a castle in strife-torn Africa, criminal masterminds on both sides of the Atlantic vie for world domination, an enchanted ring exerts a terrible influence upon its wearer......And, as written in the pages of the accursed Necronomicon and Unaussprechlichen Kulten, the Great Old Ones watch our world from beyond the void - and wait...
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
The Klarkash-Ton Cycle: Clark Ashton Smith's Cthulhu Mythos Fiction
Clark Ashton Smith - 2008
Includes The Ghoul, Hunters from Beyond, Ubbo-Sathla, Vulthoom, The Infernal Star, and others. Selected and introduced by Robert M. Price. This book is part of an expanding collection of Cthulhu Mythos horror fiction and related topics. Call of Cthulhu fiction focuses on single entities, concepts, or authors significant to readers and fans of H.P. Lovecraft.