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Wildest Dreams (Over the Edge Series) by Robin D. Laws
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DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Rifts Sourcebook 2: The Mechanoids
Kevin Siembieda - 1992
Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Uncle John's Bathroom Reader Attack of the Factoids
Bathroom Readers' Institute - 2014
Like what, you ask? Here are just a few extraordinary examples: * Bats always turn left when they exit a cave.* In the 1960s, astronauts trained for moon voyages by walking on Hawaiian lava fields.* Lloyd's of London insured Bruce Springsteen's voice for 3.5 million English pounds.* Physician Amynthas of Alexandria, Greece, performed the first known nose job in the Third Century B.C.* Military toilet paper is printed in a camouflage design, since white could attract enemy fire.* Elvis Presley always wore a helmet when watching football on TV.* King Henry VIII's ladies at court had a ration of one gallon of beer per day.* It takes the energy from 50 leaves on an apple tree to produce one ripe fruit.* The only country to host the Summer Olympics but not win a sinlge gold medal was Canada, in 1976. And that's just the beginning! So what are you waiting for? Attack!
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Have You Seen Dawn?
Steven Saylor - 2003
Menace turns to fear when layers of secrets and mistrust are peeled back to reveal a darkness deeper and more terrifying than anything the young visitor could ever have imagined. Duty and love of her wheelchair-bound grandmother compel Rue Dunwitty to travel from her new home in San Francisco back to the quiet little Texas town where she was raised.For Rue, arriving in Amethyst evokes the cozy comfort of returning to a safe haven where everyone knows her name and nothing ever seems to change. Then, in the window of the local grocery store, she sees a sign with a picture of a teenage girl and the question, "Have you seen Dawn?" Rue's bittersweet nostalgia is abruptly replaced by a growing sense of dread.Dawn is the daughter of a single mother who recently moved to town. When Rue encounters Dawn's twin brother, she is disconcerted by his precocious, brooding intensity. Also unnerving is the change that seems to have come over Rue's old friends. Have they simply grown apart, or is there something more sinister at play?Then, late at night, Rue sees a strange light in the field outside her grandmother's house, moving across the abandoned farm that once had been home to her father, from whom she is now estranged.In short order, Rue finds herself confounded by a series of disturbing discoveries -- about the husband of her best friend from high school days; about the intentions of the town's handsome deputy sheriff; about her father, who moved away fromAmethyst years ago but may have secretly returned; about her brother, who lives in Austin, but who seems to have taken a leave from both his job and his marriage; and about her boyfriend from San Francisco, who suddenly shows up in town and who seems not to be a stranger there.Atmospheric and grippingly suspenseful, "Have You Seen Dawn?" is a thrilling novel of brooding menace, devious twists, and startling surprises.
Handbook of Model Rocketry
G. Harry Stine - 1970
This new edition of the model rocketeer's "bible" shows you how to safely build, launch, track, and recover model rockets--and have fun doing it. Whether you're a beginner or a veteran model rocketeer, the Handbook of Model Rocketry, the official manual of the National Association of Rocketry (NAR), will become your well-used reference book. G. Harry Stine has been a model rocketeer since 1957 when he founded the NAR and started the first model rocket company. Stine's Handbook, after satisfying rocket enthusiasts for nearly three decades, remains the definitive resource. Recent technological progress has had a major effect on the model rocket hobby and sport. This revised and updated edition covers such new technology as: revised computer programs that use improved versions of Basic composite propellant model rocket motors recently approved reloadable model rocket motors building and flying large model rockets radio-controlled boost gliders and rocket gliders solid-state, microchip, computer-readable modules used to measure temperature, pressure, acceleration, and airspeed
Wayfinding - Food and Fitness
Hugh Howey - 2015
This work is the result of those requests. It is full of controversial claims, so be warned. I truly believe that if people follow the handful of principles in this short read, they will improve their health and change their lives.
Wayne Goddard's $50 Knife Shop, Revised
Kevin Michalowski - 2001
Wayne Goddard
There's nothing better than spending time in the presence of an experienced knifemaker, except maybe, learning a few tricks of the trade. In this revised edition of Wayne Goddard's $50 Knife Shop, Wayne walks you through creating a cost-effective shop of your own, and enhancing your knifemaking skills by getting back to the basics.The very book that changed the face of bladesmithing is revamped, with full color photo instructions and the tried-and-true format you will refer to for years to come. If you want to make knives like on Forged in Fire, this is the place to start.This go-to guide covers:* Tools needed to make knives, and outfit a personal workshop without breaking the bank* Forging and heat-treating techniques, to help improve existing bladesmithing skills* 250 color photos demonstrate basic knife making techniques
Mission Pack 3: Missions 9-12
J.S. Morin - 2016
Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Ed Greenwood Presents Elminster's Forgotten Realms: A Dungeons & Dragons Supplement
Ed Greenwood - 2012
Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.For the FORGOTTEN REALMS fan, this book provides a rare glimpse into the setting as imagined by its creator, with new information on its visible and clandestine rulers, various merchant and trade princes, the churches and mercenary companies of the Realms, renown magic-users and secret societies, adventuring companies, and the web of alliances and enmities that connect them. The book is aimed at all Forgotten Realms enthusiasts, including players of every edition of the DUNGEONS & DRAGONS game.
Alien: The Weyland-Yutani Report
S.D. Perry - 2016
Although all attempts to harness the beast’s abilities have ended in appalling bloodshed, the acquisition of the Xenomorph remains a priority. As such, Weyland-Yutani has granted you access to their detailed files on the alien in the hope that you will be able to help capture and subjugate one of these fascinating yet deadly creatures.This exclusive in-world book utilizes specially commissioned illustrations and thirty-five years of Alien movie concept art and film stills to create a deeply engrossing reading experience that explores the nature of the Xenomorph in unparalleled detail. Alien: The Weyland-Yutani Report contains extensive information on the characters, locations, vehicles, and weapons from the movies, along with an in-depth breakdown of the Xenomorph’s life cycle, to give readers the most comprehensive look at one of movie history's greatest monsters.Covering all aspects of this hugely popular franchise’s thirty-five-year history, Alien: The Weyland-Yutani Report is the ultimate book for fans.Aliens TM & © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved.