Book picks similar to
Mothership by Sean McCoy
rpg
science-fiction
rpgs
horror
Eberron Campaign Setting
Keith Baker - 2004
11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories.Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.
Clanbook: Ventrue Revised
Richard Dakan - 2000
Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership
Dungeon Master's Guide (4th Ed. D&D)
Matt Sernett - 2008
In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition
Dungeons & Dragons
Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Outcast Starship: The Complete Series
Joshua James - 2021
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Play Unsafe
Graham Walmsley - 2007
We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
Monstrous Compendium: Volume One
David Zeb Cook - 1989
Players can organize the monsters in this pack, alphabetically, according to when they show up in an adventure, according to monster type, or any other way they see fit. And the binder is large enough to hold additional monster sheets from Monstrous Compenium Volumes Two and Three!
Harper's Ten
J.G. Cressey - 2015
But as they drop through the atmosphere of the uncharted planet Capsun 23, Cal can’t shake the feeling that something is off about this mission. Three data drones have previously touched down but quickly went dark. And now, all communication with a group of civilian researchers has been lost. Intel suspects scavengers are to blame—or at worst pirates. But Cal’s instincts are telling him otherwise. All that’s known about Capsun 23 is that the gravity is within acceptable limits, the air is breathable, and water is abundant. Three things to encourage life…but what kind of life? Cal has never been one to back away from a potential fight, but if his instincts are right, a lone team simply won’t cut it. Not by a long shot. "Fast paced and gripping sci fi. If you liked Aliens you'll love this." Amazon reviewer'Harper's Ten' is the prequel to the Fractured Space series.
Ravenloft Core Rulebook
John W. Mangrum - 2001
A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
The Aeon 14 Reading Guide: Series Reading Order and Information about the Aeon 14 Universe
M.D. Cooper - 2017
To help you navigate these troubled waters, we give you the Reading Guide. Even better than a towel, this guide will give you a reading order and provide information about the various eras and their series.Follow the main Tanis storyline and learn the best places to branch off on the side quests. Or, if you joined in on a branching storyline, find out the best place to pick up the main tale.This guide was last updated on Dec 8, 2018.
About M. D. Cooper & Aeon 14
M. D. Cooper is a New York Times bestselling author who has envisioned a rich future for humanity, one where planet-sized megastructures house trillions of humans, but traveling between the stars still takes decades, or even centuries.Fans of Ringworld, Honor Harrington, The Expanse, or Elizabeth Moon's Vatta's War will feel right at home in the world of Aeon 14.Over the course of the next few years, M. D. Cooper plans to release an additional twenty-two books in this expanding universe. So get on board the Intrepid with Tanis and see what the stars hold for us.
What is Aeon 14?
The universe of Aeon 14 is based on the premise that advanced, intelligent, starfaring life takes 14 billion years to evolve. In astronomy an aeon is a billion years. In Aeon 14, humanity is at the leading edge of this evolution in the Milky Way Galaxy.Humanity and the AIs they have created spread out amongst the stars and find that they are alone, though it may not always be that way...
Player's Option: Skills & Powers
Dale Donovan - 1995
Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
Ethan Gilsdorf - 2009
Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds--from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them--old, young, male, female, able-bodied, and disabled--into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien's hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors--12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
Space Marine Ajax
Sean-Michael Argo - 2017
This space borne hive, this extinction fleet, made no attempts to communicate and offered no mercy.Humanity has always been a deadly organism, and we would not so easily be made the prey. Unified against a common enemy, we fought back, meeting the swarm with soldiers upon every front.We were resplendent in our fury, and yet, despite the terrible slaughter we visited upon the enemy, world after world still fell beneath ravenous tooth and wicked claw. For every beast slain in the field, another was swiftly hatched to take its place and humanity was faced with a grim war of attrition.After a decade of bitter galactic conflict, it was all humanity could to do slow the advance of the swarm and with each passing year we came closer to extinction.The grinding cost of war mounted. The realization set in that without a radical shift in tactics and technology the forces of humanity would run out of soldiers before it ran out of bullets.In desperate response to the real threat of total annihilation, humanity created the Einherjar. Fearless new warriors with frightening new weapons who were sent to fight the wolves at the gate.
The Complete Psionics Handbook
Steve Winter - 1991
The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.