Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

Game Over, Press Start to Continue: How Nintendo Conquered the World


David Sheff - 1993
    Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.

Christmas with the Queen


Brian Hoey - 2014
    Where do she and her guests spend Christmas and how do they get there? The answers to these and many other questions are given in this intriguing and riveting account of what really goes on at a Royal Christmas, written by one of Britain’s leading Royal writers, and based on facts from impeccable sources at Buckingham Palace.Brian Hoey is acknowledged to be one of the most important Royal authors in the world, having written 28 books about the Royal Family. He conducted the first ever television interview with the Queen’s only daughter, Prince Anne, the Princess Royal, and also wrote her only official biography. He was a commentator at the wedding of Prince Charles and Princess Diana in 1981, and again, at the funeral of Diana in 1997, and his written work has appeared in countries throughout the world, particularly the United States, Canada, South Africa, Australia and New Zealand. Hoey has been a guest on many major radio and television shows in Britain and America, including the Today Show, Good Morning America and in Britain, This Morning.

Satanic Panic: Pop-Cultural Paranoia in the 1980s


Kier-la JanisseLeslie Hatton - 2015
    Everywhere you turned, there were warnings about a widespread evil conspiracy to indoctrinate the vulnerable through the media they consumed. This percolating cultural hysteria, now known as the “Satanic Panic,” not only sought to convince us of devils lurking behind the dials of our TVs and radios and the hellfire that awaited on book and video store shelves, it also created its own fascinating cultural legacy of Satan-battling VHS tapes, audio cassettes and literature. The second book by Canadian micro-publisher Spectacular Optical, Satanic Panic: Pop-Cultural Paranoia in the 1980s, offers an unprecedented and in-depth exploration of how a controversial culture war played out during the decade, from the publication of the memoir Michelle Remembers in 1980 to the end of the McMartin “Satanic Ritual Abuse” Trial in 1990. This new anthology, expected to be released in summer 2015, follows on the success of KID POWER!, Spectacular Optical’s inaugural book about cool, tough and sassy kids in cult film and television.Satanic Panic: Pop-Cultural Paranoia in the 1980s features new essays and interviews by 20 emerging and established writers who address the ways the widespread fear of a Satanic conspiracy was both illuminated and propagated through almost every pop culture pathway in the 1980s, from heavy metal music to Dungeons & Dragons role playing games, Christian comics, direct-to-VHS scare films, pulp paperbacks, Saturday morning cartoons, TV talk shows and even home computers. The book also features case studies on McMartin, Thee Temple ov Psychick Youth and Long Island “acid king” killer Ricky Kasso. From con artists to pranksters and moralists to martyrs, the book aims to capture the untold story of the how the Satanic Panic was fought on the pop culture frontlines and the serious consequences it had for many involved.Satanic Panic features essays and interviews by authors and media critics including Adam Parfrey (Apocalypse Culture), Gavin Baddeley (Lucifer Rising: Sin, Devil Worship and Rock n’ Roll), Liisa Ladouceur (Encyclopedia Gothica), David Flint (Sheer Filth!), Alexandra Heller-Nicholas (Rape Revenge Films: A Critical Study), Adrian Mack (The Georgia Straight), Forrest Jackson (Cosmic Suicide: The Tragedy and Transcendence of Heaven’s Gate), Alison Nastasi (Flavorwire), Leslie Hatton (Popshifter), David Canfield (Twitch), David Bertrand (Fangoria; Spectacular Optical), Alison Lang (Rue Morgue, Broken Pencil), Kevin L. Ferguson (Eighties People), Wm Conley (Deathwound), Kurt Halfyard (Twitch), Samm Deighan (Satanic Pandemonium), Stacey Rusnak (The Postnational Fantasy: Essays on Postcolonialism, Cosmopolitics and Science Fiction), Ralph Elawani (C’est complet au royaume des morts), Gil Nault (Liturgie apocryphe), one-man band John Schooley and Joshua Benjamin Graham, alongside co-editors Kier-La Janisse (House of Psychotic Women: An Autobiographical Topography of Female Neurosis in Horror and Exploitation Films) and Paul Corupe (Canuxploitation). The book also features comic art by Rick Trembles (Motion Picture Purgatory) and original illustrations by Toronto artist Mike McDonnell.

