Fun Inc.: Why games are the 21st Century's most serious business
Tom Chatfield - 2010
Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.
Diary of a Roblox Noob: Prison Life
Robloxia Kid - 2016
Noob is stuck as a prisoner in the Prison Life game, struggling to escape from captivity to travel around the exciting world of Roblox. Can he and his friends Joe and Frank overcome the difficulties of their situation or will the guards prevail and keep them locked up forever? Find out in this awesome original Roblox Diary! Read for FREE now in Kindle Unlimited! Remember to follow Noob's adventures: Diary of a Roblox Noob: Murder Mystery Diary of a Roblox Noob: High School Diary of a Roblox Noob: Pokemon Brick Bronze
Dead Island
Mark Morris - 2011
Welcome to the Royal Palms Resort - which offers its guests from around the world the ultimate in luxury and relaxation... Welcome to the holiday paradise where your dreams should come true...but where a nightmare is about to begin....Because a mysterious epidemic has suddenly, and without warning, broken out across the island. The local islanders, hotel guests and workers alike are struck down - only to rise again, craving the flesh and the blood of the still living. For four of the holidaymakers and a handful of others scattered around Banoi who are seemingly unaffected by the plague, they must face the awful, terrifying reality of a zombie apocalypse. Now there is only one thing left to do: survive.Welcome to Dead Island... a paradise to die for.
The Language of Good-bye
Maribeth Fischer - 2001
For Annie and Will, who have left their marriages to be together, the future is fraught with the complications of starting over. Both have left pieces of themselves behind: For Annie, it is the husband and friend she has known since childhood; for Will, it is the five-year-old daughter he adores. And for the Korean-born Sungae, one of Annie's English-as-a-second-language students, it is a search for the words that will help her resolve the sorrows of her tragic history. As Sungae struggles with the new language and with her memories, her story unfolds in ways that will have profound consequences not only for Sungae, but for Annie, Will, and their former spouses. A lyrical and deeply moving novel about love, loss, and language-and about confronting life's tough choices-The Language of Good-bye "weaves a wonderful story [about] letting go of the past and moving forward into the future" (Gail Tsukiyama, author of The Language of Threads).
The Great Dragon Rescue
M.P. Robertson - 2004
One morning George is moping around the chicken coop, daydreaming of adventure, when suddenly his dragon friend swoops out of the sky and carries him off . . . to a deep, dark forest. There they spy on a wicked witch who has captured a baby dragon! Papa dragon needs George's help, and it's up to him to think of a clever rescue--and fast. Luckily, when it comes to fighting bad magic, George has a few tricks up his sleeve. M. P. Robertson's witty wordplay and classic-style illustrations make an appealing adventure story that's sure to enchant a whole new round of readers. He lives in England.
Words Their Way: Word Sorts for Within Word Pattern Spellers
Marcia A. Invernizzi - 2008
Notes for the Teacher, Organizational tips, and follow-up activities all assist teachers and future teachers to begin using word sorts with minimal preparation and to easily reinforce previous word sort skills as students learn and build new ones. KEY TOPICS: Designed for use as part of a reading curriculum where word pattern spelling is covered, topics provide step-by-step instructions on how to introduce and guide students through the sorting lesson. MARKET: Designed for use as part of a reading curriculum where word pattern spelling is covered.
How To Talk So Kids Can Learn
Adele Faber - 1995
This breakthrough book demonstrates how parents and teachers can join forces to inspire kids to be self-directed, self-disciplined, and responsive to the wonders of learning.
Logical Chess Move By Move: Every Move Explained New Algebraic Edition
Irving Chernev - 1957
. . as it reinforces strategic lessons gleaned from chess titans. Illustrates effective middle-game plans.”—
Library Journal
Having learned the basic moves, how exactly should a player improve? In this popular classic, the author explains 33 complete games, in detail, move by move, including the reason for each one. Playing through these games and explanations gives real insight into the power of the pieces and how to post them most effectively.
Goodbye Winter, Hello Spring
Kenard Pak - 2020
In a series of conversations with everything from the melting brook to chirping birds, they say goodbye to winter and welcome the lushness of spring.
Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them
Matt Gaffney - 2006
Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.
The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Greg Toppo - 2015
Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond.*A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities.*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Diary of a Wimpy Villager: Book 2 (An unofficial Minecraft book)
Cube Kid - 2015
In this diary of a villager boy, you'll catch a glimpse of their secretive lives and find out how they survive in their hostile world. What's behind the calm expressions? What mystical knowledge do they possess? You'll never know by asking them. Dive into this book for the answer. This is Book 2 of the Wimpy Villager series—a great series for gaming fans of all ages! Grab the first book before starting this one! Disclaimer: This is book is not official. It is not endorsed, authorized, sponsored, licensed or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights.
Pure Genius: Building a Culture of Innovation and Taking 20% Time to the Next Level
Don Wettrick - 2014
You've heard the complaints too many times: When am I ever going to use this in the real world? Why are we learning this? When are we going to learn about something interesting? But what if your students came to class excited? What if they were passionate about their projects? What if they grasped the connection between today's work and tomorrow's careers? In classrooms across the nation, innovative teachers are employing passion-based, open-source learning to improve their student's education. In Pure Genius, Don Wettrick encourages teachers and administrators to collaborate--with experts, students, and one another--to create interesting, and even life-changing opportunities for learning. You'll discover: Innovation brings a fresh approach to solving real problems Creative ways to work within the constraints your current budget and system Courses that offer relevant content can inspire students to learn beyond the classroom Collaborating with experts and mentors improves the learning experience for students and teachers Students must be taught and entrusted to appropriately use social media Social media is an incredible resource for inspiration and professional development Innovation is the key to equipping today's students for tomorrow's marketplace. By incorporating the concepts Don explains in Pure Genius, you can empower the next generation to be free thinkers who can create new concepts and products that can change the way we live.
The Read-Aloud Handbook
Jim Trelease - 1982
Now this new edition of The Read-Aloud Handbook imparts the benefits, rewards, and importance of reading aloud to children of a new generation. Supported by delightful anecdotes as well as the latest research, The Read-Aloud Handbook offers proven techniques and strategies—and the reasoning behind them—for helping children discover the pleasures of reading and setting them on the road to becoming lifelong readers.
The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
James D’Amato - 2018
But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!