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The Tsathoggua Cycle: Terror Tales of the Toad God
Robert M. PriceGary Myers - 2003
P. Lovecraft, Tsathoggua was exactly that. They found the Saturnian-Hyperborean-N'klaian toad-bat-sloth-deity as cute and adorable as horrific, and this strange ambivalence echoes throughout their various tales over which Great Tsathoggua casts his batrachian shadow Some are droll fables of human foibles; others are terrifying adventures of human delvers who perish in the fire of a religious fanaticism fully as awful as its super-sub-human object of worship. Tsathoggua has inspired many types of stories in many moods. And not just by Smith and Lovecraft In this arcane volume you will read Tsathogguan tales old and new by various writers, chronicling the horrors of the amorphous amphibian's descent into new decades and deeper waters. The mere fact that such a thing is possible attests mightily the power of the modern myth of Tsathoggua, and the men who created him This book is part of an expanding collection of Cthulhu Mythos horror fiction and related topics. Call of Cthulhu fiction focuses on single entities, concepts, or authors significant to readers and fans of H.P. Lovecraft.Contents and authors in order --From the Parchment of Pnom (Clark Ashton Smith)The Seven Geases (Clark Ashton Smith)The Testament of Athammaus (Clark Ashton Smith)The Tale of Satampra Zeiros (Clark Ashton Smith)The Theft of the Thirty-Nine Girdles (Clark Ashton Smith)Shadow of the Sleeping God (James Ambuehl)The Curse of the Toad (Loay Hall and Terry Dale)Dark Swamp (James Anderson)The Old One (John Glasby)The Oracle of Sadoqua (Ron Hilger)The Horror Show (Gary Myers)The Tale of Toad Loop (Stanley C. Sargent)The Crawling Kingdom (Rod Heather)The Resurrection of Kzadool-Ra (Henry J. Vester III)
The Dark Rites of Cthulhu
Brian M. SammonsGlynn Owen Barrass - 2014
Hapless mortals have invoked monstrous entities from beyond through foul magicks, incantations and rituals. When will they learn that here can be no profit nor joy to be gained through relations with the insidious old ones? These sixteen tales of depravity, sorcery and madness may offer some illumination, but ultimately there can be no salvation for those who dabble in The Dark Rites of Cthulhu.
Baby's First Mythos
C.J. Henderson - 2003
Henderson, Baby's First Mythos is a lavishly illustrated tome that blasts your child's soul as it teaches them their ABC's - Mythos-style! A foreward by Dr. Robert M. Price, Ph.D., professor of both theology and philosopy, founder & editor in chief of Crypt of Cthulhu, executor of the Lin Carter estate, current head of Lovecraft's KLM club (the worlds first professional sci fi/horror club).
The Ithaqua Cycle
Robert M. Price - 1997
He is Sasquatch, the Wendigo, the Wind-Walker. Here, gathered together in one place, is an entire cycle of stories about Ithaqua, from Algernon Blackwood's seminal "The Wendigo," to the brand new "Wrath of the Wind-Walker."
Clanbook: Tzimisce Revised
Lucien Soulban - 2001
The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
Return of the Old Ones
Brian M. SammonsChristine Morgan - 2017
Snyder, Tim Curran, Pete Rawlik, Sam Gafford, Christine Morgan, Cody Goodfellow and many more, Return of the Old Ones: Apocalyptic Lovecraftian Horror continues the Dark Regions Weird Fiction line with 19 original stories from some of the best authors in Lovecraftian horror and weird fiction today. Return of the Old Ones will only have one signed edition (deluxe slipcased hardcover) and will feature a similar stamp design to the popular Cthulhu head stamping featured on the World War Cthulhu hardcovers. It will be signed by all contributors and will feature the original color cover artwork by Vincent Chong as color end sheets.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
Buffy the Vampire Slayer Core Rulebook
C.J. CarellaAndrew Cairns - 2002
and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
The Innsmouth Syndrome
Philip Hemplow - 2011
to investigate a cluster of inexplicable mutations among the young people of Innsmouth, a sickly and destitute town on the Massachusetts coast. Initially skeptical, she rapidly discovers that the true mystery is older and more horrifying than anything for which her training has prepared her. As the danger mounts, a double helix of history and urban folklore draws her inexorably to the door of a sinister, evangelical cult - and beyond the limits of her science and belief.
City of Splendors: Waterdeep (Forgotten Realms)
Eric L. Boyd - 2005
An overview of thecity includes history, a who�s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include
Lost Empires of Faerûn
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Faiths & Pantheons
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Races of Faerûn
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Serpent Kingdoms
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Clanbook: Toreador
Steven C. Brown - 1995
For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Clanbook: Toreador includes:* the history of the clan and the roles it has played in both human and vampiric culture;* ten sample characters suitable for players and Storytellers;* the secrets of how the Toreador use their arts to destroy their enemies.