8-Bit Apocalypse: The Untold Story of Atari's Missile Command


Alex Rubens - 2018
    and its iconic game, Missile Command, were at the forefront of the industry’s explosion, helping usher in both the age of the video game and the gamer lifestyle. In 8-Bit Apocalypse, tech insider Alex Rubens delves into electronic history to tell of an era when arcade games were designed, written, and coded by individual designers. He interviews major figures including Atari founder Nolan Bushnell and Missile Command creator David Theurer, who suffered from frequent nightmares of nuclear holocaust as he worked on the game. The first in-depth, personal history of the era, 8-Bit Apocalypse combines Rubens’s tech industry knowledge and experience as a gaming journalist to conjure the wild silicon frontier of the ’80s.

Danse Macabre


Stephen King - 1981
    In 1981, years before he sat down to tackle On Writing, Stephen King decided to address the topic of what makes horror horrifying and what makes terror terrifying. Here, in ten brilliantly written chapters, King delivers one colorful observation after another about the great stories, books, and films that comprise the horror genre—from Frankenstein and Dracula to The Exorcist, The Twilight Zone, and Earth vs. The Flying Saucers.With the insight and good humor his fans appreciated in On Writing, Danse Macabre is an enjoyably entertaining tour through Stephen King’s beloved world of horror.

White Girls


Hilton Als - 2013
    The result is an extraordinary, complex portrait of "white girls," as Als dubs them—an expansive but precise category that encompasses figures as diverse as Truman Capote and Louise Brooks, Malcolm X and Flannery O’Connor. In pieces that hairpin between critique and meditation, fiction and nonfiction, high culture and low, the theoretical and the deeply personal, Als presents a stunning portrait of a writer by way of his subjects, and an invaluable guide to the culture of our time.

JPod


Douglas Coupland - 2006
    Ethan Jarlewski and five co-workers whose surnames begin with "J" are bureaucratically marooned in jPod, a no-escape architectural limbo on the fringes of a massive Vancouver game design company. The jPodders wage daily battle against the demands of a boneheaded marketing staff, who daily torture employees with idiotic changes to already idiotic games. Meanwhile, Ethan's personal life is shaped (or twisted) by phenomena as disparate as Hollywood, marijuana grow-ops, people-smuggling, ballroom dancing, and the rise of China. JPod's universe is amoral, shameless, and dizzyingly fast-paced like our own. Praise for JPod: "JPod is a sleek and necessary device: the finely tuned output of an author whose obsolescence is thankfully years away."-New York Times Book Review"It's to [Coupland's] credit that in JPod he's still nimble enough to take the post-modern man-too young for Boomer nostalgia and too old for youthful idealism-and drown his sorrows in a willful, joyful satire that revels in the same cultural conventions that it sends up."-Rocky Mountain News "It's time to admire [Coupland's] virtuoso tone and how he has refined it over 11 novels. The master ironist just might redefine E. M. Forster's famous dictate 'Only connect' for the Google age."-USA Today "Zeitgeist surfer Douglas Coupland downloads his brain into JPod."-Vanity Fair

Power-Up: How Japanese Video Games Gave the World an Extra Life


Chris Kohler - 2004
    Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.

The Age of Movies: Selected Writings


Pauline Kael - 2011
    Kael called movies "the most total and encompassing art form we have," and she made her reviews a platform for considering both film and the worlds it engages, crafting in the process a prose style of extraordinary wit, precision, and improvisatory grace. To read The Age of Movies, the first new selection in more than a generation, is to be swept up into an endlessly revealing and entertaining dialogue with Kael at her witty, exhilarating, and opinionated best. Her ability to evoke the essence of a great artist-an Orson Welles or a Robert Altman-or to celebrate the way even seeming trash could tap deeply into our emotions was matched by her unwavering eye for the scams and self-deceptions of a corrupt movie industry. Here in this career spanning collection are her appraisals of the films that defined an era-among them Breathless, Bonnie and Clyde, The Leopard, The Godfather, Last Tango in Paris, Nashville-along with many others, some awaiting rediscovery, all providing the occasion for masterpieces of observation and insight, alive on every page.

