Exit Vertigo


Jordan Crouch - 2013
    Coming to, he realizes he’s hypothermic—shivering cold—trapped inside a stasis tube, shrouded in darkness. Escaping his capsule, he lights a lantern, only to discover the locker containing his heating supplies is empty. Freezing to death now, he reflects on the last memory of his pregnant wife, beside him still, suspended in a tube. Just as Connor slips out of consciousness, two strangers arrive...Another gripping, wholly absorbing chapter of the bestselling Wayward Pines series, Jordan Crouch’s Exit Vertigo explores the dangerous netherworld existence of caretakers who emerge from stasis every two decades to ensure the facility that houses all that remains of mankind continues to function. While others hibernate, Connor and a select team of maintenance workers stumble through the Ark’s darkened hallways, racing against time in search for a clue to an apocalypse no one can remember.

Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement


Ed Greenwood - 2012
    Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.For the FORGOTTEN REALMS fan, this book provides a rare glimpse into the setting as imagined by its creator, with new information on its visible and clandestine rulers, various merchant and trade princes, the churches and mercenary companies of the Realms, renown magic-users and secret societies, adventuring companies, and the web of alliances and enmities that connect them. The book is aimed at all Forgotten Realms enthusiasts, including players of every edition of the DUNGEONS & DRAGONS game.

Mad Libs on the Road: World's Greatest Word Game


Roger Price - 1999
    Pack your bags and get ready to hit the road with this latest installment of family fun! You can help create car songs, spot some historical sights, even stop at a roadside diner--with a Mad Libs? twist, of course!Many have tried to imitate the world's most popular word game, but they just can't ___VERB___ the mustard! With Mad Libs? on the Road, traveling has never been so wacky!Book Details: Format: Paperback Publication Date: 6/7/1999 Pages: 48 Reading Level: Age 8 and Up

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

A Poison That Leaves No Trace: With Mystery Jigsaw Puzzle (Bepuzzled Classics)


Sue Grafton
    Read the short story, assemble the 1,000-piece puzzle, and discover the hidden clues. Then solve the mystery by putting together the pieces in the story and in the puzzle. Slick, book-like packaging and high quality artwork make these puzzles a standout. Beware: the 1,000-piece puzzle is different from the cover!

If You Liked School, You'll Love Work...


Irvine Welsh - 2007
     Part of the Storycuts series, this short story was previously published in the collection If You Liked School, You'll Love Work.

Libris Mortis: The Book of the Undead


Andy Collins - 2004
    It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide


Paul Jaquays - 1990
    We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.

The Guilty - Extended Free Preview


David Baldacci - 2015
    He infiltrates the most hostile countries in the world, defeats our enemies' advanced security measures, and eliminates threats before they ever reach our shores. But now, his skills have left him. Sent overseas on a critical assignment, he fails, unable to pull the trigger. Absent his talents, Robie is a man without a mission, and without a purpose.To recover what he has lost, Robie must confront what he has tried to forget for over twenty years: his own past.THE GUILTYWill Robie escaped his small Gulf Coast hometown of Cantrell, Mississippi after high school, severing all personal ties, and never looked back. Not once. Not until the unimaginable occurs. His father, Dan Robie, has been arrested and charged with murder.Father and son haven't spoken or seen each other since the day Robie left town. In that time, Dan Robie-a local attorney and pillar of the community-has been elected town judge. Despite this, most of Cantrell is aligned against Dan. His guilt is assumed.To make matters worse, Dan has refused to do anything to defend himself. When Robie tries to help, his father responds only with anger and defiance. Could Dan really be guilty? With the equally formidable Jessica Reel at his side, Robie ignores his father's wishes and begins his own desperate investigation into the case. But Robie is now a stranger to his hometown, an outsider, a man who has forsaken his past and his family. His attempts to save his father are met with distrust and skepticism . . . and violence.Unlike the missions Robie undertook in the service of his country, where his target was clearly defined, digging into his father's case only reveals more questions. Robie is drawn into the hidden underside of Cantrell, where he must face the unexpected and possibly deadly consequences of the long-ago choices made by father and son. And this time, there may be no escape for either of them.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

The Dark Brotherhood: A Medieval Romance Collection


Kathryn Le Veque - 2020
    Knights of blood and of war bring forth the very worst that Medieval brutality has to offer, but in that darkness, there is a ray of hope. Women of brightness shine the most when confronting the darkness within men. Be shocked at nothing within the pages of this collection, for these novels will take you into the blackness and back again, where love reigns supreme, even over evil.Romance comes in many shades, in many ways.This set contains:DarkWolfe – A de Wolfe son puts a tragic past behind him and finds love with an enemy.DarkMoon – A special ops knight finds an unexpected romance. Will it cost him a life-long friendship?Dark Steel – A happenstance creates a new duke – who falls into a surprising romance.The Dark Lord – The darkest lord of all finds a woman to tame his vicious ways.Guardian of Darkness – A noble knight and a Scottish hostage find love amidst a web of royal lies.The Dark Lord’s First Christmas – Bonus book! The Dark Lord discovers the meaning of Christmas.The original Medieval Romance novels with no cliffhangers, no cheating, and always with a Happily Ever After.

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history