Gunpowder


Joe Hill - 2008
    Even Jake could be cruel, could be talked into cruelty, if it was presented properly. Or no, that wasn't right. No one could talk Jake into anything. He was serenely above the persuasive force of social pressure. And yet it was Jake's weakness, that he could talk himself into doing terrible things, if he felt some greater, probably illusory, good might be served.So it happened one day when she went with Jake and Niles and Charley to service the core, which wasn't its good old self these days. Every few months it would get stuck, just when it was shifting into an automated maintenance cycle, so that it couldn't restore software or optimize the system... or shut down the rods to dump heat. Which meant the cycle had to be completed manually."What happens if the rods overheat?" Jake asked Elaine once."About a third of the planet would go up in a flash of light bright enough to blind God," she told him.Welcome to Gunpowder, a 22,600-word novella from Joe Hill... set in the far reaches of space on a small planet that serves as a home for a very special band of children.

Star Wars: Imperial Sourcebook


Greg Gorden - 1989
    Outnumbered and outgunned, the Rebellion nevertheless burns across a thousand-thousand worlds, flaming into a fire of hope.But the Emperor has ordered this fire extinguished, setting the massive war machine he had constructed into motion.

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

The Martian Chronicles


Ray Bradbury - 1950
    Now part of the Voyager Classics collection.The Martian Chronicles tells the story of humanity’s repeated attempts to colonize the red planet. The first men were few. Most succumbed to a disease they called the Great Loneliness when they saw their home planet dwindle to the size of a fist. They felt they had never been born. Those few that survived found no welcome on Mars. The shape-changing Martians thought they were native lunatics and duly locked them up.But more rockets arrived from Earth, and more, piercing the hallucinations projected by the Martians. People brought their old prejudices with them – and their desires and fantasies, tainted dreams. These were soon inhabited by the strange native beings, with their caged flowers and birds of flame.Contents:Rocket SummerYllaThe Summer NightThe Earth MenThe TaxpayerThe Third Expedition-And the Moon Be Still As BrightThe SettlersThe Green MorningThe LocustsNight MeetingThe ShoreInterimThe MusiciansWay in the Middle of the AirThe Naming of NamesUsher IIThe Old OnesThe MartianThe Luggage StoreThe Off SeasonThe WatchersThe Silent TownsThe Long YearsThere Will Come Soft RainsThe Million Year Picnic

The Carpet Makers


Andreas Eschbach - 1995
    These carpets are made from the hairs of wives and daughters; they are so detailed and fragile that each carpetmaker finishes only one single carpet in his entire lifetime.This art descends from father to son, since the beginning of time itself.But one day the empire of the God Emperor vanishes, and strangers begin to arrive from the stars to follow the trace of the hair carpets. What these strangers discover is beyond all belief, more than anything they could have ever imagined...Brought to the attention of Tor Books by Orson Scott Card, this edition of The Carpet Makers contains a special introduction by Orson Scott Card.

The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game!


James D’Amato - 2019
    Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

Light


M. John Harrison - 2002
    John Harrison’s dangerously illuminating new novel, three quantum outlaws face a universe of their own creation, a universe where you make up the rules as you go along and break them just as fast, where there’s only one thing more mysterious than darkness.In contemporary London, Michael Kearney is a serial killer on the run from the entity that drives him to kill. He is seeking escape in a future that doesn’t yet exist—a quantum world that he and his physicist partner hope to access through a breach of time and space itself. In this future, Seria Mau Genlicher has already sacrificed her body to merge into the systems of her starship, the White Cat. But the “inhuman” K-ship captain has gone rogue, pirating the galaxy while playing cat and mouse with the authorities who made her what she is. In this future, Ed Chianese, a drifter and adventurer, has ridden dynaflow ships, run old alien mazes, surfed stellar envelopes. He “went deep”—and lived to tell about it. Once crazy for life, he’s now just a twink on New Venusport, addicted to the bizarre alternate realities found in the tanks—and in debt to all the wrong people.Haunting them all through this maze of menace and mystery is the shadowy presence of the Shrander—and three enigmatic clues left on the barren surface of an asteroid under an ocean of light known as the Kefahuchi Tract: a deserted spaceship, a pair of bone dice, and a human skeleton.