The Fellowship: The Literary Lives of the Inklings: J.R.R. Tolkien, C.S. Lewis, Owen Barfield, Charles Williams


Philip Zaleski - 2015
    Tolkien and C. S. Lewis C.S. Lewis is the twentieth century’s most widely read Christian writer and J.R.R. Tolkien its most beloved mythmaker. For three decades, they and their closest associates formed a literary club known as the Inklings, which met weekly in Lewis’s Oxford rooms and in nearby pubs. They discussed literature, religion, and ideas; read aloud from works in progress; took philosophical rambles in woods and fields; gave one another companionship and criticism; and, in the process, rewrote the cultural history of modern times.In The Fellowship, Philip and Carol Zaleski offer the first complete rendering of the Inklings’ lives and works. C. S. Lewis accepts Jesus Christ while riding in the sidecar of his brother's motorcycle, maps the medieval and Renaissance mind, becomes a world-famous evangelist and moral satirist, and creates new forms of religiously attuned fiction while wrestling with personal crises. J.R.R. Tolkien transmutes an invented mythology into gripping story in The Lord of the Rings, while conducting groundbreaking Old English scholarship and elucidating, for family and friends, the Catholic teachings at the heart of his vision. Owen Barfield, a philosopher for whom language is the key to all mysteries, becomes Lewis's favorite sparring partner, and, for a time, Saul Bellow's chosen guru. And Charles Williams, poet, author of "supernatural shockers," and strange acolyte of romantic love, turns his everyday life into a mystical pageant.Romantics who scorned rebellion, fantasists who prized reality, wartime writers who believed in hope, Christians with cosmic reach, the Inklings sought to revitalize literature and faith in the twentieth century's darkest years--and did so in dazzling style.

Flirting with Pride and Prejudice: Fresh Perspectives on the Original Chick-Lit Masterpiece


Jennifer Crusie - 2005
    Leading authors in the area of women's literature and romance contribute to this fresh collection of essays on everything from Lydia's scandalous marriage to George Wickham to the female-dominated Bennett household and the emphasis placed on courtship and marriage. Contributors include Jo Beverly, Alesia Holliday, Mercedes Lackey, Joyce Millman, and Jill Winters. This compilation is an excellent companion for both those new to Jane Austen and well-versed Austen-philes.

Mia Culpa


Mia Freedman - 2011
    It's a lot like asking a woman who's just come home from a girls' dinner 'What did you talk about?'  The short answer?  Everything! When Mia Freedman talks, people listen. Perhaps not her husband. Or her children. But other people. Women. Mia has a knack for putting into words the dilemmas, delights and dramas of women everywhere. The new rules for dating in the internet-romance age? Yep, tricky stuff. Things are not what they used to be. And sex talk at the dinner table? Appropriate or not? Perhaps not, unless in an educational capacity and even then some things are best left unsaid . . . With intrepid curiosity and a delicious sense of humour, Mia navigates her way through the topics – great and small – of modern life.

Death by Video Game: Tales of Obsession from the Virtual Frontline


Simon Parkin - 2015
    In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Beyond the Wall: Exploring George R. R. Martin's A Song of Ice and Fire


James Lowder - 2012
    Salvatore Go beyond the Wall and across the narrow sea with this collection about George R.R. Martin's A Song of Ice and Fire, from A Game of Thrones to A Dance with Dragons.The epic game of thrones chronicled in George R.R. Martin's A Song of Ice and Fire series has captured the imaginations of millions of readers. In Beyond the Wall, bestselling authors and acclaimed critics offer up thought-provoking essays and compelling insights:Daniel Abraham reveals the unique challenges of adapting the original books into graphic novels.Westeros.org founders Linda Antonsson and Elio M. Garcia, Jr., explore the series' complex heroes and villains, and their roots in the Romantic movement.Wild Cards contributor Caroline Spector delves into the books' controversial depictions of power and gender. Plus much more, from military science fiction writer Myke Cole on the way Post-Traumatic Stress Disorder shapes many of the leading characters to author and television writer Ned Vizzini on the biases against genre fiction that color critical reactions to the series.Contributors: R.A. Salvatore (foreword)Daniel AbrahamLinda AntonssonMyke ColeElio M. Garcia, Jr.Brent HartingerJohn Jos. MillerAlyssa RosenbergJesse ScobleCaroline SpectorMatt StaggsSusan VaughtNed VizziniGary WestfahlAdam WhiteheadAndrew Zimmerman Jones