The Park Service


Ryan Winfield - 2012
    That's what fifteen-year-old Aubrey VanHouten learns when he stumbles onto a post-apocalyptic paradise where the few remaining humans live on the run from deadly drones controlled by a mysterious Park Service. Torn between loyalty to his new best friend and trusting the girl of his dreams, Aubrey must learn to survive in a world he never dreamed existed while searching for answers to why everything he was taught is a lie. Beautifully written with challenging moral dilemmas and heart-melting friendships, The Park Service trilogy is an epic coming-of-age-story that will inspire and delight readers young and old.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Zenith Part 1


Sasha Alsberg - 2016
    Most know Androma Racella as the Bloody Baroness: a powerful mercenary whose reign of terror stretches across the Mirabel Galaxy. To those aboard her fearsome glass starship the Maurader, she’s just Andi, their captain and protector. When a routine mission goes awry, the all-girl crew’s resilience is tested as they find themselves in a most unfamiliar place: at the mercy of a sadistic bounty hunter connected to Andi’s past and a harrowing betrayal. Meanwhile, on the far side of the galaxy, a ruthless ruler waits in the shadows of the planet Xen Ptera, biding her time to exact revenge for the destruction of her people. The final pieces of her deadly plan are about to fall into place, unleashing a plot that will tear Mirabel in two. Andi and her crew embark on a dangerous, soul-testing journey that could restore order to their ship—or just as easily start a war that will devour worlds. As the Marauder hurtles towards the unknown, and Mirabel hangs in the balance, the only thing certain is that in a galaxy run on lies and illusion, no one can be trusted. From internet sensation Sasha Alsberg and author Lindsay Cummings comes a new serialized space opera, full of action, fantastical intrigue, and steamy star-crossed romance. ​ For fans of popular sci-fi books and fantasy books for teens such as Illuminae by Amie Kaufman and Jay Kristoff, Wool by Hugh Howey, Truthwitch by Susan Dennard, and A Court of Thorns and Roses by Sarah J. Maas.

The X-Files: Cold Cases


Joe HarrisDean Haglund - 2017
    Featuring a mind-blowing and otherworldly soundscape of liquefying aliens, hissing creatures, and humming spacecraft, listeners get to experience the duo's investigations like never before.Set after the events of The X-Files: I Want to Believe and providing additional backstory to the incidents that pulled Mulder and Scully out of reclusion prior to 2016's miniseries revival, a database breach at FBI headquarters allows an unknown group to access and capitalize on those investigations left unsolved - dubbed cold cases - by the secret department once known as The X-Files. As friends and foes of the agency long thought gone begin to inexplicably reappear, former agents Mulder and Scully come out of anonymity to face a growing conspiracy that involves not only their former department but the US government and forces not of this world.Here, fans are treated once again to Mulder and Scully's irreplicable chemistry as only the series' leads could deliver, Duchovny's deadpan and cynical aloofness finding its natural counterpoint in Anderson's unwavering intelligence and rigidity. Appearances from series regulars and the actors who made them fan favorites round out this must-listen arc: the gruff, no-BS righteousness of Walter Skinner (Mitch Pileggi); the distinctive click-puff of the Cigarette Smoking Man (William B. Davis); and the stooge-like hijinks of three beloved conspiracy theorists called the Lone Gunmen (Tom Braidwood, Dean Haglund, and Bruce Harwood).Whether you're a believer or a skeptic, find your "I Want to Believe" poster. Break out that makeshift alien stiletto. Grab a pack of Morley cigarettes.The truth is out there. You just have to listen.Join the conversation: #istillwanttobelieve© The X-Files ™ & © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved. (P)2017 Audible, Inc.

On a Red Station, Drifting


Aliette de Bodard - 2012
    Prosper’s brightest minds have been called away to defend the Emperor; and a flood of disorientated refugees strain the station’s resources. As deprivations cause the station’s ordinary life to unravel, uncovering old grudges and tearing apart the decimated family, Station Mistress Quyen and the Honoured Ancestress struggle to keep their relatives united and safe. What Quyen does not know is that the Honoured Ancestress herself is faltering, her mind eaten away by a disease that seems to have no cure; and that the future of the station itself might hang in the balance…

Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.